Would someone please fix the Leaver Penalty. I would rather let peeps leave and fight without them than be penalized for disconnects due to either my internet or your server. And it is well known that peeps can kick you anyway and then u get the penalty as well. This is BROKEN all the way around....please remove it.
Agreed. But that's not the penalty's fault. So there's no need to complain about that. Complaining at the disconnects is being done in a sticky in the bug section. Leave the penalty as it is. It's much needed, unfortunately.
Second time today this has happened....disconnect=penalty. The penalty is NOT needed anyway...please explain why it is. Leaders can kick at will...dc's penalize you...I and most others would rather fight with 4v5 or 3v5 even. Those that leave are not usually needed anyway. Peeps camp out at fire instead of leaving...please tell me how this helps anyone.
I was just starting to PvP when I noticed that because I was a novice PvPer the leader could kick me and I would get a penalty. I am a novice and want to learn but cant cuz of kicks. How is that not a broken thing?? One has to learn to play...but cannot learn to play when always in a penalty....this catch 22 is BS, and frankly turns me off to the game entirely. So to be at a crybaby's whim because they might have to suffer a loss (cuz i am a PvP nub) is fair play? I say it is BS and needs to be remedied.
leaders can not kick in pvp unless the player is disconnected.
sorry but the game can't tell the difference between a legit internet problem, and you pulling the plug on your modem, which people would do to avoid the leaver penalty.
sadly also the leaver penalty is needed in pve too, at least epic dungeons. way too many people joining then leaving. PLAY the f'ing game instead of hopping around trying to find that "perfect group" (which these days unfortunately means AP DC and/or bug HR...)
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djmajikmykeMember, NW M9 PlaytestPosts: 30Arc User
leaders can not kick in pvp unless the player is disconnected.
sorry but the game can't tell the difference between a legit internet problem, and you pulling the plug on your modem, which people would do to avoid the leaver penalty.
sadly also the leaver penalty is needed in pve too, at least epic dungeons. way too many people joining then leaving. PLAY the f'ing game instead of hopping around trying to find that "perfect group" (which these days unfortunately means AP DC and/or bug HR...)
Obviously, u have NO idea what ur talking about. Leaders can kick a player ANYTIME they get ready. They just have to know how.
djmajikmykeMember, NW M9 PlaytestPosts: 30Arc User
edited April 2015
Wow. I hold an internet connection just fine, my friend. Sadly, the servers do not. Maybe u don't play enough to notice that though because ur surfing the forums. And ur last sentence makes absolutely no sense...good try at an insult, though. BTW, u never explained HOW the penalty benefits anyone....like i said peeps camp the fire instead of playing.
...If you can't hold a connection, don't play the game. You're only hurting the people you leave behind. Not that most people care, which is why the penalty was invented in the first place.
Do you really belive, that it is the players fault, that he disconnects? How comes, that most of the times I have serious lags, server not resonding or disconnect, most of my friends have the same problem? We dont share a internet connection, not a provider, some of us live in different countries, but it is OUR problem, if we disconnect?
If you are bored, count the 'server down?'-threads.
Put the blame where it belongs. It is just frustrating, to have a good fight, disconnect, reenter PvP, spawn in another instance and surprise, kick and penalty.
That's exactly what I AM doing. The problem isn't the leaver penalty, which is a required and highly requested tool against leechers. The tool works as intended. Every "server down" thread complaints about connections. Not the leaver penalty doing something wrong.
As for the connection issues.. I frequently run through Cogent routers of doom, yet I do not disconnect. I have a stable 50mbit connection from Europe with little to no noise on the line. The routers of Doom can slow my connection up to 800ms delay, but they can't disconnect me. I repeat, I do not disconnect unless there's a serious server problem at that moment in which case we all disconnect, so it hardly matters. So who has the problem here? Cryptic (not counting severe server issues) or the player? I can tell you it's not Cryptic, because I can connect whenever I please. Having Cogent on the connection makes things more complicated, but if you have a stable connection to begin with, that alone does not disconnect you from the server. And no, download speed isn't everything, no matter how much you claim to pay for it. Line quality matters much, much more. And you can hardly blame Cryptic for your bad line quality.
Before the 'fix' you reentered in your own instance, so you could keep on fighting. Now you reenter in a random instance and you will get kicked. For example, if you disconnect in ELOL, you will either respawn next to another group or alone. In PvE you can reenter and join your gruop. In PvP you get a penalty. That is just stupid. It hurts you and your team. BEFORE Mod 6 you reentered your previous instance and you kept on fighting. Thats Cryptics fault, IMO.
