Yes as my title says if :
the maximum damage resistance is 80% and if the tenacity dr works as should be to add Only in pvp with your original dr from defence.I mean 10% from defence 45 % from tenacity 55 % + 20 % ( after shield stop first 2 hit) =75% dr in pvp
so if that theory is true why negation?
i DID 5 PVP so far with soulforge i didnt feel to have weakness i felt very tanky i think cw dont need negation.
AA AND ONE basic difference armor penetration resistance : decrease the effectiveness of armor penetration stat ( not the resistance ignore %)
but in case of damage resistance description say: increase damage resistance ( not defence stat) against enemy players
Yes as my title says if :
the maximum damage resistance is 80% and if the tenacity dr works as should be to add Only in pvp with your original dr from defence.I mean 10% from defence 45 % from tenacity 55 % + 20 % ( after shield stop first 2 hit) =75% dr in pvp
so if that theory is true why negation?
i DID 5 PVP so far with soulforge i didnt feel to have weakness i felt very tanky i think cw dont need negation.
AA AND ONE basic difference armor penetration resistance : decrease the effectiveness of armor penetration stat ( not the resistance ignore %)
but in case of damage resistance description say: increase damage resistance ( not defence stat) against enemy players
Tenacity and shield are there own damage mitigation types they don't add to DR they are multiplicative with DR. So you do 1000 damage shield blocks 250 then tenacity blocks x% of 750 and DR blocks x% of that number. Negation with full stacks adds 30% DR which is worth a ton o stat points.
Comments
Tenacity and shield are there own damage mitigation types they don't add to DR they are multiplicative with DR. So you do 1000 damage shield blocks 250 then tenacity blocks x% of 750 and DR blocks x% of that number. Negation with full stacks adds 30% DR which is worth a ton o stat points.