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Paladin the new Tr?

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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    yeah man but no. You missed the part where ther troll rogue actually has killing capability while the troll paladin can only hold on to his own hp bar without being a threat to the opposing teams HP

    Didn't miss anything.

    As a matter of fact I specifically mentioned the reason behind it, at which point I realized that whenever I even speak of this "reason", everyone usually starts to fall silent and decide to not respond at all, just ignore the issue, forget the whole thing, and then return to TR bashing a few days later as if nothing happened.

    Yeah, you heard me right. The moment I mention the ill-effects of broken AP gain rates through EPIC PHAIL ideas such as Sigil of the Divine and AP cloaks, and how it fundamentally scars PvP balance by flooding the game with daily spams, allowing all classes to just non-stop spam 'special powers' that were never meant to be used so often. The only way a TR survives against multiple enemies with same amount of skill, experience, gear of the top level, they were doing it by spamming dailies every 20~30sec intervals.

    ...

    So clearly, the players chose to not press the issue, and just suffer the TRs as they are, rather than agree to implement a solution that removes a bad idea that had ill-effects to both PvP and PvE as a whole... because heck, none of them had the balls admit that abnormal AP gain rate is a part of the problem, and it needs to go away, even if it means they can't spam dailies any more.

    None of those hypos have any right to complain about the TR.
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  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited April 2015
    I dont mind paladins as they are for the most part. Though the protection ones take barely any damage at all. Alot of my attacks sometimes just hit zero on them, cant even break passed the temporary HP.

    Thier daily I think its fine, only problem to genuinely have is for the none dodging classes like GWF and SW.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited April 2015
    same impression with palas, big yello 0 0 0 0 0 in case he has his shield or aura or whatever, iif this has a 60% damage reduce i think my dots should deal at least 1 point of damage, its the same effekt as empowerde AS from DC, wich is much easier to handle imo, kick him out of his comfort-zone or wait and stun him at the right moment, tbh i did not find the moment the pally takes damage even using three CC encounter on him, hope the moment comes I find out
    in case of dots can´t deal with pala, but only hard damage encounter like IBS from GWF some classes are a bit facked, or just can´t kill this class
    until then i ignore him in most cases killing all arround him and hope he just runs away looking for his mates
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    Have never fought OBP 1v1 except low lvl PvP (they're OP as hell at those lvls tho), but as far as I've seen they're weak. They explode 2v1, they can be controlled through the sanctuary, they have no escape and IMO way less party utility then GF. May be I just haven't seen geared ones...
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited April 2015
    They are tought...but with the good combo of dodges and CC a CW can manage OP. They also have one aura that makes them CC immune. That can be painful. And also...its annoying that they walk and damage you...I mean, its stupid.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited April 2015
    They are tought...but with the good combo of dodges and CC a CW can manage OP. They also have one aura that makes them CC immune. That can be painful. And also...its annoying that they walk and damage you...I mean, its stupid.

    Aura? No. There's a daily that gives CC immunity for 20s if maxed. But no-one uses it as other dailies are much better. Aura of Courage gives +25% CC resist with the right off-hand feature but that's far from immunity.
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited April 2015
    zvieris wrote: »
    Aura? No. There's a daily that gives CC immunity for 20s if maxed. But no-one uses it as other dailies are much better. Aura of Courage gives +25% CC resist with the right off-hand feature but that's far from immunity.

    This daily have a slow active animation, you can cc the paladin while he actives it.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited April 2015
    Aura? No. There's a daily that gives CC immunity for 20s if maxed. But no-one uses it as other dailies are much better. Aura of Courage gives +25% CC resist with the right off-hand feature but that's far from immunity.

    ähm, did you write 20 sec cc immune?
    And what in your opinion should not be powerfull playing PVP where everything that counts is cc opononet?
    20sec really? if i would be pala I would use nothing else than this daily since geared with DC sigil i am cc immune whole time
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  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited April 2015
    And do what exactly during those 20 seconds? The cluelessness continues

    Useless, I play my pally in healer support role, I had been think while in these 20s, I may heal myself if i near die or heal my team mate....but as others reply, other daily like the ground shield or heal aoe are far more batter.

    Therefore, whoever had review this thread, when you get low health, can you try to not run the opposite direction of your teammate pally? when I try to save my near die teammate, they dodge attacks to run for their life, but dodge more far away from me, I already run as fast as I can, even use that leap encounter, but with my short arms and short legs, I can't catch up to release my gentle healing, just watch them being defeated in front of me.....:(
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