test content
What is the Arc Client?
Install Arc

Daily lairs are doable even with an extremely low dps (video)

diogene0diogene0 Member Posts: 2,894 Arc User
edited May 2015 in PvE Discussion
https://youtu.be/Z87IrzH708c

Some people were curious about how solo lairs worked now, even with low dps. Here is a faithful cleric video, you can't do less damage than that unless you're in questing greens. I picked a defensive spell for convenience, not that it's required, but i can just facetank npcs and keep doing my stuff. Health never dropped under 90%.

If some of you want to know the ultimate secret to daily lair soloing: kill npcs with the least health first. Yep, that's it. You're removing some damage fast and bigger npcs mostly have obvious animations or red zones.
Post edited by diogene0 on

Comments

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    diogene0 wrote: »
    https://youtu.be/Z87IrzH708c

    Some people were curious about how solo lairs worked now, even with low dps. Here is a faithful cleric video, you can't do less damage than that unless you're in questing greens. I picked a defensive spell for convenience, not that it's required, but i can just facetank npcs and keep doing my stuff. Health never dropped under 90%.

    If some of you want to know the ultimate secret to daily lair soloing: kill npcs with the least health first. Yep, that's it. You're removing some damage fast and bigger npcs mostly have obvious animations or red zones.

    very productive post thanks a ton.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited May 2015
    Sure they are doable, but do you want to keep on doing solo content three times slower than what others do ?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Sure they are doable, but do you want to keep on doing solo content three times slower than what others do ?

    No, I'd like a dual spec, but that's a two year old request and probably a lost cause at this point.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    That doesn't look like Ghost Stories to me.
    //justsaying.

    And I concur: always eliminate the eliminatable the moment you can eliminate them; i.e. do not leave loose-end health bars lingering about.

    My own gripe isn't the challenge these contacts are now (I think it's great) - but some are just over the top (Ghost Stories is one of them) - my rant is with how farking slow everything is now.

    They don't need to slow everything down so much - they need to speed things up. I've run that solo dungeon in Dread Ring the video is showing in the OP countless times - granted: before Mod 6 it was a laughable joke in terms of how over-powered players were. Now it's much better and more of the exciting challenge it needs to be, but it is also exponentially slower. Don't get me wrong - that instance is just about right (15 minutes average).

    But the ridiculous instances like Ghost Stories (I keep using Ghost Stories because it's the perfect example but there are LOTS of them all around) - make it so I simply *cannot* do that quest without being killed at least three times before I even get into the staircase downward. And to play as the OP shows in the video: this instance will take 30 to 45 minutes to complete. And it's only supposed to be a little add-on skirmish, not a full-blown solo delve like Clockworker's Tomb and such.

    So: die and regenerate three times, the run,dodge,kite,hop-skip-jump all over the arena for 45 minutes for... what? I'm of the firm stern belief all solo content should be doable in 15-20 minutes or less. Stuff that used to take me 10 minutes now take 20-25. Unacceptable I think.

    No, if I can't survive through the first five encounters (and not even come close to the elites and boss yet) - then it's not worth doing.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Ghost stories is bugged, it downscales you to lvl 60 while the mobs are lvl 71. That's a bug, not a feature.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    diogene0 wrote: »
    Ghost stories is bugged, it downscales you to lvl 60 while the mobs are lvl 71. That's a bug, not a feature.

    Patch notes from this last patch says they fixed that. I tried it on Friday - it's allfarkedup. So I can only say I hope you're right. because otherwise I'll never even try that one again. And if too many other instances turnout like that my neverwinter days are more os less gonna just be nothing more than great memories. Heh.
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    Ghost stories is working normally again.
    Also it is not a question whether it is "doable". Thing is that it's either frustrating cause you die a lot to damage spikes (with a low dr striker class like warlock or archer hunter) or it is boring and tedious because enemies have so much health (paladin, guardian, cleric). gwf and wizard are the only two classes solo is still comfortable with, because of the unstoppable mechanic and the shield.
    All for what? The loot even got worse since mod 6, xp is a quarter of what it was!
    And at fault are clearly the totally overleveled minion mobs. Servitors dealing huge damage spikes while having as much health as a player. In sharandar it's the redcaps, for the dragon cult it's the black dragonwings. This content and the encounters in it were designed with a totally different power level in mind for the enemies, now with the power level changed but the encounters still the exact same balance is askew.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited May 2015
    yeah, cleric can heal himself, pretty easy.

    diogene - log on to your hunter ranger with archery spec and post another video, please:D
  • edited May 2015
    This content has been removed.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Not to mention that the DC class is terribly broken at the moment. So easymode is guaranteed. It's these DC's that cannot be killed by an entire team in pvp, and that bs also works in pve and is not something to be proud of.

    Try again Daigo, Dingo, w/e.

    I didn't use any of the things that may make clerics very hard to kill in pvp. While I'm not too keen about spilling the beans, I can tell you that i didn't use something like that. You can look at my feats at the end of the video.
  • edited May 2015
    This content has been removed.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    xsayajinx1 wrote: »
    Daily lairs can be done with any class!
    I've done it myself with GWF/HR/GF/CW/TR, no need to use any broken things! ... and if you're not skilled enough, go and get a group to absolve lairs, according to the whining in forum you should find many of them in some seconds!

    Um yes, this. Videos of every class but clerics have been posted on the forums by several people, I'm just adding my own touch with a cleric video. 15 mins for a solo lair as a healer. It's not as awful and full of pain and sweat like a handful of people say it is.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    It takes a horribly long time on devoted OP, but once again, it is possible.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited May 2015
    Yes, it is possible. But I still like it pre Mod 6 when I could run the dread ring lairs in less than 5 minutes on either my Faithful or my Righteous DC, well virtually any of my characters. The only thing that gives me any problems in Dread Spire with my DC now is the rimefire golem, I hate those things. Although I can still run Phantasmal Fortress in less than 10 minutes on my Righteous DC, but that is the fastest of the lairs anyway, or at least for me it is.
Sign In or Register to comment.