Damage resistance (with it armor class, defense, other things that increase it)
Constitution
Life steal
Regeneration
90% of companions' active bonuses
Healing potions
Weaponsmithing and artificing professions
Level 60 epic gear with the arguable exception of armor and main hand weapons.
The enhancement slots might buy you an extra level or two on those.
But level 61 green is better than most 60 epic.
I second Life Steal being useful. You have listed heal pots, regen, and life steal as being useless, lets assume you have 0 of each of those, how exactly do you play the game without a DC, Paladin, or SW following you around? I am starting to understand the source of some complaints...
DR useless? How long have you been playing the new module to say such a ridiculous thing? A day?
I'm pretty sure the OP is referring to the fact that most of us went from a reasonable DR to less than 15% DR at level 70. Which given the fact that mobs have ArP now it pretty much means defense is a useless stat, might as well invest in deflect now. Whats the point in having 74k HP when a mob hits for 54k but the damage is amped up to over 80k for some unknown reason maybe because it has that much more ArP than you have defense ergo the point of the game has become don't get hit at all. Which is pretty much impossible to NEVER get hit. Soulforge should be nice and expensive now.
playing this game at all became irrelevant with mod 6 its pure greed driven crapola now and pointless to continue as most us dont have 1,000 dollars every 4 months to compleetly start over and over mod 7 is comming in 5 months and again your loose all youve4 bought and built as itll all become pointless again greedy greedy greedy!!!
Comments
The enhancement slots might buy you an extra level or two on those.
But level 61 green is better than most 60 epic.
As a tankadin, it is useless. mobs seem to have like 100% armpen so yeah.
Wrong.
1. Stacking multiple pots
2. AD farming
3. Solo play
4. Gear Score (They call it "item level" now, but let's just call it what it really is...)
For me, getting two-shotted with 79k HP, over 10k defense, and 33.9% DR makes all three irrelevant.
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I'm pretty sure the OP is referring to the fact that most of us went from a reasonable DR to less than 15% DR at level 70. Which given the fact that mobs have ArP now it pretty much means defense is a useless stat, might as well invest in deflect now. Whats the point in having 74k HP when a mob hits for 54k but the damage is amped up to over 80k for some unknown reason maybe because it has that much more ArP than you have defense ergo the point of the game has become don't get hit at all. Which is pretty much impossible to NEVER get hit. Soulforge should be nice and expensive now.
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