Well as you all know about the infamous T2 Dread Vault dungeon portal mess, I have some light to shine in the darkness. For those that don't know, you can get the group all back together if anyone ever leaves. There is no need to kick anyone or leave the dungeon because half your party is at Yshggol respawn death box and you are at the other fireplace. The way to fix this is:
1) the players who spawn in do not need to leave or be kicked.
2)the players trapped inside the death box spawn campfire need to log out.
3)Once the people who were in the death box spawn campfire logout, the freshly spawned in people can now go through the portal and will be spawned into the boss fight.
4)people in boss fight need to die and release to be placed in the box
5)the people who logged out can now log back in and the whole party will be in the Yshggol death spawn box with the campfire.
TADA!!! Simple right? Now for how to defeat the boss.
When you spawn into the fight, start heading to the left back corner, avoiding the tenticles. Once there you will be safe from the tentacles. Now keep in mind 2 hulks spawn. One on the right side of the brain and one on the left. When you see the two hulks spawn which is approx every 15-20 secs to be on the safe side, make sure you are back on the left back corner square. If you wait they will despawn. YES DESPAWN. This means you will not even have to fight them. You will only have to deal with the little mobs. Your best bet is to have a healer who has the push skill so in case you do end up having to fight one you can simply just push him off the ledge. This is also handy for mob control. It is a plus if you also have a control wizard with shield who can help push the adds, hulks, and mini bosses off the cliff. You want at least 3 ranged dps and an extra body to help the healer keep mobs at bay in the back corner. The 3 dps will come out from the corner, just close enough within shooting/casting/throwing (for all you rogues) range and dps the boss while keeping an eye on the left and right sides for the hulks. Once you see them spawn quickly get back to the left back square and wait until they despawn. Rinse and repeat. Yshggol also spawns out 2 small bosses during this fight which are easy to deal with if you just push them off the cliff or kill them. Its usually random so you will find out if you can push them off or not when your cleric and control wizard try it. Hopefully this sheds some light onto this dungeon because I know I was frustrated when I first came here and didn't know what to do. Now that I do I am sharing this information with you and hope it will be of some help.
If you have any question you can send me a message on xbox one @ GT OtakaChan and I will clarify it for you some more if you do not understand. Good luck on your runs guys and see you in game!
Comments
You are most welcome
Think of it as a clock, the longer you take to down the boss, the more trash gets thrown over the side, the worse the lag gets.
Many times when we've run this the lag gets so bad people can't properly heal or see where to go, and the party wipes. Its not about poor skill but poor game.
I can't confirm but I think the game doesn't properly delete assets that fall off the edge, so they just sit in memory taking up space making things run like garbage.
I never had any problem with lag when doing this everything ran smoothly. I see your point however some people could run into some lag issues if their connection isn't that good, but so far as I have experienced I have had no trouble since we were able to quickly get rid of the mobs that spawned. Doing it this way also kept them from overrunning us which seemed to make the fight not laggy or difficult to maintain.