Hello all and thanks for the attention.
I want to start a OP in my free char slot but I'm confused about ability rollling at start.
I wanna follow the healing path. I started a human with initial 18 con - 15 wis - 13 cha, but I'm not sure if CON is still the hard way to go for a healing paladin. ON the other side, considering that OP is a melee class,, I think that CONS is still most important stat (a dead healer is of no use, right?). I'd like to take advantage of this double exp week and I'd like your suggestions so I can go and create my new OP
Thanks for the attention and HF!
Comments
So, I'd go with full Wis, CHa, in lv 70 that means 20 CON, 22 WIS, 20 CHA. But that's just my opinion, I went to protection path.
Also, I wouldnt be too busy to get into melee with dev pala, I guess most powers work from a distance.
Please note, that it's only theorycrafting, I did not test it.
I notice that most OP go for tanking path and protection. Is this maybe because OP are not that efficient for just a full healing path and more efficient in tanking/protectiong?
So I started my OP a few days ago and got it to 64. He's a hefty Half-elf with points going evenly with CON and CHA (18/18) and rest to wisdom. I went with Devotion and Justice.
The healing is fantastic even though I didn't poor into WIS when I rolled. Using the tab, I can outright heal ~40k-60k . I haven't done any crazy setups to make leveling more expedient, except I do have 2 rank 5's and a rank 6 azure in utilities for a +24% experience boost.
I chose Justice for all of the cool down reduction feats, with a couple of feats down the light path. I'm thoroughly enjoying it as a tank.
I am effectively a Healing Buffadin. :B
Problem: The DPS is just nearly non-existent for OP. That's fine for party play, but for soloing to 70, it gets to be a pain. (I wonder if that's why Minsc is involved with those two seed quests?)
1-60 will be a breeze and take maybe 3 days.
61-70 is going to be a long grind, but you should live through pretty much hell while you do it.
GUILD: ~Myrmidons~
Would Love to party up with people for pretty much anything!
Ideally, I went for CON / WIS. Con still seems very important as much as WIS for criticals on damage and heals.
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
half elf full wis/cha no con
for dungeons at wills oath strike/cure wounds
encounters are burning light(bane for bosses)/vow of enmity/bond of virtue
passives are aura of life/courage
soloing i use at wills oath strike/cure wounds
encounters are burning light/vow of enmity/smite(templar's wrath)
passives are aura of wisdom/courage
enchantment is G.vorpal im still trying to find something better i have 49% crit unbuffed no augment companion yet
This, I'll be doing this stat build as a Protection spec (no con, high wis/cha for crit chance and half elf, P vorpal,) and I recommend it for any spec paladin. The HP gain from con just isnt enough to be viable yet until they change how con works or buff it. I'm hoping to break 50% crit once I'm fully geared, and will probably stick with the pure vorp.
my Feats are a bit different though as I'm protection
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Seems to work good for me. I am going with a crit build and have 2/3 divine wisdom and 3/3 force of will. I play a devotion justice and so far the heals are fine due to having rapid encounters.
I don't have any problems with solo questing. While my DPS is adequate, compared to pure DPS classes, it's still slower. Relentless avenger actually does pretty good solo. It puts out a good amount of damage. I also use smite and templars. Oath strike and radiant strike. I will templar to stun, then relentless which sends mobs flying all over. I deal with the target that's standing there and then radiant to zip to others. Rinse and repeat. Works rather well, just have to be careful you don't send mobs flying into another group. Not that a healadin wouldn't be able to take it but it can slow things down. Aura of Courage and aura of vengeance gives a nice DPS boost while grinding things out.
Right now I run into the issue of armor penetration, it's very low. I don't have an augment yet so I'm hoping that will help flesh it out but otherwise our gear lacks it.