BTW, I think, that the penalty is good, but they should not penalize ppl for a problematic connection. By chance my providers server are a few km km away, so I did not have this issues with other MMORPGs, I dont have this issue with TS or other connections, just with this game. Same goes for many ppl I know. I can connect whenever the servers are up and reconnect in seconds. The problem is, that I will still get kicked from my PvP team.
Chars: CW, DC, GF, GWF, HR and TR.
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djmajikmykeMember, NW M9 PlaytestPosts: 30Arc User
edited April 2015
I can still see no benefit from having the penalty. It deters nothing and only actually penalizes disconnects or kicks.
I can still see no benefit from having the penalty. It deters nothing and only actually penalizes disconnects or kicks.
before the penalty players would join a pvp group, play for 1 minute to see if their group was going to "win", then leave if it didn't look like it was a sure lock. now if they do that, they can't join again for 30 minutes.
agreed, the servers are having severe lag and disco problems right now, that's something pw has to fix. it doesn't change how annoying and griefing players joining and leaving groups every 2 seconds.
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setimoseloMember, NW M9 PlaytestPosts: 109Arc User
edited April 2015
All the leaver penalty does is create campers. Where there is a will there is a way and for the rest of the team its the same outcome. The way to fix leavers is to create more balanced matches. Not try to imprison them in bad ones. I'd personally like a captcha complete with an allergy test. In the current pvp there seems to be a high amount of players who seem allergic to standing on a red base until it turns blue...
people (like me) pointed out it would hurt players who had a legit internet problem, but oh well. it is what it is.
they already eliminated glory for 0 score and very short matches, that got rid of most of the bots.
if people want to afk at the campfire (pressing buttons every 2 minutes so they don't get kicked) that's player's choice, not much devs can do about that.
make something idiot proof, people invent better idiots.
No. This is a much needed feature. Before the leaver penalty it was absolutely impossible to get a pvp match, instead, as soon as one team got an edge over the other team, the team at a disadvantage would leave immediately, instead of trying to even the odds. Which means pvp was 30s of slaughter and 7 mins of waiting. If it means that people with a crappy ISP get a penalty sometimes (never got DC'd from pvp in months) then too bad but it doesn't mean the feature isn't doing more good than harm.
If you get disconnects all the time, then play open world pvp.
...
If you get disconnects all the time, then play open world pvp.
I dont get disconnected all the time. Happened twice in Mod 6. I want them to keep the penalty. I would like them to implement a surrender option and a kick, if ppl stay in base for more than 2 minutes.
What I dont like and ppl seem to not know/ remember is this: In Mod 5, after a disconnect, you could reenter the match. Now it is gone, bye and penalty, bc they dont put you in your instance.
For example: 10 PvP matches at the same time. You are on layer 4 of 10. Mod 5, you disconnect, you relog, you reenter layer 4. Mod 6, you disconnect, you relog, you reenter layer 7, you get kicked, you get the penalty. Thats no improvement. Thats a step back.
If you dont belive me, try it in PvE. Enter a dungeon, disconnect, relog and you will be in another layer with other players. You get kicked from the layer, but not from your party and you can reenter the correct layer and rejoin the fight.
I dont get disconnected all the time. Happened twice in Mod 6. I want them to keep the penalty. I would like them to implement a surrender option and a kick, if ppl stay in base for more than 2 minutes.
What I dont like and ppl seem to not know/ remember is this: In Mod 5, after a disconnect, you could reenter the match. Now it is gone, bye and penalty, bc they dont put you in your instance.
For example: 10 PvP matches at the same time. You are on layer 4 of 10. Mod 5, you disconnect, you relog, you reenter layer 4. Mod 6, you disconnect, you relog, you reenter layer 7, you get kicked, you get the penalty. Thats no improvement. Thats a step back.
If you dont belive me, try it in PvE. Enter a dungeon, disconnect, relog and you will be in another layer with other players. You get kicked from the layer, but not from your party and you can reenter the correct layer and rejoin the fight.
I wasn't talking about pve. In pve there are entire instances getting closed for unknown reasons, that's a bit worse, even if it's happening less often than two weeks ago. I haven't seen people sent to different pve instances after relogging. But ok let's say it's happening. It's unfortunate. But the game is in such a poor state right now that there are at least 20-25 critical issues that should be dealt with before even thinking about prioritizing this one. And it won't be fixed before some time. That's why I was talking about IWD pvp. There's IWD pvp gear too, not exactly the same, but that's still decent gear. It's the only short term solution to OP's issue.
