ive seen gwfs and i took them down after some time of fighting they put up a good fight, but im also pvp geared very well and a hr and have been playing pvp for some time and gotten good. so what do you think? are they finally balanced in pvp or do they need a buff? btw not trying to brag here at all just stating my opinion.
I honestly have no idea. Some GWFs seem to be doing fine, some are easy kills, but without the ability to inspect my opponents anymore I have no way of knowing if the ones doing fine are doing so just because they outgear me or not.
GWF need fix on CC and buff to determination gain atm i can only use unstoppable 2 times b4 death and idk how can you lose to class w,o CC.
i have only lost once. but thats because that gwf saved his sprint til i tried to dodge away and chased me down everytime so i used fox shift melee to get seconds of immunity to his cc when he popped them and used fox sahift ranged to tank his main damage. but he was good. every other gwf lets me kill them and usually doesnt fight back very hard. they rely too much on unstoppable.but determination gain needs buffed bad.
I honestly have no idea. Some GWFs seem to be doing fine, some are easy kills, but without the ability to inspect my opponents anymore I have no way of knowing if the ones doing fine are doing so just because they outgear me or not.
Gwf are weak at low lvl and gear but when getting close to mid - maxed then they become pretty good. I do think they should get takedown prone back though but other than that I would say they are balanced.
are those images serious?
and ur asking if GWF needs a buff when ur barely geared you probly meet those full r12s/ mythic players.
In my opinion, that is decent gear for the majority of current pvp players. To beat a same gear GWF with these gears? Maybe. But a BiS GWF? Not a single chance.
Gwf are weak at low lvl and gear but when getting close to mid - maxed then they become pretty good. I do think they should get takedown prone back though but other than that I would say they are balanced.
I agree with you. I have seen BiS GWFs perform very well in pvp. I think it is more like gears problem than class problem for GWFs.
Only one GWF build is viable in PvP. Again. This time it's destroyer. You don't get determination from taking hits as long as you have temporary hitpoints and thus only Destroyer is viable as he gains determination from both attacking and taking hits. And since temporary hitpoints now benefit from attack modifiers such as destroyer stacks and destroyer's purpose, he can tank better than Sentinel too.
Instigator is a joke like it always was and Sentinel was overnerfed for mod 6. Namely intimidation was nerfed so hard that at-wills do much more damage and he can't tank ****.
Gwf are weak at low lvl and gear but when getting close to mid - maxed then they become pretty good. I do think they should get takedown prone back though but other than that I would say they are balanced.
considering ive only gotten beat by 1 gwf that was super geared well what does your comment mean? i didnt get beat by gwfs constantly. im well geared actually for most pvp and pve players dont forget this mod just started a couple weeks ago. blue artifacts with full set of almost bis pvp gear? yeah thats pretty good. my question was do you think they deserve buffs because i cant judge accordingly. from what ive seen yes they do. but i want to know others opinions.
- reliable mechanics
- more fluid gameplay on par with what other classes have
GWF damage is fine. The class is overall, as destroyer, more balanced than in module 4-5.
But, compared to other classes?
Class mechanic can be used 2 times per fight when you lose lots of HP.
Even when activated, said mechanic is not reliable. Defense can be debuffed and attack relies on stacks, 10 stacks in 4-8 seconds.
Damage is build up through stacks and other stacks and more stacks from multiple sources. And some stacks do not even last that long.
Damage then achieved through same FLS-IBS combo, so you have 1 and only 1 nuke that makes up for 80% of your DPS, and requires you to flawlessly land a 17s CD stun that can also be deflected with no visual indication, making you miss your IBS. So: unreliable.
GWF is currently high risk high reward where other classes are moderate risk-high reward or even low risk-high reward.
SO it's not a buff to GWF needed. Class is ok and i actually like the skill-based gameplay. Problem is, many other classes have instead super-cheesy, reliable and easy gameplay.
It's the whole game that must switch back from super-easy cheesy stuff to skill-based play.
The reason why most players say "i don't know, i met some GWFs, and they were easy kills, and others were super strong" is that:
GWF is right now a gear hungry, skill hungry class.
So you meet undergeared, unskilled GWFs, they are super-easy to kill.
You meet geared, experienced GWFs and they can pull together everything fast to then nuke you hard.
considering ive only gotten beat by 1 gwf that was super geared well what does your comment mean? i didnt get beat by gwfs constantly. im well geared actually for most pvp and pve players dont forget this mod just started a couple weeks ago. blue artifacts with full set of almost bis pvp gear? yeah thats pretty good. my question was do you think they deserve buffs because i cant judge accordingly. from what ive seen yes they do. but i want to know others opinions.
