If they did not want us invoking fast and furious, they would not have created the new 15-minute reward and 30-minute reward.
The OP is responding to the system Cryptic put in place. Why they would want that many calls on their login server is quite another question. If somebody's approach needs to be questioned, I think we should all be asking why Cryptic wanted a system designed to strain their historically fragile system. In that sense, invoking is in fact keeping all of us from playing.
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partydownMember, Neverwinter Beta UsersPosts: 10Arc User
edited April 2015
For me the real issue is have to make so many log ins and out. There should be a way to invoke without all the character swapping, such as the gateway.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2015
The change to invoking is to do exactly what it's doing. Reward players who play longer sessions, and make running alt-prayer farms more work to earn the rewards.
So if people are complaining that it's now taking them more time/less profitable to invoke on a bunch of toons, that was the intention. Whether you like it or not is debatable, but Cryptic made the change to specifically address what people were doing.
The change to invoking is to do exactly what it's doing. Reward players who play longer sessions, and make running alt-prayer farms more work to earn the rewards.
So if people are complaining that it's now taking them more time/less profitable to invoke on a bunch of toons, that was the intention. Whether you like it or not is debatable, but Cryptic made the change to specifically address what people were doing.
But alt-prayer farmers automated their invokes and nothing is preventing them to do the same still. Yet, they are hurting normal/casual players again with measures to prevent abuse of their own system design.
What needs to be readdressed is your personal system.
Why do you need so many invokes on your chars? For the Astral Diamonds? I can't see any other reason.
The coins are awarded on the first invoke.
Just let go of the small amount of AD (or whatever your goal is from praying so much), and let yourself enjoy the game.
He is invoking for the Coal. Ward...
If you don't get 2 coins per day, right now you need 11 days to have 1 attempt of 3% (have this % changed?) to obtain an Coal. Ward
There is a possible solution for people who only used 6 chars (I also only have 6 chars) for ocasional rare Coal Wards....increase the character number so you have more attemps each 11 days.
This will make you lose some extra minuts everyday, but at least you won't have to log all of your alts 4 times a day.
For those with 50 chars, I am sorry for your loss (truly).
If you are only invoking for AD, your reasoning skills are already in question.
Just do it once a day and move on. The time spent invoking 6 times accross 6 characters is far greater than the AD rewards of professions during the same span. Not to mention you can manage professions without changing characters.
Uh, how many tasks do you know that generate 2400 AD in 4 hours? Plus a refinement stone, a bunch of XP (even at max level this can be meaningful), and an extra coin toward coffers/elixirs? Sure, there's a few ways to make that much, but they aren't common.
They've gone to some effort to get players to login often throughout each day, by giving out more stuff for doing so and nerfing the frontloaded invoking of previous mods. And there are plenty of ways of gaming the system for max benefit/min. cost. For instance, queuing up tasks, using AH, selling junk, etc. via gateway during character load times while invoking.
Obviously not everyone can login six times per day, and honestly no one should really want to, but for the payout it's worthwhile if you are around the computer that much. Time-wise we're only talking at most 1 min./character x 6 per a day, so 6 characters = 36 min total time spent invoking. Assuming your computer is decently fast you can get it done in 10 seconds/character which would be 6 min for 6 characters spread out over the day.
Don't Panic.
Okay, Panic.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited April 2015
Your system is similar to mine where I invoke my characters in order then do professions in reverse order and then it's time to do the second invoke. After that we change paths.
I'm not an altaholic by far. I'm certainly not an abuser with 20 accounts and 60 characters. I have 1 account 6 characters one for every class except Paladin and I play about 2 hours a day on weekends. I do logon everyday to do professions and invoke but only play(do quests, dungeons, daylies, etc) during the weekends.
So I use to log in, invoke and do professions on all my 6 characters, taking about 15 minutes, play for 45 minutes, invoke all my characters again and play for an hour and logoff for the day. Giving me about 1 hour 45 minutes of play time /day alternating through my characters.
Now I log in, invoke and do professions on all my 6 characters (15 minutes), then go through another round of invoking (5 minutes) and start playing for 25 minutes, more invoking (5 minutes) and play for 40 minutes before invoking again and log off for the day. Giving me an 1 hour and 5 minutes constantly interrupted by characters changes of game play and if I'm lucky enough to have no disconnects and crashes.
Comments
The OP is responding to the system Cryptic put in place. Why they would want that many calls on their login server is quite another question. If somebody's approach needs to be questioned, I think we should all be asking why Cryptic wanted a system designed to strain their historically fragile system. In that sense, invoking is in fact keeping all of us from playing.
So if people are complaining that it's now taking them more time/less profitable to invoke on a bunch of toons, that was the intention. Whether you like it or not is debatable, but Cryptic made the change to specifically address what people were doing.
But alt-prayer farmers automated their invokes and nothing is preventing them to do the same still. Yet, they are hurting normal/casual players again with measures to prevent abuse of their own system design.
He is invoking for the Coal. Ward...
If you don't get 2 coins per day, right now you need 11 days to have 1 attempt of 3% (have this % changed?) to obtain an Coal. Ward
There is a possible solution for people who only used 6 chars (I also only have 6 chars) for ocasional rare Coal Wards....increase the character number so you have more attemps each 11 days.
This will make you lose some extra minuts everyday, but at least you won't have to log all of your alts 4 times a day.
For those with 50 chars, I am sorry for your loss (truly).
Good luck,
Almondum.
Uh, how many tasks do you know that generate 2400 AD in 4 hours? Plus a refinement stone, a bunch of XP (even at max level this can be meaningful), and an extra coin toward coffers/elixirs? Sure, there's a few ways to make that much, but they aren't common.
They've gone to some effort to get players to login often throughout each day, by giving out more stuff for doing so and nerfing the frontloaded invoking of previous mods. And there are plenty of ways of gaming the system for max benefit/min. cost. For instance, queuing up tasks, using AH, selling junk, etc. via gateway during character load times while invoking.
Obviously not everyone can login six times per day, and honestly no one should really want to, but for the payout it's worthwhile if you are around the computer that much. Time-wise we're only talking at most 1 min./character x 6 per a day, so 6 characters = 36 min total time spent invoking. Assuming your computer is decently fast you can get it done in 10 seconds/character which would be 6 min for 6 characters spread out over the day.
Okay, Panic.