Ok we have talked a lot about the faults and bugs of current Mod, but i would like to point out a different aspect, why the difficulty should be toned down.
Obviously a 1 shot from a trash Mob is a pain, but there are other things in the basket too.
This is an international MMO, full of different nationalities and languages. Fine, i like that.
Sadly Mod 6 made a bit of mess in the ranks as i see it.
I have run VT today a few times, in just 1 run, we had to wipe 28(!!!) times. Jesus.
We had a starting group of 1 polish, 1 french, 1 hungarian (me) and 2 italian players.
No problem, we had a good in game relationship, the mood was good, BUT as soon as we came to the end boss, things got messy.
Out of 5 players only 2 could speak english, so we had a huge communication problem.
I tried to explain the clock system, but couldn't, most of them didn't speak more, than saying hi or ok, which is obviously not enough to explain the fight.
And to say the truth, with the stat curve so harsh and mobs hitting harder, the team had huge problems.
With time only 2 of us remained from the initial team and only on the 28th try could we get somebody, who had the skills and spoke english.
My conclusion is, that it would be better to tone down the difficulty more, cause as the following example shows many have problems with the easiest dungeon now and the lack of communication is making the fight even more impossible.
People won't change, i don't think, that all too many will now learn enough english in a few weeks.
P.S: I see this in normal skirmishes too, people die like flies and a DR skirmish takes sometimes up to 20-25 mins, with people constantly leaving.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
It's weird right? Why won't the 62% of the world that doesn't speak any english at all, learn to speak it? I mean come on...how am I supposed to play my MMO with that? Don't bother asking me to learn another language. I don't want to. That's too hard and someone else needs to learn english for my benefit. In fact, why won't someone at Neverwinter translate all non-english speakers words into words I can understand?
2 Tears In A Bucket
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited April 2015
Umm, if you read the OP, you would notice that he is Hungarian, not a native English-speaker.
It wasn't a rant from a xenophobic American, it was a post pointing out that very difficult fights require good communication, and in a mixed international PUG you may not have that communication. So his suggestion was to turn down the difficulty, so communication wasn't as crucial.
Let's face it: NWO is not WoW, and one of the charms of NWO vs. WoW is that you don't need set raid groups on Teamspeak to complete a dungeon -- or at least, you haven't had to up until Mod 6.
why not put a built in translator in chat? User flags their language, chat program translates.
it will turn it into a bigger mess,since most language translators can't even give close translation to some languages, for example my mother language is spanish, being studing english since I was 5 yo so I have right now 32 years xp understanding english but even with that, I miss some parts while reading here or using voice chat with my STO friends, in my xp with english/spanish translators, the program can't even translate half what you are saying from english to spanish or viceversa, you can check that in many wikipedia articles that were translated via translator, you need to read the entire article, then you have to re translate it to something closer to what it says in english, cause the translator make a mess out of it
Ive always said ingame, this game is too casual to make it a hardcore endgame pvp and pve oriented game. It's interesting they sort of are trying to make it that, but its backfiring on them.
PS I actually like hardcore endgame pvp and pve oriented games, But its seems to not be working out or received as well as I think they thought it might.
OP comments being one of the issues with it. If the game had forced people to really guild together, maybe it could of been less of an issue cause like minded/similar/regional guilds would of been more common, larger in player base; overall just better organized guilds would of been formed. But then you had things like Tiamat. The "endgame" raid that you couldnt even group up properly. Just not very good planning/foresight.
Look the language barrier is not that bad if you use patience and a little common sense. My Spanish for instance is terrible. I learned it working with S. American IronWorkers. But simple directions can be conveyed even in my childish grasp of the language. If I try to hold a conversation it is not going to work but movement and order of operations can be explained. Vt can be planned out usingminimal language and ignoring the clock faces. All you have to do is treat the campfire like a map of the instance. Everyone show where you will be and how you will move on the cardinalpoints there. Actaully this works pretty well if everyone speaks the language but did not learn the instance the same way. Imean I have played an awful lot of international games and have an odd enough schedule often I was playing with people onthe other side of the planet. No this will not work on the first try. And it will certainly not work trying to zerg through the dungeon. But that was what made PVE dead boring in the first place and I do not miss it.
0
kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited April 2015
One thing that helps, is being able to draw on the mini-map, graphics is somewhat language independent. Especially for VT, where each just has to indicate sector responsibilities.
There's a lot of french and italian guilds. Not sure about hungarian ones but it seems you're doing fine. So the issue is merely going to the forum, use the search button, look for "italian", "italiano", "french" or "français" - even going to the french forums work. So really what's the issue? If people want to play challenging group content but refuse to join a guild that's their issue not ours. If they want to stick to easy content there are the levelling dungeons.