My comment means they are good in pvp once they get some decent gear.
But gwf is more gear dependant than most classes. A low geared gwf is one of the easiest classes to kill even more so than sw. But a high geared one can be very strong, having high dps and amazing survivability.
An issue with gwf class though is they seem like a just charge in a smash type class but that doesn't work and they do require a LOT of skill to play well. Many players can't see or learn this. Too many times do I see a gwf just charge at me spamming at wills and encounters on my shield giving me free ap and dealing 0 dmg but it takes a skilled player to get behined my shield before I can turn.
So yeah they are in a good place but could do with a prone(takedown) and as pando said, "more fluid gameplay". But again a main issue with this class is that lower geared/skilled players need to learn how to play it and realise you don't just smash the keyboard.
FLS is not reliable and with IBS directly linked to it, making it undeflectable was needed. Would GWFs have multiple sources of DPS like other classes, then no. But with current IBS, FLS must be reliable. It's enough that if you miss it, you can't use IBS.
The fact that if it also get deflected you can't use IBS is bad mechanic.
That or either make IBS a fast insta cast power that can be landed directly.
What you have right now is: DPS of the GWF being nullified if
- you miss your CC (fine)
- your CC gets deflected
- your IBS get deflected
There's one extra layer that is not acceptable when basically you can land your IBS with a 17s CD combo. Vs HRs/ TRs FLS gets deflected most of the time, so you get the idea. I think it's pure logic and no other class would accept it if their damage was so unreliable.
Also, the "massive damage" requires, as said:
- lose lots of HP
- go unstoppable, hit 10 times in 4-8 seconds
- use daggers with kockback effect
- close gap and hope your FD stacks are still up (3 stacks lasting few seconds)
- in the 5-10 seconds all your damage buffs are up, land your CC and hope it does not get deflected, so you can deal monster damage
As i said, other classes have far easier access to comparable damage and more reliable defense considering DR from unstoppable gets debuffed by
- Terror
- PF
- Ray of enfeeblement
- other defense debuffs of choice
GWF is high risk high reward: you manage to gather all your stacks and you manage to land your only nuke, you deal massive damage unless it gets deflected.
Would be fine if it was the same for everyone with no undodgeable dailies or massive DPS coming from passive procs.
ive seen gwfs and i took them down after some time of fighting they put up a good fight, but im also pvp geared very well and a hr and have been playing pvp for some time and gotten good. so what do you think? are they finally balanced in pvp or do they need a buff? btw not trying to brag here at all just stating my opinion.
In my point of view GWF is still 40% incomplete it got the looks minus the appeal so I would really love this class to receive a "real 2hand weapon" and not a bamboo sword.
In my point of view GWF is still 40% incomplete it got the looks minus the appeal so I would really love this class to receive a "real 2hand weapon" and not a bamboo sword.
40% incomplete for Destroyer. 80% incomplete for instigator. 110% incomplete for sentinel.
Destro damage when a skilled player manage to stack all together Destro Purpose+Focused destroyer+daggers buff is quite terrifyng but it's also quite the floating one. I went from 4k non-crit IBS on deflecting TRs, to 48k non-crit, to up to 86k crit on debuffed targets.
The problem is everything in GWF currently screams "unreliable". Class mechanic is unreliable/ can be debuffed and is also bugged right now.
DPS combo is unreliable cause it's not just DPS nuke being deflectable, but also depending on a CC opening that can be deflected too, nullifying the whole rotation.
I think the planned changes of at least undeflectable stuns and 20% run speed during unstoppable were mandatory for current destroyer, considering it's a semi-squishy build that build up damage sloowly and during unstoppable for a huge part, and is quite kitable.
Destro damage when a skilled player manage to stack all together Destro Purpose+Focused destroyer+daggers buff is quite terrifyng but it's also quite the floating one. I went from 4k non-crit IBS on deflecting TRs, to 48k non-crit, to up to 86k crit on debuffed targets.
The problem is everything in GWF currently screams "unreliable". Class mechanic is unreliable/ can be debuffed and is also bugged right now.
DPS combo is unreliable cause it's not just DPS nuke being deflectable, but also depending on a CC opening that can be deflected too, nullifying the whole rotation.
I think the planned changes of at least undeflectable stuns and 20% run speed during unstoppable were mandatory for current destroyer, considering it's a semi-squishy build that build up damage sloowly and during unstoppable for a huge part, and is quite kitable.
stacking isnt that easy to use in a fast paced pvp setting compared to pve other class doesnt need to wait for stacks to be viable they will just spam and choke a melee GWF
So what classes are GWF good against? It sounds like TR HR are tough because of deflect. CW maybe tough because high ranged damage but they are generally considered to be in a good spot so would you say tougher or easier for GWF then other classes? What about OP GF SW DC?
