When i heal pve i generally use astral shield, bastion of health and break the spirit.
I mainly use AS for divinity / empowered and rotate between AS and BTS empowered between cooldowns. Since i have so many temp hp incoming i don't have to heal often at all even with boss fights.
Everything i have read says this is bad because i don't generate as many action points and therefore less dailies. I rarely ever have a death in my party (unless the SW decides to stand on the other side of the room...) so i don't see a problem with my strategy.
When i heal pve i generally use astral shield, bastion of health and break the spirit.
I mainly use AS for divinity / empowered and rotate between AS and BTS empowered between cooldowns. Since i have so many temp hp incoming i don't have to heal often at all even with boss fights.
Everything i have read says this is bad because i don't generate as many action points and therefore less dailies. I rarely ever have a death in my party (unless the SW decides to stand on the other side of the room...) so i don't see a problem with my strategy.
Any thoughts would be great, thanks!
Hi! i mainly role a guardian fighter but just recently made a cleric (lvl 12) after randomly grouping with a healer that left me in AW. he barely did any healing at all but none of us suffered any damage, my life was unaltered the entire duration of the dungeon and since i made my cleric i have been searching for a build/guide to a cleric of the sort, but came up with nothing. if you would be so kind as to enlighten me with your build and strategy i would largely apreciate it.
Main spec i use, slightly altered because Im doing t2 dungeons now :
Human cuz i like it but that extra 3 feat points really helps a cleric.
At will : astral seal / Blessing of Battle
2 astral seal + 1 BoB = full divinity. this gives small heals from allies attacking and BoB gives like 6% defense and when specced 15% of your power to your allies also. Put astral seal on everything = win (i don't feel the need for sacred flame because as far as i can tell, temp hps from different sources don't stack) please correct me if that's not true
Encounters : astral shield / bastion of health / healing word
I mainly use AS for the temp hp divinity which is my bread and butter. It gives about 23% of max hp which with my 22k hp is just under 5k. speaks for itself...
BoH is for quick emergency heals using divinity and empowered. I also use it for stacking HoT's with healing word.
Healing word is just for stacking HoT's and occasionally your shield won't be enough so use HW with it to heal while they are protected.
Dailies : divine armor / hallowed ground
Really only need divine armor. Its just the best oh %÷$@ button ever. Temp hp and super increased armor for a huge area.
Class features : annointed armor / divine fortune
Way more Damage reduction and way more divine power.
If you're going to use my at wills you must use divine fortune. It only gets you full divinity with 3 hits with that feature and always having divine power ready is the point of this build.
Comments
Hi! i mainly role a guardian fighter but just recently made a cleric (lvl 12) after randomly grouping with a healer that left me in AW. he barely did any healing at all but none of us suffered any damage, my life was unaltered the entire duration of the dungeon and since i made my cleric i have been searching for a build/guide to a cleric of the sort, but came up with nothing. if you would be so kind as to enlighten me with your build and strategy i would largely apreciate it.
thank you in advance and much luck in Neverwinter
Human cuz i like it but that extra 3 feat points really helps a cleric.
At will : astral seal / Blessing of Battle
2 astral seal + 1 BoB = full divinity. this gives small heals from allies attacking and BoB gives like 6% defense and when specced 15% of your power to your allies also. Put astral seal on everything = win (i don't feel the need for sacred flame because as far as i can tell, temp hps from different sources don't stack) please correct me if that's not true
Encounters : astral shield / bastion of health / healing word
I mainly use AS for the temp hp divinity which is my bread and butter. It gives about 23% of max hp which with my 22k hp is just under 5k. speaks for itself...
BoH is for quick emergency heals using divinity and empowered. I also use it for stacking HoT's with healing word.
Healing word is just for stacking HoT's and occasionally your shield won't be enough so use HW with it to heal while they are protected.
Dailies : divine armor / hallowed ground
Really only need divine armor. Its just the best oh %÷$@ button ever. Temp hp and super increased armor for a huge area.
Class features : annointed armor / divine fortune
Way more Damage reduction and way more divine power.
If you're going to use my at wills you must use divine fortune. It only gets you full divinity with 3 hits with that feature and always having divine power ready is the point of this build.
Feats : mine are messed up. Need to respec.
http://laggygamerz.com/forum/index.php?/topic/752-kaelacs-module-5-devoted-cleric-guide/