so , i just wanted to point this point since a lot of players cries before but now no one talk about it .
Well , after all the new start curves are not bad , it just made us choose only one path , dps only or survivability which is a great thing .
For exemple , i've never been able to reach 41% Critical chance in M5 because of diminishing returns , now i can , but i wont have extra deflection or other defensive stats because i'll be focusing on dps gear Wise and vise versa .
everyone agree or still more QQ
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On top of that, defensive stats are now pretty worthless. With GFs getting 1 shot through shield, I can't imagine that any amount of DR will make a difference.
Given the limited choices, I have no choice but to pick QQ
The curves definitely changed but are not consistent with the stat curves from before. My crit is 4500, before mod 6 is was 3k. It was at 40% when I was 60 with a 25 dex.
I have been trying to figure out the curves for a while. The Path concept explains a lot about the stats selections.
im not a tr (i'm human ) ; what i've said is not specifically about one class , it's for everyone , deflection was just an exemple of a defensive stat , and tr doesn't even need to stack critics anyway .
plus , defensive stats still have use in pvp .
as i see , people like to QQ , complain , and adore see glasses half empty x)
it's not a big deal , it's a slight soft cap
Can someone confirm this please.... or is there another site offering a new curve calculator?
This http://nw-forum.perfectworld.com/showthread.php?559701-Soft-Cap-list will need to be updated as well. I used this as a guide line for the first few mods and it helped me keep my character somewhat balanced but all that has changed now so whoever created it..... it would be great to see it updated to match the new game mechanisms at play!