Personally the ones I see are tough fast and hit like a brick but my gear is terrible. Its really the speed and ability to put out high burst damage which makes me cautious when I see one. I.e. they make great adds or roamers moving between points quickly and bursting down unsuspecting targets.
If no one is using broken enchants, in high level bis 1vs1s, GWF will get owned by pretty much everything .
Combat HR, slow fight but HR wins it over time .
GF will own GWF pretty quick fight, chain proned 2 or 3 shot, GWF can pull off a win if GF gets unlucky with crits .
CW will own GWF, at the moment CW is broken with spell twisting and reduced arti cooldowns, 5s cooldown nuke, shield on tab + negation, a good one should kill a GWF unless he is a really poor player, all they need to do is kite us, if they get caught by our stun (FLS) then they might be in trouble .
OP there are no bis ones yet but yeah you can see how broken they will be already .
TR will destroy a GWF just by using cloud of steel and a daily, no stealth reveal on TR + no aoe nukes means death .
DC well a DC wont kill us but a good one will never die either .
That leaves trapper HR, which is a pretty even fight, and SW (aside from broken builds) still gets owned by all of the above .
Many Skills can ignore it and the immune to control effect doesn't really work!.
Chains of Blazing, Sun Burst, Repel, dazes many other Pushes and other Skills,
Can ignore Unstoppable completely and We losing too Fast DR over time!
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
No it doesn't. Unless they revert the damage buffs from module 6 I mean. I'm sick of seeing GWFs players asking for buffs when their character's damage is already insane while having one of the best CC immunity ability and a very high base DR on most pieces of gear.
Asking for bug fixes is OK. Asking for the mod 2 GWF to be back in pvp is not OK in my book.
Comments
gwf is almost back to module 2 status right now (almost, not completely, but very close)
regards
http://i.imgur.com/itG2K4v.png
http://i.imgur.com/28dPRAh.png
there ya go and btw i do use crushing roots and aspect of the serpants with constricting hindering and fox shift.
i have only lost once. but thats because that gwf saved his sprint til i tried to dodge away and chased me down everytime so i used fox shift melee to get seconds of immunity to his cc when he popped them and used fox sahift ranged to tank his main damage. but he was good. every other gwf lets me kill them and usually doesnt fight back very hard. they rely too much on unstoppable.but determination gain needs buffed bad.
+100% agreed
[SIGPIC][/SIGPIC]
In my opinion, that is decent gear for the majority of current pvp players. To beat a same gear GWF with these gears? Maybe. But a BiS GWF? Not a single chance.
I agree with you. I have seen BiS GWFs perform very well in pvp. I think it is more like gears problem than class problem for GWFs.
Instigator is a joke like it always was and Sentinel was overnerfed for mod 6. Namely intimidation was nerfed so hard that at-wills do much more damage and he can't tank ****.
So much for GWF.
considering ive only gotten beat by 1 gwf that was super geared well what does your comment mean? i didnt get beat by gwfs constantly. im well geared actually for most pvp and pve players dont forget this mod just started a couple weeks ago. blue artifacts with full set of almost bis pvp gear? yeah thats pretty good. my question was do you think they deserve buffs because i cant judge accordingly. from what ive seen yes they do. but i want to know others opinions.
- reliable mechanics
- more fluid gameplay on par with what other classes have
GWF damage is fine. The class is overall, as destroyer, more balanced than in module 4-5.
But, compared to other classes?
Class mechanic can be used 2 times per fight when you lose lots of HP.
Even when activated, said mechanic is not reliable. Defense can be debuffed and attack relies on stacks, 10 stacks in 4-8 seconds.
Damage is build up through stacks and other stacks and more stacks from multiple sources. And some stacks do not even last that long.
Damage then achieved through same FLS-IBS combo, so you have 1 and only 1 nuke that makes up for 80% of your DPS, and requires you to flawlessly land a 17s CD stun that can also be deflected with no visual indication, making you miss your IBS. So: unreliable.
GWF is currently high risk high reward where other classes are moderate risk-high reward or even low risk-high reward.
SO it's not a buff to GWF needed. Class is ok and i actually like the skill-based gameplay. Problem is, many other classes have instead super-cheesy, reliable and easy gameplay.
It's the whole game that must switch back from super-easy cheesy stuff to skill-based play.
The reason why most players say "i don't know, i met some GWFs, and they were easy kills, and others were super strong" is that:
GWF is right now a gear hungry, skill hungry class.