Oh well, it's not only discons but also game crashes. Both things are points where NW doesn't really compete for the most glorious spots on the leaderboard.
I plainly cannot see why somebody reconnecting within a certain time window - say 3-5 minutes - can't be readmitted to a match or run, and thus avoid the quitter penalty. Another point where apparently the "tough love" approach and denial of reality meet the failings of nature, and cause frustration among players beset by these. Just maintain it's the players fault...
Because this community will abuse it. Plain and simple.
Or most any PVP community in any MMO. To many, the idea of a fair and balanced fight is "Whatever makes me win...."
And if there's even a WHIFF that they're going to lose, well then.....a certain George Carlin skit comes to mind but how to properly put it in words evades me....
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I think a better way to deal with the campers is for the system to kick them if they don't take damage over a 2 minute period that way they can't just camp at the fire pushing buttons to stay there. After all, it is a timed 5v5 match that should be all about as much fight as you can give, not join, camp, collect for doing nothing. I can't see this being hard to implement since the logs already exist and a simple sql query of that log can produce the info needed to properly determine that a player is not fighting. I personally hate the penalty because it prevents those disconnected people from playing and punishes them no matter if it's Cryptics fault or their fault. A disconnect should not be a reason to impose a penalty because all that does in the end is point the finger at the person that was disconnected as being wrong, whether true or not.
Edit to add info.... it should be shorter than 2 minutes as it does not take that long to get back to the fight when killed... more like 45 seconds max of no damage means they are camping. Those should also be rejected to log back into the game for the penalty period. That would most certainly make people start playing properly and not be wieners roasting on the fire eating popcorn watching everyone else fight.
Take the extra time to do the job right and it will never come back to bite you in the A**
Here is my problem. It changed from Mod 5 to Mod 6. No patch notes etc. We got the same problem in PvE.
Even if someone claims, that the autokick from the instance is intended in PvP, what should be the reasoning in PvE?
IMO it is a bug. They used to reconnect you to your layer, when you are in a group, now they dont. My guess is, that they made the Mod 6 build based on an older version and forgot to implement this feat, same way as the rewards from prefarmed lvl 60 HE. They gave lvl 70 rewards on preview, they fixed it on preview and the live version gave lvl 70 rewards. The fix had vanished.
Chars: CW, DC, GF, GWF, HR and TR.
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djmajikmykeMember, NW M9 PlaytestPosts: 30Arc User
edited May 2015
The community abused leaving before and after penalty implentation. No one has made a single convincing arguement as to why the penalty is useful. U guys can take up for it all u want, but the facts are that it does not work....peeps will camp and wait for a loss, peeps will dc and quit and go to icw...peeps who accidentally are dc'd suffer the penalty for no reason. And that last part is my point...disconnecting and getting a penalty is <font color="orange">HAMSTER</font>. Remove the penalty...who suffers then, no one. Like I said, let them leave...they are camping or dc'ing on purpose to go to icw anyway. Wake up.
The penalty is NOT needed anyway...please explain why it is.
Why do you think so?
Who otherwise would 2.5k ilvl wallet warriors with r12 enchants farm when all these fresh 70s could simply leave the game instead of taking it up the rear for 10 minutes without even having the hope of getting any opponent to 80% hp?
And what about in Gaungtlgryms ? From my experience during the GG hour a lot of people leave right off the beginning of the match because they lost the first few fights and feel like it's a lost game for them. Without leaver's penalty they prefer to rush to another game until they find one that is a sure win, leaving the others that actually believe it's possible to fight and eventually win behind, forcing them also to leave because with no team mates no one can win gaungtlgryms pvps.
If this kind of behaviour spreads to all times it's really annoying and will make gauntlgryms either a crushing devasting win or lose with no fun and thrill involved in most matches.
I think this is an issue and I'd prefer to have the leaver's penatly during Gaungtlgryms pvp to prevent it from happening as much as possible.
And what about in Gaungtlgryms ? From my experience during the GG hour a lot of people leave right off the beginning of the match because they lost the first few fights and feel like it's a lost game for them. Without leaver's penalty they prefer to rush to another game until they find one that is a sure win, leaving the others that actually believe it's possible to fight and eventually win behind, forcing them also to leave because with no team mates no one can win gaungtlgryms pvps.
If this kind of behaviour spreads to all times it's really annoying and will make gauntlgryms either a crushing devasting win or lose with no fun and thrill involved in most matches.
