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Some mobs in the new zones are just tougher for no reason.

polymemepolymeme Member Posts: 87 Arc User
edited April 2015 in Player Feedback (PC)
I've seen this a few times. Lots of mobs around, and for some reason one group of them has like a segment health bar instead of the 3 that all the other ones have. It's like they're part of a major HE, but there are no HEs to be found, and they're just kind out in the zone. Did somebody miss those when adjusting mob health?
Post edited by Unknown User on

Comments

  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    Yes, someone likely messed them up. This issue exists since Module 3, some mobs are way tougher then others.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited April 2015
    I just figured it's a feature, and encourages situational awareness.

    In the Fiery Pit in particular, little mob groups will sometimes be normal, sometimes elite -- so when you're doing a kill X quest, it pays to give them a good inspection before you just jump in and start whaling on them.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    That's called "elite npcs" in MMOs and it's a quite common thing. They usually give a lot more XP and sometimes unique loot. Here, the loot part is of course missing...
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