There's a lot of french and italian guilds. Not sure about hungarian ones but it seems you're doing fine. So the issue is merely going to the forum, use the search button, look for "italian", "italiano", "french" or "français" - even going to the french forums work. So really what's the issue? If people want to play challenging group content but refuse to join a guild that's their issue not ours. If they want to stick to easy content there are the levelling dungeons.
You see, if you are running with guild, no problem. The issue i try to focus on comes up, when you don't have a full 5 man team in your guild at disposal for whatever reason or if you use the thing, called matchmaking or LFG. There you can't plan ahead. From an early hi to each other, when you meet them, you can not say, whether they understand the more complex sentences possibly coming their way.
@magennubie wrote it very well, this game started as a casual game, many people joined, who actually don't speak any of the universal languages or can't even read the different subtitles. Now we got presented with a very harsh environment, which requires better quality communications both language wise, both technically and with this new situation many simply can not cope.
Other things is, that when the game started the guilds formed and do currently now so too, to attract the people, that they say we are international, but when you dig a bit deeper, you can see, it is really not the case.
I agree, it's there issue mostly, but it can affect you too, like my example in the original post. Now as long as game was doable by a mix of people, there really was no issue at all, but now it's simply too hard to get a bunch of guys together and run with them.
Not game breaking for sure, but can be frustrating.
And i think it's an MMO, when you join here, you want to be or at least you have to settle for being amongst many different people.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
War Thunder has a set of basic radio chat commands / messages that can be fired off by typing [C] for "chat" and two to three number keys in succession. Stuff like "I'm attacking BigFatBomber001!", "Returning to base", or "Need assistance!". Everybody would then hear that in their localized game language - with ofc some communication being in the text chat only, like whom exactly the broadcaster was attacking.
Wouldn't be sufficient to explain the Valindra-fight system, but a great step forward...
Let's face it: NWO is not WoW, and one of the charms of NWO vs. WoW is that you don't need set raid groups on Teamspeak to complete a dungeon -- or at least, you haven't had to up until Mod 6.
Yes! I understand that people want dungeons to have tactics etc. But why does the initial, T1 dungeons that you do to gear up, have to be so impossible for the average Joe?
Comments
It wasn't a rant from a xenophobic American, it was a post pointing out that very difficult fights require good communication, and in a mixed international PUG you may not have that communication. So his suggestion was to turn down the difficulty, so communication wasn't as crucial.
Let's face it: NWO is not WoW, and one of the charms of NWO vs. WoW is that you don't need set raid groups on Teamspeak to complete a dungeon -- or at least, you haven't had to up until Mod 6.
What i have learned is:
Yapma lan = Don't/stop doing this
Hade lan = Something like 'Hurry up'
Konusma lan = Be quiet.
Now i can run anything with them.
This would be both awesome and hilarious.
it will turn it into a bigger mess,since most language translators can't even give close translation to some languages, for example my mother language is spanish, being studing english since I was 5 yo so I have right now 32 years xp understanding english but even with that, I miss some parts while reading here or using voice chat with my STO friends, in my xp with english/spanish translators, the program can't even translate half what you are saying from english to spanish or viceversa, you can check that in many wikipedia articles that were translated via translator, you need to read the entire article, then you have to re translate it to something closer to what it says in english, cause the translator make a mess out of it
PS I actually like hardcore endgame pvp and pve oriented games, But its seems to not be working out or received as well as I think they thought it might.
OP comments being one of the issues with it. If the game had forced people to really guild together, maybe it could of been less of an issue cause like minded/similar/regional guilds would of been more common, larger in player base; overall just better organized guilds would of been formed. But then you had things like Tiamat. The "endgame" raid that you couldnt even group up properly. Just not very good planning/foresight.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
You see, if you are running with guild, no problem. The issue i try to focus on comes up, when you don't have a full 5 man team in your guild at disposal for whatever reason or if you use the thing, called matchmaking or LFG. There you can't plan ahead. From an early hi to each other, when you meet them, you can not say, whether they understand the more complex sentences possibly coming their way.
@magennubie wrote it very well, this game started as a casual game, many people joined, who actually don't speak any of the universal languages or can't even read the different subtitles. Now we got presented with a very harsh environment, which requires better quality communications both language wise, both technically and with this new situation many simply can not cope.
Other things is, that when the game started the guilds formed and do currently now so too, to attract the people, that they say we are international, but when you dig a bit deeper, you can see, it is really not the case.
I agree, it's there issue mostly, but it can affect you too, like my example in the original post. Now as long as game was doable by a mix of people, there really was no issue at all, but now it's simply too hard to get a bunch of guys together and run with them.
Not game breaking for sure, but can be frustrating.
And i think it's an MMO, when you join here, you want to be or at least you have to settle for being amongst many different people.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Wouldn't be sufficient to explain the Valindra-fight system, but a great step forward...
Yes! I understand that people want dungeons to have tactics etc. But why does the initial, T1 dungeons that you do to gear up, have to be so impossible for the average Joe?