1. Range class are tanky as hell as a melee class
2. PVE is trash
3. New encounters and passives are good and some are trash
4. Same old boring pvp
5. Under geared newbies cant even play some maps due to high stat content
6. Clerics should be support class not a dps/healer/tanker class
This is for improvement of the game if you like the devs to know how you feel about this new module feel free to drop some comments
This is for improvement of the game if you like the devs to know how you feel about this new module feel free to drop some comments
Guess whats going on on this forum in some ALREADY EXISTING threads. Thanks for not using them and pushing them back for your own MUCH MOAR IMPORTANT opinion.
Guess whats going on on this forum in some ALREADY EXISTING threads. Thanks for not using them and pushing them back for your own MUCH MOAR IMPORTANT opinion.
who are you? if you dont belong dont comment INTIENDES AMIGO?
I'm just pissed off that Guardian Fighters are such a forsaken class. They have had nothing but trash updates, and this one was by far the worst. I main GF, and I personally know that the ABSOLUTE LAST thing that needed to be reworked was their damage. People say "but they got a 20% damage bonus and x, y, and z were reworked." Yet half their moves still fail to function properly.
who are you? if you dont belong dont comment INTIENDES AMIGO?
What he is saying, though in a quite snarky manner, is that there are a myriad of other threads/places to discuss the content of your original post. Instead of making a brand new thread, you could have simply used the ones currently available... Which he is correct about.
I'm just pissed off that Guardian Fighters are such a forsaken class. They have had nothing but trash updates, and this one was by far the worst. I main GF, and I personally know that the ABSOLUTE LAST thing that needed to be reworked was their damage. People say "but they got a 20% damage bonus and x, y, and z were reworked." Yet half their moves still fail to function properly.
Seems like they have a all time favorite which is the CW/HR class which never gets at the bottom of the food chain
yeah I stopped investing in this game, the big wave will come and we need to go to higher grounds anyway
indeed.
However mod 6 was kinda the chery on top ,... I am verry disapointed myself from what gameplay got to be, worst even is the fact that mod 6 rolled on the test server for awhile , players that 'tested' it did actualy point out the negatives on it and the inability of testing the endgame stuff , no1 in theyre right mind would have spent the amount of time neaded to grind theyre wey to 70 on the test server right ?! , but all that was ignored ,
Now I did took the time to grind my wey to 70 , Most guildies did not have the patience ,... from 10-20 ppl online droped to 2-3 , guild chat is dead , game is broken. I to will stop playing , at least untill it either gets 'fixed' or rolled back to mod 5. to me this is no longer a product i want to spend more time or money on !
I haven't played in a week, but today I made an exception. I primarily logged on just to let guildmates know that I'm alive (which is important since I'm a guildmaster), but while I was there I decided to try another experiment.
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
After 45 minutes I decided that I don't want to do this anymore and logged off. My free time is way too valuable to me to spend doing something that is frustrating rather than fun, and that's what the result of mod 6 is to me -- frustration in place of fun. If, on the 23'rd, we find that the devs are adamant that this is the way it shall be, then I honestly cannot see myself playing this anymore.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
i went to portal to tuern one day while sharadar and dread ring where i wasn't expecting to seen them at 70 like they did with tiamat cause when i had stopped playing i never thought i was ever going to come back because of the changes they did to the game and if they would of kept it 60+ for all levels then yeah i would of enjoyed this module more then ever since i cant spend my time in the in the old places anymore without getting hit for all my life
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
1. Range class are tanky as hell as a melee class
There is absolutely nothing tanky about my CW. Not even slightly. Every time I come up on a new group of mobs and cast my first spell, I'm knocked down to 20% tops, and often proc my soulforged. Then I have to run away until my encounters cool down (which takes much longer now).
Comments
yeah I stopped investing in this game, the big wave will come and we need to go to higher grounds anyway
Guess whats going on on this forum in some ALREADY EXISTING threads. Thanks for not using them and pushing them back for your own MUCH MOAR IMPORTANT opinion.
who are you? if you dont belong dont comment INTIENDES AMIGO?
Hope that clarifies! :cool:
Seems like they have a all time favorite which is the CW/HR class which never gets at the bottom of the food chain
major fantasy in builts for those classes that have to tools to build something around.. you know who
indeed.
However mod 6 was kinda the chery on top ,... I am verry disapointed myself from what gameplay got to be, worst even is the fact that mod 6 rolled on the test server for awhile , players that 'tested' it did actualy point out the negatives on it and the inability of testing the endgame stuff , no1 in theyre right mind would have spent the amount of time neaded to grind theyre wey to 70 on the test server right ?! , but all that was ignored ,
Now I did took the time to grind my wey to 70 , Most guildies did not have the patience ,... from 10-20 ppl online droped to 2-3 , guild chat is dead , game is broken. I to will stop playing , at least untill it either gets 'fixed' or rolled back to mod 5. to me this is no longer a product i want to spend more time or money on !
I took my HR up to the vendor and got that shiny new eternal gear to replace my Draconic Templar. Now, before any contemptuous elitists start popping off with, "get better gear, ****", let me start right off the bat with some of what I had equipped after this:
Level: 70
HP: 79k
Item level: 3190
Power: > 10k
Defense: >10k
Enchantments and runestones: R10's and R11's
Perfect Terror Enchantment
Augment: chicken
Legendary Lathander's Cloak
Legendary Lathander's Belt
Mythic Token of Chromatic Storm
Legendary Emblem of the Seldarine
Mythic Eye of Lathander
Mythic Heart of the Red Dragon
HR's don't get much tankier than mine, and I proceeded to do some Sharandar and Dread Ring dailies. So, how did it go?
The experience was about the same in all respects as when I last tried this at level 62. The critters took forever to kill and did brutal damage. Even with the graphics settings turned all the way down, performance was terrible, such that stuttering and lag nearly got me killed twice. A stutter of one second enabled three Thayan Servitors to get me from 100% health down to 20%. That is what happens when you amp up enemies so much: you make the game so unforgiving that the slightest hiccup gets you killed.
As for Sharandar, it was much the same, though slightly easier of course due to the lower enemy level. It's worth noting that it is impossible to take out four Powries without losing all of your AP. Well, if you're a control class like a CW maybe it's possible, but if you're an HR you are totally screwed. Be prepared to lose your AP every single time, because there is no killing them fast enough.
After 45 minutes I decided that I don't want to do this anymore and logged off. My free time is way too valuable to me to spend doing something that is frustrating rather than fun, and that's what the result of mod 6 is to me -- frustration in place of fun. If, on the 23'rd, we find that the devs are adamant that this is the way it shall be, then I honestly cannot see myself playing this anymore.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
From how a lot of people are saying it, here's how it went:
Mod 1: You have terminal cancer.
Mod 4: You're going to die within 3 years.
Mod 6: We just found out you have Ebola.
Go Cryptic!
PS - I quit.
There is absolutely nothing tanky about my CW. Not even slightly. Every time I come up on a new group of mobs and cast my first spell, I'm knocked down to 20% tops, and often proc my soulforged. Then I have to run away until my encounters cool down (which takes much longer now).
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com