I think this is an issue and I'd prefer to have the leaver's penatly during Gaungtlgryms pvp to prevent it from happening as much as possible.
Its a loss-loss situation here.
GGs and domis are often so one sided, that losing side players often do not even get any rewards for participating.
Would you want to be in a game where all you can do it getting farmed and stomped constantly?
Neverwinter matchmaking if beyond terrible.
Balance is absolutely worst out of all mmos I've seen.
Losing games is unrewarding(low or no rewards when you're getting stomped, still a long game) and punishing(penalty for not wanting to be glory piniata for wallet warriors).
The pvp is beyond saving in this game if they won't put some people dedicated to it and we all know fully well they won't, because despite pvp players being one of the top spenders in zen shop, apparently devs think they can still drop a big, steaming one on that part of community.
The community abused leaving before and after penalty implentation. No one has made a single convincing arguement as to why the penalty is useful. U guys can take up for it all u want, but the facts are that it does not work....peeps will camp and wait for a loss, peeps will dc and quit and go to icw...peeps who accidentally are dc'd suffer the penalty for no reason. And that last part is my point...disconnecting and getting a penalty is <font color="orange">HAMSTER</font>. Remove the penalty...who suffers then, no one. Like I said, let them leave...they are camping or dc'ing on purpose to go to icw anyway. Wake up.
It's rare to get afks before 3-4 minutes, when the loss is certain. Before the leaver penalty, pvp would last 30s, so all in all that's an improvement.
Party system as a whole could be better. I'm not bothered by the penalty because it doesent last long enough to really impact my play time, but it is annoying when you're mid match and get dc'ed and then wind up with the penalty two seconds later when you reconnect.
And can people stop blaming others connections, if you havnt had dc issues or major lag spikes then you are not the norm, and when your whole party experiences a lag spike or dc it sort of throws out the idea of it being that one persons issue.
And i agree with the fact that people are now being pretty harsh about whos in a team and who isnt. Lately its a case of, form your own team with people you know, or risk being pushed from a group because you're not what they need or want.
Comments
Second time today this has happened....disconnect=penalty. The penalty is NOT needed anyway...please explain why it is. Leaders can kick at will...dc's penalize you...I and most others would rather fight with 4v5 or 3v5 even. Those that leave are not usually needed anyway. Peeps camp out at fire instead of leaving...please tell me how this helps anyone.
sorry but the game can't tell the difference between a legit internet problem, and you pulling the plug on your modem, which people would do to avoid the leaver penalty.
sadly also the leaver penalty is needed in pve too, at least epic dungeons. way too many people joining then leaving. PLAY the f'ing game instead of hopping around trying to find that "perfect group" (which these days unfortunately means AP DC and/or bug HR...)
Obviously, u have NO idea what ur talking about. Leaders can kick a player ANYTIME they get ready. They just have to know how.
Do you really belive, that it is the players fault, that he disconnects? How comes, that most of the times I have serious lags, server not resonding or disconnect, most of my friends have the same problem? We dont share a internet connection, not a provider, some of us live in different countries, but it is OUR problem, if we disconnect?
If you are bored, count the 'server down?'-threads.
Put the blame where it belongs. It is just frustrating, to have a good fight, disconnect, reenter PvP, spawn in another instance and surprise, kick and penalty.
Before the 'fix' you reentered in your own instance, so you could keep on fighting. Now you reenter in a random instance and you will get kicked. For example, if you disconnect in ELOL, you will either respawn next to another group or alone. In PvE you can reenter and join your gruop. In PvP you get a penalty. That is just stupid. It hurts you and your team. BEFORE Mod 6 you reentered your previous instance and you kept on fighting. Thats Cryptics fault, IMO.
BTW, I think, that the penalty is good, but they should not penalize ppl for a problematic connection. By chance my providers server are a few km km away, so I did not have this issues with other MMORPGs, I dont have this issue with TS or other connections, just with this game. Same goes for many ppl I know. I can connect whenever the servers are up and reconnect in seconds. The problem is, that I will still get kicked from my PvP team.
before the penalty players would join a pvp group, play for 1 minute to see if their group was going to "win", then leave if it didn't look like it was a sure lock. now if they do that, they can't join again for 30 minutes.
agreed, the servers are having severe lag and disco problems right now, that's something pw has to fix. it doesn't change how annoying and griefing players joining and leaving groups every 2 seconds.
people (like me) pointed out it would hurt players who had a legit internet problem, but oh well. it is what it is.
they already eliminated glory for 0 score and very short matches, that got rid of most of the bots.
if people want to afk at the campfire (pressing buttons every 2 minutes so they don't get kicked) that's player's choice, not much devs can do about that.
make something idiot proof, people invent better idiots.
