I'm talking about a PVP queue where players can just run around and do whatever without having "elite", "pro", "hardcore" PVPers from PVP guilds yelling at you for not fighting on a point, or ragequitting from your match because you don't have BIS gear. Basically, it's just for FUN. Not for the ultra-competitive set who insist on wanting to win every single match and who ragestrokes when they don't. Just for players who want to take a break from killing dragons or running dungeons. Make it have reduced rewards compared to the "ultra-competitive" PVP matches, that's fine, have it not count towards leaderboard rankings or whatever, but just some place where people can do PVP in a casual reduced-stress environment.
So for whatever PVP tournament thingy is coming, can we have those players participating in the tournament NOT be eligible to participate in the casual amateur PVP queue?
Well it's not a "baddies queue", it's an "amateur queue". Those who are in PVP guilds, and/or those who are participating in this upcoming PVP tournament or whatever, don't participate in the amateur queue, because they're not amateurs. It's the difference between a pickup sports match on the weekend, and a professional sporting competition.
The few times I have tried Gauntylgrym this mod, it has been the usual ragequitters and spawncamping. I don't think things have changed much in that regard.
In Gauntylgrym nowadays, you're virtually guaranteed to find some BIS guy from a PVP guild just slaughtering everyone, since GG PVP is now the new hotness. I don't see what the motivation is for amateurs to even set foot in there.
I'm talking about a PVP queue where players can just run around and do whatever without having "elite", "pro", "hardcore" PVPers from PVP guilds yelling at you for not fighting on a point, or ragequitting from your match because you don't have BIS gear. Basically, it's just for FUN. Not for the ultra-competitive set who insist on wanting to win every single match and who ragestrokes when they don't. Just for players who want to take a break from killing dragons or running dungeons. Make it have reduced rewards compared to the "ultra-competitive" PVP matches, that's fine, have it not count towards leaderboard rankings or whatever, but just some place where people can do PVP in a casual reduced-stress environment.
So for whatever PVP tournament thingy is coming, can we have those players participating in the tournament NOT be eligible to participate in the casual amateur PVP queue?
Thoughts?
Oh absolutely there should be an amateur que. If there is a pro que. A nightly tourney with a 500k ad buy-in for each team (you would register as teams), top placing team gets 2/3 the pool, second place team gets 1/3 the pool. And a weekly tournament with a 5 million ad buy in per team, same pool split as above.
Great idea! But in all seriousness I would agree that separate ques are called for. Some people really do just want to run around and do whatever (like a pickup game of baseball with 6 year old players), and that is fine. Some people want to win. There should be a place for each.
In Gauntylgrym nowadays, you're virtually guaranteed to find some BIS guy from a PVP guild just slaughtering everyone, since GG PVP is now the new hotness. I don't see what the motivation is for amateurs to even set foot in there.
My experience with GG at this point is that you generally have handful of fast, mobile, perhaps stealthy, players capping solo or duo, and then you have this big screaming horde of the rest of the players on the team pretty much rolling through the nodes. Someone who fancies themselves a bamf is likely to go alone or duo, and it takes is a little communication by the other team to have them targeted by the roving horde.
We have amateur dungeons. They are the leveling dungeons, requiring only a party of three. You get poor rewards too, commensurate with the low level of difficulty of these dungeons.
So, sure, why not. Let's have both amateur dungeons and amateur PVP. Agreed?
I don't think the concept is inadequate but it will be practically impossible to code. How do you decide who can access and who can't access this pvp queue? If there are any substantial rewards, there will be people (ab)using the system to farm easier matches even if they have epic pvp gear.
If you're asking for a pvp queue with no rewards, it might work but who's going to queue for that? What you're asking is for a lvl 70 levelling pvp experience. I agree it would be great, but it's not very practical. Maybe the tournament will solve this with different leagues that can't be mixed, ie what the matchmaking should be doing anyway, if there were more people queueing for pvp.
I don't think the concept is inadequate but it will be practically impossible to code. How do you decide who can access and who can't access this pvp queue? If there are any substantial rewards, there will be people (ab)using the system to farm easier matches even if they have epic pvp gear.
If you're asking for a pvp queue with no rewards, it might work but who's going to queue for that? What you're asking is for a lvl 70 levelling pvp experience. I agree it would be great, but it's not very practical. Maybe the tournament will solve this with different leagues that can't be mixed, ie what the matchmaking should be doing anyway, if there were more people queueing for pvp.
It wouldn't be all that hard. Just do this:
First, make the PVP rewards from the amateur queue bound to character. Including the glory caches that you can trade in your coins to get.
Second, if you are participating in the "PVP tournament" or whatever special thing is coming, then your character has to be a member of a PVP guild.
