Reminded me of the LoL dungeon guide that was awful but very amusing.
http://www.arcgames.com/de/games/neverwinter/news/detail/7009303-lair-of-lostmauth-guide
you remember advices like:
Recommended Skills:
Shard of the Endless Avalanche: Even if you miss, the mere size of Lostmauth means you might hit him when the shard explodes.
This one is a bit better:
not much to learn tho?
https://www.arcgames.com/en/games/neverwinter/news/detail/9194463
Gray Wolf Den
Gray Wolf Den presents an interesting obstacle to adventurers wanting to conquer its umbrous passages. Lycanthropes abound and while they may seem weak in human form, they more than make up for it once they’ve transformed into werewolves.
The first boss you’ll come across is Redgar Thunderfist. Guarded by two lesser lycanthropes, you’ll need to separate them if you are to have any hope of victory. Using your controllers, lure Redgar’s minion away from him and keep your tanks. While Redgar is alone, keep your tank focused on him and attack him with your damage dealing party members. Redgar can hit hard, but without his minions to back him up…he’s just a one man wolf pack.
Next, you’ll encounter Packmaster Zayev. Much like the first fight, you’ll want to focus on separating the Packmaster from the minions with you controllers and tank. In this instance though, have your damage-dealing allies alternate between focusing their efforts on the boss’ minions and the boss himself.
Finally, you’ll encounter the lycanthropes’ matriarch herself: Ethraniev Marrowslake. Marrowslake will summon her shadow wolves based on how many players (or companions) she hits with her melee sword swing. For this fight, you will need to always be moving. Between Marrowslake’s melee attacks, her AoE Shadow Hand Spell, and her Shadow Wolves, standing still is a death sentence. Have your damage dealers focus primarily on Marrowslake, but turn and deal with any Shadow Wolves that get summoned. Marrowslake’s powerful shadow hand attack is capable of killing players in one hit, so be sure to avoid placing any AoE buffs in or near them.