So you meet undergeared, unskilled GWFs, they are super-easy to kill.
You meet geared, experienced GWFs and they can pull together everything fast to then nuke you hard.
My comment means they are good in pvp once they get some decent gear.
But gwf is more gear dependant than most classes. A low geared gwf is one of the easiest classes to kill even more so than sw. But a high geared one can be very strong, having high dps and amazing survivability.
An issue with gwf class though is they seem like a just charge in a smash type class but that doesn't work and they do require a LOT of skill to play well. Many players can't see or learn this. Too many times do I see a gwf just charge at me spamming at wills and encounters on my shield giving me free ap and dealing 0 dmg but it takes a skilled player to get behined my shield before I can turn.
So yeah they are in a good place but could do with a prone(takedown) and as pando said, "more fluid gameplay". But again a main issue with this class is that lower geared/skilled players need to learn how to play it and realise you don't just smash the keyboard.
[SIGPIC][/SIGPIC]
The fact that if it also get deflected you can't use IBS is bad mechanic.
That or either make IBS a fast insta cast power that can be landed directly.
What you have right now is: DPS of the GWF being nullified if
- you miss your CC (fine)
- your CC gets deflected
- your IBS get deflected
There's one extra layer that is not acceptable when basically you can land your IBS with a 17s CD combo. Vs HRs/ TRs FLS gets deflected most of the time, so you get the idea. I think it's pure logic and no other class would accept it if their damage was so unreliable.
Also, the "massive damage" requires, as said:
- lose lots of HP
- go unstoppable, hit 10 times in 4-8 seconds
- use daggers with kockback effect
- close gap and hope your FD stacks are still up (3 stacks lasting few seconds)
- in the 5-10 seconds all your damage buffs are up, land your CC and hope it does not get deflected, so you can deal monster damage
As i said, other classes have far easier access to comparable damage and more reliable defense considering DR from unstoppable gets debuffed by
- Terror
- PF
- Ray of enfeeblement
- other defense debuffs of choice
GWF is high risk high reward: you manage to gather all your stacks and you manage to land your only nuke, you deal massive damage unless it gets deflected.
Would be fine if it was the same for everyone with no undodgeable dailies or massive DPS coming from passive procs.
Lmfao.
/10char
In my point of view GWF is still 40% incomplete it got the looks minus the appeal so I would really love this class to receive a "real 2hand weapon" and not a bamboo sword.
40% incomplete for Destroyer. 80% incomplete for instigator. 110% incomplete for sentinel.
The problem is everything in GWF currently screams "unreliable". Class mechanic is unreliable/ can be debuffed and is also bugged right now.
DPS combo is unreliable cause it's not just DPS nuke being deflectable, but also depending on a CC opening that can be deflected too, nullifying the whole rotation.
I think the planned changes of at least undeflectable stuns and 20% run speed during unstoppable were mandatory for current destroyer, considering it's a semi-squishy build that build up damage sloowly and during unstoppable for a huge part, and is quite kitable.
stacking isnt that easy to use in a fast paced pvp setting compared to pve other class doesnt need to wait for stacks to be viable they will just spam and choke a melee GWF
Personally the ones I see are tough fast and hit like a brick but my gear is terrible. Its really the speed and ability to put out high burst damage which makes me cautious when I see one. I.e. they make great adds or roamers moving between points quickly and bursting down unsuspecting targets.
Combat HR, slow fight but HR wins it over time .
GF will own GWF pretty quick fight, chain proned 2 or 3 shot, GWF can pull off a win if GF gets unlucky with crits .
CW will own GWF, at the moment CW is broken with spell twisting and reduced arti cooldowns, 5s cooldown nuke, shield on tab + negation, a good one should kill a GWF unless he is a really poor player, all they need to do is kite us, if they get caught by our stun (FLS) then they might be in trouble .
OP there are no bis ones yet but yeah you can see how broken they will be already .
TR will destroy a GWF just by using cloud of steel and a daily, no stealth reveal on TR + no aoe nukes means death .
DC well a DC wont kill us but a good one will never die either .
That leaves trapper HR, which is a pretty even fight, and SW (aside from broken builds) still gets owned by all of the above .
you sprint your immune to cc but not to damage you will still receive dots
Unstoppable:
Many Skills can ignore it and the immune to control effect doesn't really work!.
Chains of Blazing, Sun Burst, Repel, dazes many other Pushes and other Skills,
Can ignore Unstoppable completely and We losing too Fast DR over time!
Asking for bug fixes is OK. Asking for the mod 2 GWF to be back in pvp is not OK in my book.