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observations w this module can potentially ruin the games future

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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    mjytresz wrote: »
    It's natural to expect higher tiered content to be more difficult. Trash mobs in unrestricted dungeons might as well not attack at all because their damage is so low. However, the ramp up in difficulty isn't linear and really makes no sense.
    [...]

    This is fairly standard in all games of the loot'n'level genre...

    The level typically is an exponent in an equation, and the base to that exponent is higher for the reds than it is for players. One example where I know the numbers off my head is Borderlands 2:

    Players: _ 1.14^Level
    Monsters: 1.17^Level

    This formula yields the factor by which everything - HP, base damage, etc. is multiplied. This factor also comes into play with down- or up-leveling for e.g. the old style Call to Arms events, or nowadays almost everything campaign, dungeon, or skirmish.

    It's also the factor with which gear bonus is multiplied to match level. You could do the math with equally named greens of different levels to elucidate the base (or probably find it somewhere in the forum archive), but as the game all but completely happens at cap level, I found this fairly futile. And as this, when you combine it with NW's old Diminishing Returns curves, would lead to everybody haveng high figures all but without any benefit, the curves had to be linearized with the level upgrade...
  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    edited April 2015
    myowmyow wrote: »
    All of this (and some other pertinent posts) needs to be translated to Mandarin and sent to the CEO of PWE . . .

    Agreed. Now if you'll kindly provide your readers with his name and mailing address we'll get on it. You see, no one knows who you're talking about or how to get in touch with them.
  • lyaiselyaise Member Posts: 491 Arc User
    edited April 2015
    Agreed. Now if you'll kindly provide your readers with his name and mailing address we'll get on it. You see, no one knows who you're talking about or how to get in touch with them.

    It's actually not that hard to find.

    Management, including the Chairman
    http://www.pwrd.com/html/en/corporate_manage.html
    Address
    http://www.pwrd.com/en/aboutus/contact/contact.shtml
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • ircymimircymim Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2015
    Why do I get access to Sharandar and such at level 60, when it's lvl 70 content now?
    Supposedly there is some kind of scaling, but I couldn't even clear the intro zone (old Sharandar) as enemies hit like a truck.. and I think items aren't scaling at all. It's really pathetic as I knew this is as an easy zone from my previous 7 characters..
    Well I'll check back in 2 months.. maybe they fix it by then. Until then leveling via daily 1 invocation and leadership.
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