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Is the Oathbound Paladin Starter Pack Gear Stats Rating and Item Level Bugged?

norisman1norisman1 Member Posts: 39 Arc User
edited April 2015 in The Citadel
Is the Oathbound Paladin Starter Pack Gear Stats Rating and Item Level Bugged?

Main Hand Weapon (Mace), Off-Hand (Shield), Head (Helm) and Neck (Cloak) Gear Stats Ratings Bugged/Glitched/Broken?
I have made and played several combinations of the all the different available playable Races with the New Oathbound Paladin Class over the last 12 days almost 2 weeks since Module 6 Elemental Evil and the new class Oathbound Paladin launch day on 7-April-15.

I have noticed/noted time and time again that as I test run my multi-race/class/role tests builds/specs/PVE/PVP on several test characters on Live Server Dragon (International).

That the Oathbound Paladin Starter Pack Gear/Items Gear Stats Ratings seem to be sub-par to all the other Oathbound Paladin Class Blue/Rare Gear Items of Same Level. Is this intended or an unintended bug/glitch? If it is merely a bug/glitch issue/problem does the Developer Team Staff members have an ETA on a fix?

OR

If this is an intended and deliberate tuning down/turning down of the O.P. Starter Pack Gear Items; Gear Stats Ratings and Total Item Level Auto Scaling System.

This is to me is most defiantly a baffling conundrum of why would the Dev's deliberately do this to a "Paid Upgrade Service" of a auto scale up as your character levels up Gear/Item?

To me as a CASH Paying/Money Investing into the Cryptic Game D&D Neverwinter Online Franchise is a Deal Breaker and I will most defiantly reconsider and severely scrutinize any and all future PWE/Cryptic ZEN Market Gear/Items/Services Upgrades Purchases form now on.

Sincerely a Disappointed Cash Paying Customer
Norisman1 aka in game @Norisman
Post edited by norisman1 on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2015
    I suspect it may be intentional and for this primary reason: Cryptic has always had a very stern policy of never allowing "pay-to-win' scenario occurring through the Zen Market. If anything you buy through the Zen Market is equal to, or greater in 'power' than anything dropped in-game then that becomes "pay-to-win' scenario. I say "equal to" because in the case of drops it becomes a random chance to acquire.

    Does this lessen the 'value' of the booster pack? I don't think so because part of the appeal of the pack (including the account-wide companion that comes with it) is the cosmetic aspects of the gear; you now have some beautiful-looking gear that you can transmute into other end-game gear later on - so far at level 50 I have yet to see any helms or shields that even come close to the really good look of the stuff that comes in the booster pack. I even break my own rule of never bothering to transmute leveling gear - and I am transmuting leveling gear as that stuff looks so good (and even why I've decided to use the Amphail Fancy Horse and upgrade it to Rank III: it all just looks awesome together).

    I'm not saying I'm right, just saying I suspect this would be the reasoning if it is intentional, which I strongly suspect it is.
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited April 2015
    Angrysprite is right: all the class booster packs so far - HR, SW and Paladin - include gear that is meant for very low levels, and to be used as a cosmetic transmute.

    If you look at them carefully, other non-paladin classes can use them as a transmute (obviously only the GF can use the shield).

    Same with the HR pack. My TR is using the Hood of the Wild transmuted on her head gear because it looks so cool.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    It's a "Booster" like in "booster rocket", not like in "booster vaccination".

    Should help you during the takeoff phase, and then be jettisoned. As a side benefit it can be used cosmetically.

    The only P2W part in all those packs is the account-wide companion, which in this case, and the current game environment, does the trick nicely.
  • norisman1norisman1 Member Posts: 39 Arc User
    edited April 2015
    I suspect it may be intentional and for this primary reason: Cryptic has always had a very stern policy of never allowing "pay-to-win' scenario occurring through the Zen Market. If anything you buy through the Zen Market is equal to, or greater in 'power' than anything dropped in-game then that becomes "pay-to-win' scenario. I say "equal to" because in the case of drops it becomes a random chance to acquire.

    Does this lessen the 'value' of the booster pack? I don't think so because part of the appeal of the pack (including the account-wide companion that comes with it) is the cosmetic aspects of the gear; you now have some beautiful-looking gear that you can transmute into other end-game gear later on - so far at level 50 I have yet to see any helms or shields that even come close to the really good look of the stuff that comes in the booster pack. I even break my own rule of never bothering to transmute leveling gear - and I am transmuting leveling gear as that stuff looks so good (and even why I've decided to use the Amphail Fancy Horse and upgrade it to Rank III: it all just looks awesome together).

    I'm not saying I'm right, just saying I suspect this would be the reasoning if it is intentional, which I strongly suspect it is.

    Reply to Angrysprite, Thank You for your insightful point of view :)
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