Third, if your character is a member of a PVP guild, then you can't participate in the amateur queue.
Fourth, make the PVP tournament rewards substantially better than the amateur PVP queue rewards. Maybe the amateur queue only rewards some small amount of glory, and a daily Triumph seal, similar to now but with less glory, but the PVP tournament rewards can be more glory + Triumph seal, PLUS Black Opals, Res Stones, Pres/Coal Wards, special mounts, special fashion, etc., and THESE special rewards could potentially be BtA or even BoE.
So you COULD still have BIS players stomping pugs in the amateur queue, but they would get next to zero rewards for it, and what little rewards they did get couldn't be transferred to another character anyway.
First thing should be a real PvP introduction. They should force ppl to at last know the PvP and ELO mechanics. I think 90% of the grief in PvP are due to ignorance and bad ELO.
The really mismatched fights are a bunch of 1k IL pals queing premade. You get qued with them against a full or a semi 3.3k+ PvP premade. The last two times I got really crushed I had 4 french 1k+ IL in my team and the next fight 3 1k+ german guys. Our enemies had at last 3 PvP players queing premade.
I asked them, why they go premade, no answer. I told the german players in german, that they should stop playing semi premade and go for premade, if they like getting crushed. They asked, 'whats premade?'. I told them about matchmaking and ELO. They said sorry, we did not know, we got to lvl 70 4 days ago.
At last with the premade problem, if I get a answer, ppl just dont know how matchmaking works.
Furthermore there are 3 tiers of PvP players now. 80-90% casuals with IL of ~1k-2.5k. Dedicated casuals, like me, with ~2.5-3k IL, R8+, most gear epic or legendary, new PvP gear and with perfect weapon enchants. Last but not least BIS PvP players 3.3k+ IL full mystic/ legendary mostly R12 with t. feytouched, t. negation etc. There is a huge gap between this groups. BIS crushes dedicated casuals and they crush casuals, due to the gear difference alone.
I'm talking about a PVP queue where players can just run around and do whatever without having "elite", "pro", "hardcore" PVPers from PVP guilds yelling at you for not fighting on a point, or ragequitting from your match because you don't have BIS gear. Basically, it's just for FUN. Not for the ultra-competitive set who insist on wanting to win every single match and who ragestrokes when they don't. Just for players who want to take a break from killing dragons or running dungeons. Make it have reduced rewards compared to the "ultra-competitive" PVP matches, that's fine, have it not count towards leaderboard rankings or whatever, but just some place where people can do PVP in a casual reduced-stress environment.
So for whatever PVP tournament thingy is coming, can we have those players participating in the tournament NOT be eligible to participate in the casual amateur PVP queue?
Thoughts?
this is good for pay to win players they will match up with another pay 2 win
In theory its not a big ask but you have to wonder if the player numbers are there for it. The well has been poisoned for so long with huge gear discrepancies, cheeseball antics and basic unfairness that most people know better than to bother with neverwinter pvp and if they are new to the game they get warned about it by their guild. To have the quantity of willing players needed to get matches going with a variety of different players they really need to fix the basic issues with the game mode.
And we all know full well that if you made a casual queue half the people in there would be there to hunt no gears.
In theory its not a big ask but you have to wonder if the player numbers are there for it. The well has been poisoned for so long with huge gear discrepancies, cheeseball antics and basic unfairness that most people know better than to bother with neverwinter pvp and if they are new to the game they get warned about it by their guild. To have the quantity of willing players needed to get matches going with a variety of different players they really need to fix the basic issues with the game mode.
And we all know full well that if you made a casual queue half the people in there would be there to hunt no gears.
If it's just a matter of gear then blue entry pvp gear should be purchasable for a small amount of gold to balance matches a bit. People would have no excuse not to get pvp gear then.
If it's just a matter of gear then blue entry pvp gear should be purchasable for a small amount of gold to balance matches a bit. People would have no excuse not to get pvp gear then.
The same thing that prevents players from attaining the cheap AH blue pvp gear for AD would prevent them from attaining cheap blue pvp gear with gold: Most of them do not care and are just after the daily pvp AD.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited April 2015
Getting freakin tired of being pitted against gods in perfect negation enchants and weapon chants and full pvp sets while our team has like... 1 or 2 geared people in it. They're practically preventing other players from gearing up!
So, you're screwed if you didn't pre-farm pvp before mod 6 launched. Have fun wasting hours of your day achieving that victory.
The same thing that prevents players from attaining the cheap AH blue pvp gear for AD would prevent them from attaining cheap blue pvp gear with gold: Most of them do not care and are just after the daily pvp AD.
So why can't there be a queue for those who don't give a ****?
I mean, we have easy-mode 3-person dungeons for those players who are just beginning, who don't have anywhere else to go, who don't care about build, gear, or whatever. And they can be finished by literally anyone. And they don't offer very good rewards, but they do offer something. You don't find the elitist PVE snobs there because they have no interest in running a dungeon that is beneath them.
So why can't we have something similar for PVP? Have an easymode PVP queue with people who are just there to goof around and have fun, who aren't interested in the hyper-competitive nature of the thing, and for whom the "hardcore" PVP players won't be attracted because it won't be worth their while.
The same thing that prevents players from attaining the cheap AH blue pvp gear for AD would prevent them from attaining cheap blue pvp gear with gold: Most of them do not care and are just after the daily pvp AD.
So why can't there be a queue for those who don't give a ****?
I mean, we have easy-mode 3-person dungeons for those players who are just beginning, who don't have anywhere else to go, who don't care about build, gear, or whatever. And they can be finished by literally anyone. And they don't offer very good rewards, but they do offer something. You don't find the elitist PVE snobs there because they have no interest in running a dungeon that is beneath them.
So why can't we have something similar for PVP? Have an easymode PVP queue with people who are just there to goof around and have fun, who aren't interested in the hyper-competitive nature of the thing, and for whom the "hardcore" PVP players won't be attracted because it won't be worth their while.
Problem of this kind of queue is pvp bots will once again plague pvp queue, unless this queue gives zero reward + no credit toward pvp dailies.
So why can't there be a queue for those who don't give a ****?
I mean, we have easy-mode 3-person dungeons for those players who are just beginning, who don't have anywhere else to go, who don't care about build, gear, or whatever. And they can be finished by literally anyone. And they don't offer very good rewards, but they do offer something. You don't find the elitist PVE snobs there because they have no interest in running a dungeon that is beneath them.
So why can't we have something similar for PVP? Have an easymode PVP queue with people who are just there to goof around and have fun, who aren't interested in the hyper-competitive nature of the thing, and for whom the "hardcore" PVP players won't be attracted because it won't be worth their while.
I am for anything that gets people who do not care, out of the pvp que I join.
There is an awkward ambivalence about that which really goes even further into not caring if ones own lack of drive screws everyone else over. Like "I don't really care enough to do anything to improve a situation but I will be mad when it doesn't go my way anyways".
Endless depths of hate for that attitude.
No seriously. I probably played 12 matches tonight and lost 3 of them. Each loss I examine my team mates gear. Level 50 something greens, quite often no enchants or pants/shirt. And you can plainly see opponents wearing perfect and above bloodtheft and negation and so on.
I que with ONE guildy or friend and we don't lose a single match. Because they care. The gear is not always the best but they are using the best that they can. They play to win. So ya, anything that gets people who don't care out of any que pve or pvp or anything, that I join.
First thing should be a real PvP introduction. They should force ppl to at last know the PvP and ELO mechanics. I think 90% of the grief in PvP are due to ignorance and bad ELO.
Would be kind of nice, if they added a Skirmish that consisted of the PVP maps, and the group had to gain points to complete the skirmish. Just have a pack of respawning mobs that run through the points. Might at least let everyone understand the scoring mechanics.
Comments
The few times I have tried Gauntylgrym this mod, it has been the usual ragequitters and spawncamping. I don't think things have changed much in that regard.
Oh absolutely there should be an amateur que. If there is a pro que. A nightly tourney with a 500k ad buy-in for each team (you would register as teams), top placing team gets 2/3 the pool, second place team gets 1/3 the pool. And a weekly tournament with a 5 million ad buy in per team, same pool split as above.
Great idea! But in all seriousness I would agree that separate ques are called for. Some people really do just want to run around and do whatever (like a pickup game of baseball with 6 year old players), and that is fine. Some people want to win. There should be a place for each.
My experience with GG at this point is that you generally have handful of fast, mobile, perhaps stealthy, players capping solo or duo, and then you have this big screaming horde of the rest of the players on the team pretty much rolling through the nodes. Someone who fancies themselves a bamf is likely to go alone or duo, and it takes is a little communication by the other team to have them targeted by the roving horde.
Sure!
http://nw-forum.perfectworld.com/showthread.php?914111-Can-we-have-Amateur-PVE-queue&p=10777001#post10777001
Well played.
So, sure, why not. Let's have both amateur dungeons and amateur PVP. Agreed?
If you're asking for a pvp queue with no rewards, it might work but who's going to queue for that? What you're asking is for a lvl 70 levelling pvp experience. I agree it would be great, but it's not very practical. Maybe the tournament will solve this with different leagues that can't be mixed, ie what the matchmaking should be doing anyway, if there were more people queueing for pvp.
It wouldn't be all that hard. Just do this:
First, make the PVP rewards from the amateur queue bound to character. Including the glory caches that you can trade in your coins to get.
Second, if you are participating in the "PVP tournament" or whatever special thing is coming, then your character has to be a member of a PVP guild.
Third, if your character is a member of a PVP guild, then you can't participate in the amateur queue.
Fourth, make the PVP tournament rewards substantially better than the amateur PVP queue rewards. Maybe the amateur queue only rewards some small amount of glory, and a daily Triumph seal, similar to now but with less glory, but the PVP tournament rewards can be more glory + Triumph seal, PLUS Black Opals, Res Stones, Pres/Coal Wards, special mounts, special fashion, etc., and THESE special rewards could potentially be BtA or even BoE.
So you COULD still have BIS players stomping pugs in the amateur queue, but they would get next to zero rewards for it, and what little rewards they did get couldn't be transferred to another character anyway.
The really mismatched fights are a bunch of 1k IL pals queing premade. You get qued with them against a full or a semi 3.3k+ PvP premade. The last two times I got really crushed I had 4 french 1k+ IL in my team and the next fight 3 1k+ german guys. Our enemies had at last 3 PvP players queing premade.
I asked them, why they go premade, no answer. I told the german players in german, that they should stop playing semi premade and go for premade, if they like getting crushed. They asked, 'whats premade?'. I told them about matchmaking and ELO. They said sorry, we did not know, we got to lvl 70 4 days ago.
At last with the premade problem, if I get a answer, ppl just dont know how matchmaking works.
Furthermore there are 3 tiers of PvP players now. 80-90% casuals with IL of ~1k-2.5k. Dedicated casuals, like me, with ~2.5-3k IL, R8+, most gear epic or legendary, new PvP gear and with perfect weapon enchants. Last but not least BIS PvP players 3.3k+ IL full mystic/ legendary mostly R12 with t. feytouched, t. negation etc. There is a huge gap between this groups. BIS crushes dedicated casuals and they crush casuals, due to the gear difference alone.
this is good for pay to win players they will match up with another pay 2 win
And we all know full well that if you made a casual queue half the people in there would be there to hunt no gears.
If it's just a matter of gear then blue entry pvp gear should be purchasable for a small amount of gold to balance matches a bit. People would have no excuse not to get pvp gear then.
The same thing that prevents players from attaining the cheap AH blue pvp gear for AD would prevent them from attaining cheap blue pvp gear with gold: Most of them do not care and are just after the daily pvp AD.
So, you're screwed if you didn't pre-farm pvp before mod 6 launched. Have fun wasting hours of your day achieving that victory.
So why can't there be a queue for those who don't give a ****?
I mean, we have easy-mode 3-person dungeons for those players who are just beginning, who don't have anywhere else to go, who don't care about build, gear, or whatever. And they can be finished by literally anyone. And they don't offer very good rewards, but they do offer something. You don't find the elitist PVE snobs there because they have no interest in running a dungeon that is beneath them.
So why can't we have something similar for PVP? Have an easymode PVP queue with people who are just there to goof around and have fun, who aren't interested in the hyper-competitive nature of the thing, and for whom the "hardcore" PVP players won't be attracted because it won't be worth their while.
Not giving a **** doesn't mean you like losing.
Problem of this kind of queue is pvp bots will once again plague pvp queue, unless this queue gives zero reward + no credit toward pvp dailies.
I am for anything that gets people who do not care, out of the pvp que I join.
There is an awkward ambivalence about that which really goes even further into not caring if ones own lack of drive screws everyone else over. Like "I don't really care enough to do anything to improve a situation but I will be mad when it doesn't go my way anyways".
Endless depths of hate for that attitude.
No seriously. I probably played 12 matches tonight and lost 3 of them. Each loss I examine my team mates gear. Level 50 something greens, quite often no enchants or pants/shirt. And you can plainly see opponents wearing perfect and above bloodtheft and negation and so on.
I que with ONE guildy or friend and we don't lose a single match. Because they care. The gear is not always the best but they are using the best that they can. They play to win. So ya, anything that gets people who don't care out of any que pve or pvp or anything, that I join.
Would be kind of nice, if they added a Skirmish that consisted of the PVP maps, and the group had to gain points to complete the skirmish. Just have a pack of respawning mobs that run through the points. Might at least let everyone understand the scoring mechanics.
I would rather fight bots, than fight BIS PVP guild players.
Just set 1k tenacity requirement for the second queue.
WTB Class Reroll please