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Mod 6 healing build suggestions

odelle12odelle12 Member Posts: 70 Arc User
edited May 2015 in The Temple
I am looking for some advice on a healing build to use in Mod 6.

I am currently Faithful with Agent of the Divine.

But I feel my heals could be better. I have currently got the eternal gear from WoD and my new MH and OH.

Any help is really appreciated.
Post edited by odelle12 on

Comments

  • kss1985kss1985 Member Posts: 118 Arc User
    edited April 2015
    A faithful cleric is the highest source of healing in the game. In new ToS or in CC i can see heals for up 160k HP on GF.

    Your best spell is bastion of health, both empowered or divine... one is stronger the other is spammable and instant.
    In order to have high healing you need to mix power, critical strike and recovery. Power for the potency of your healing, crit as increase the critical chance and recovery to reduce the cool down of your encounters.

    Around 30% critical chance is perfect (now is hard to be more that 26%)
    Recovery, now should not have any hard cap, but also over 6000 recovery is hard to stack.
    power is the last stat, as it is easy and can reach very high levels (15k)

    Always depends on your party. If the party is strong just buff them, if it is weak, protect and heal them.
  • monika2015monika2015 Member Posts: 5 Arc User
    edited May 2015
    kss1985 wrote: »
    A faithful cleric is the highest source of healing in the game. In new ToS or in CC i can see heals for up 160k HP on GF.

    Can you explain how you're doing this? I have bastion of health slotted and it is a big aoe circle heal. But it only heals up to 19k in the description. When I heal myself, I seem to be doing a lot less (I reached lv70 and have 60k hp, but it looks like my heals heal for less than 10k). When I heal other players, I'm not sure I'm much help to them either though it seems to be a bit better for them. I find my free quest cleric heals me for more than my own skils.
  • tommybostictommybostic Member Posts: 111 Arc User
    edited May 2015
    kss1985 wrote: »
    Around 30% critical chance is perfect (now is hard to be more that 26%)

    Its not hard. My friend has 10k+ critical strike (and around 16k power,8k recovery) and it gives her 50% of crit chance, with new sets and changing all offensive enchants to azure ones it was very easy to reach that.

    You just need to think about what you need on your char and count it,replace some enchants or so.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2015
    as I experienced with my GWF a P vorp can make a big difference in damageoutput and I guess healing is same thing
    the crits are much higher, don´t know the math behind this
    can´t say if combat advantage counts into these 160k heals, but its a mix from crit+power+p vorp+(combat advantage for healing?)
    i don´t even understand why my IBS is about 183k crit maxed buffed with all possible encounter and some GWF deal up to 300k-400k being not much better in stats

    I am rightous AC DC leveling at the moment and want to respecc at 70 to AC faithfull
    can somebody tell me what setup he uses in bossfights f.e.

    what is your setup for keeping the tank alive these days?
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