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Let's list all things that became irrelevant with mod 6

katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
edited April 2015 in General Discussion (PC)
Damage resistance (with it armor class, defense, other things that increase it)
Constitution
Life steal
Regeneration
90% of companions' active bonuses
Healing potions
Weaponsmithing and artificing professions

Please continue
Post edited by Unknown User on

Comments

  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited April 2015
    Now now, let's be fair; Weaponsmithing and Artificing became irrelevant in mod 4.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    barkshield...my beloved barkshield
  • fenchimpfenchimp Member Posts: 56 Arc User
    edited April 2015
    Guardian Fighters fell with DR.
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited April 2015
    Level 60 epic gear with the arguable exception of armor and main hand weapons.
    The enhancement slots might buy you an extra level or two on those.
    But level 61 green is better than most 60 epic. :(
    image
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited April 2015
    The game...
  • neuroticnekoneuroticneko Member Posts: 85 Arc User
    edited April 2015
    Actually on my GWF, I find my lifesteal very useful and rarely have take potions in some areas then again in other areas I do.
    Jadis 25K Level 80 Warlock; Cassandra.. Wizard; work in progress.
  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited April 2015
    Misinterpretation and lies.
    dAuGVxU.png
    A bit nosy NW-DKG7E99X6
    "Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
  • healaryhealary Member Posts: 600 Arc User
    edited April 2015
    New players.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    DR useless? How long have you been playing the new module to say such a ridiculous thing? A day?
  • jharlisjharlis Member Posts: 1
    edited April 2015
    diogene0 wrote: »
    DR useless? How long have you been playing the new module to say such a ridiculous thing? A day?

    As a tankadin, it is useless. mobs seem to have like 100% armpen so yeah.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited April 2015
    I second Life Steal being useful. You have listed heal pots, regen, and life steal as being useless, lets assume you have 0 of each of those, how exactly do you play the game without a DC, Paladin, or SW following you around? I am starting to understand the source of some complaints...
  • pycon929pycon929 Member Posts: 50
    edited April 2015
    Life steal

    Wrong.

    1. Stacking multiple pots
    2. AD farming
    3. Solo play
    4. Gear Score (They call it "item level" now, but let's just call it what it really is...)
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    edited April 2015
    In my case when I get healed is because Ive choosed my boons to heal me. Those boons proc a lot more often than lifesteal.
  • edited April 2015
    This content has been removed.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    diogene0 wrote: »
    DR useless? How long have you been playing the new module to say such a ridiculous thing? A day?

    For me, getting two-shotted with 79k HP, over 10k defense, and 33.9% DR makes all three irrelevant.
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  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited April 2015
    Casual players
    The fox said, "lock and load"

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  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited April 2015
    diogene0 wrote: »
    DR useless? How long have you been playing the new module to say such a ridiculous thing? A day?

    I'm pretty sure the OP is referring to the fact that most of us went from a reasonable DR to less than 15% DR at level 70. Which given the fact that mobs have ArP now it pretty much means defense is a useless stat, might as well invest in deflect now. Whats the point in having 74k HP when a mob hits for 54k but the damage is amped up to over 80k for some unknown reason maybe because it has that much more ArP than you have defense ergo the point of the game has become don't get hit at all. Which is pretty much impossible to NEVER get hit. Soulforge should be nice and expensive now.
  • bluellbluell Member Posts: 88 Arc User
    edited April 2015
    playing this game at all became irrelevant with mod 6 its pure greed driven crapola now and pointless to continue as most us dont have 1,000 dollars every 4 months to compleetly start over and over mod 7 is comming in 5 months and again your loose all youve4 bought and built as itll all become pointless again greedy greedy greedy!!!
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2015
    This isn't a productive thread at all. Not even close.
    ROLL TIDE ROLL

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