If you get disconnects all the time, then play open world pvp.
I dont get disconnected all the time. Happened twice in Mod 6. I want them to keep the penalty. I would like them to implement a surrender option and a kick, if ppl stay in base for more than 2 minutes.
What I dont like and ppl seem to not know/ remember is this: In Mod 5, after a disconnect, you could reenter the match. Now it is gone, bye and penalty, bc they dont put you in your instance.
For example: 10 PvP matches at the same time. You are on layer 4 of 10. Mod 5, you disconnect, you relog, you reenter layer 4. Mod 6, you disconnect, you relog, you reenter layer 7, you get kicked, you get the penalty. Thats no improvement. Thats a step back.
If you dont belive me, try it in PvE. Enter a dungeon, disconnect, relog and you will be in another layer with other players. You get kicked from the layer, but not from your party and you can reenter the correct layer and rejoin the fight.
I wasn't talking about pve. In pve there are entire instances getting closed for unknown reasons, that's a bit worse, even if it's happening less often than two weeks ago. I haven't seen people sent to different pve instances after relogging. But ok let's say it's happening. It's unfortunate. But the game is in such a poor state right now that there are at least 20-25 critical issues that should be dealt with before even thinking about prioritizing this one. And it won't be fixed before some time. That's why I was talking about IWD pvp. There's IWD pvp gear too, not exactly the same, but that's still decent gear. It's the only short term solution to OP's issue.
I plainly cannot see why somebody reconnecting within a certain time window - say 3-5 minutes - can't be readmitted to a match or run, and thus avoid the quitter penalty. Another point where apparently the "tough love" approach and denial of reality meet the failings of nature, and cause frustration among players beset by these. Just maintain it's the players fault...
Or most any PVP community in any MMO. To many, the idea of a fair and balanced fight is "Whatever makes me win...."
And if there's even a WHIFF that they're going to lose, well then.....a certain George Carlin skit comes to mind but how to properly put it in words evades me....
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Edit to add info.... it should be shorter than 2 minutes as it does not take that long to get back to the fight when killed... more like 45 seconds max of no damage means they are camping. Those should also be rejected to log back into the game for the penalty period. That would most certainly make people start playing properly and not be wieners roasting on the fire eating popcorn watching everyone else fight.
Even if someone claims, that the autokick from the instance is intended in PvP, what should be the reasoning in PvE?
IMO it is a bug. They used to reconnect you to your layer, when you are in a group, now they dont. My guess is, that they made the Mod 6 build based on an older version and forgot to implement this feat, same way as the rewards from prefarmed lvl 60 HE. They gave lvl 70 rewards on preview, they fixed it on preview and the live version gave lvl 70 rewards. The fix had vanished.
Why do you think so?
Who otherwise would 2.5k ilvl wallet warriors with r12 enchants farm when all these fresh 70s could simply leave the game instead of taking it up the rear for 10 minutes without even having the hope of getting any opponent to 80% hp?
If this kind of behaviour spreads to all times it's really annoying and will make gauntlgryms either a crushing devasting win or lose with no fun and thrill involved in most matches.
I think this is an issue and I'd prefer to have the leaver's penatly during Gaungtlgryms pvp to prevent it from happening as much as possible.
Its a loss-loss situation here.
GGs and domis are often so one sided, that losing side players often do not even get any rewards for participating.
Would you want to be in a game where all you can do it getting farmed and stomped constantly?
Neverwinter matchmaking if beyond terrible.
Balance is absolutely worst out of all mmos I've seen.
Losing games is unrewarding(low or no rewards when you're getting stomped, still a long game) and punishing(penalty for not wanting to be glory piniata for wallet warriors).
The pvp is beyond saving in this game if they won't put some people dedicated to it and we all know fully well they won't, because despite pvp players being one of the top spenders in zen shop, apparently devs think they can still drop a big, steaming one on that part of community.
It's rare to get afks before 3-4 minutes, when the loss is certain. Before the leaver penalty, pvp would last 30s, so all in all that's an improvement.
And can people stop blaming others connections, if you havnt had dc issues or major lag spikes then you are not the norm, and when your whole party experiences a lag spike or dc it sort of throws out the idea of it being that one persons issue.
And i agree with the fact that people are now being pretty harsh about whos in a team and who isnt. Lately its a case of, form your own team with people you know, or risk being pushed from a group because you're not what they need or want.