There have been some changes made to teleporters.. I assume to fix the 3D interact crash?
We can now rotate in degrees (not radians) yay!
BUT- Whenever I "use" the teleporter in foundry mode, it completes the mission and I'm unable to progress with beta testing the rest of my quest. (foundry breaking) I say "completes" because instead of my next quest objective, it states "COMPLETED" and nothing else.
ALSO- Teleporters used to be instantaneous as long as it was on the same map screen. My teleporter's entry and exit ARE on the same map screen, but there's still a loading time window. (before auto-"completing" my quest. ) Is this just in foundry? or is this on Live aswell?
Going back ingame now to test my live teleporters. I hope they arent finishing the quest. =X
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Post edited by torontodave on
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited May 2015
More info - I didn't get a screenshot but did the teleporter create its own <Unnamed> objective? I saw it in a dropdown list of objectives, but then I couldnt find it again. (It was located where the COMPLETED took place)
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
ALSO- Teleporters used to be instantaneous as long as it was on the same map screen. My teleporter's entry and exit ARE on the same map screen, but there's still a loading time window. (before auto-"completing" my quest. ) Is this just in foundry? or is this on Live aswell?
Published teleporters are still instantaneous. Only in the foundry editor do they break the quest chain. Makes testing *very hard* =X
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Oh good...I thought it was just me. And since I'm new to the Foundry, I thought that meant I was just being noobish. (I probably still am, but nice to know it's elsewhere and not something I did wrong.)
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
edited June 2015
1 month and 1 week later. =Z
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
I guess the testing workaround is to perhaps insert a null objective at the teleport spot just so you can play from it after making sure the prior ones work. It's what I'm having to do, anyway.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Yea I just use a 'reach point' objective on the storyboard and then fly to the teleporter exit location..
Things are acting funny today though.. Invisible Sphere teleporter isnt showing up at all.. No interaction prompt. I can't really progress with my contest entry. =X Anyone else having problems with an invisible sphere teleporter?
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
0
torontodaveMember, NW M9 PlaytestPosts: 992Arc User
nevermind. I was forgetting to set the third invisible part to zero altitude
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
So here we are almost to August and still no fix for this...
Basically the Teleporters are now making you travel to a new temporary version of your map (This is why there is a load screen and not just hopping quickly around the map) So on this new map you have no objectives, and everything is automatically visible.
Hopefully this will help, if they ever get around to fixing this before next year with what is going on. It's literally changing maps to a temporary duplicate. This is why things go really wonky if you try to open 3d edit mode and keep working. To all authors, after you use a teleporter to make sure it works, and verify the angle you pop out of, DO NOT work on that map (since it's not really your map) Just exit back out to Foundry.
Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
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NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Published teleporters are still instantaneous. Only in the foundry editor do they break the quest chain. Makes testing *very hard* =X
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Yep - just added it to my buglist a couple days ago I think.
Encounter Matrix | Advanced Foundry Topics
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Things are acting funny today though.. Invisible Sphere teleporter isnt showing up at all.. No interaction prompt. I can't really progress with my contest entry. =X Anyone else having problems with an invisible sphere teleporter?
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Basically the Teleporters are now making you travel to a new temporary version of your map (This is why there is a load screen and not just hopping quickly around the map) So on this new map you have no objectives, and everything is automatically visible.
Hopefully this will help, if they ever get around to fixing this before next year with what is going on. It's literally changing maps to a temporary duplicate. This is why things go really wonky if you try to open 3d edit mode and keep working. To all authors, after you use a teleporter to make sure it works, and verify the angle you pop out of, DO NOT work on that map (since it's not really your map) Just exit back out to Foundry.
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy