this set has a chance when you crit to procc a damage based on your weapon damage, the damage multiplies with all amplifiers , like intimidation done in mod5. i dont know if working as intended.
this set has a chance when you crit to procc a damage based on your weapon damage, the damage multiplies with all amplifiers , like intimidation done in mod5. i dont know if working as intended.
This interesting.
Chance?
Multipliers?
Percentage of weapon d.?
Can crit?
Please clarify
it is only broken when used by classes that are broken themselves, namely hr with broken procs, on almost all other classes with tr maybe as another expection simply cause they have 100% crit (another "broken" feature), the set is not ridiculus, i have been testing extesively and is affected by dr/tenacity and can amount to usually around a 10% damage increase
and its a seperate proc that does not "re crit" it is already considered such and is so reduced by 80% by tenacity
it is only broken when used by classes that are broken themselves, namely hr with broken procs, on almost all other classes with tr maybe as another expection simply cause they have 100% crit (another "broken" feature), the set is not ridiculus, i have been testing extesively and is affected by dr/tenacity and can amount to usually around a 10% damage increase
do you think its not broken on cw ray of frost right? oh come on
it is only broken when used by classes that are broken themselves, namely hr with broken procs, on almost all other classes with tr maybe as another expection simply cause they have 100% crit (another "broken" feature), the set is not ridiculus, i have been testing extesively and is affected by dr/tenacity and can amount to usually around a 10% damage increase
and its a seperate proc that does not "re crit" it is already considered such and is so reduced by 80% by tenacity
Yeah it needs a "safety" to not trigger off some of the other broken feats/debuffs.
I think it would actually work best if they removed the "crit" being the proc and just gave it like a 25% chance off each attack to proc and something like a 5 second ICD.
I dont think its fair to make it not buffable by damage buffs. The issues are like CW EOTS - amazing burst. Or HRs with broken feats. And TR with 100% crit.
If it was changed over to just a 25% chance to proc with an ICD so it cant multiproc it would be pretty balanced IMO.
if they are to do something like that aryoux it would go back to doing 0.1% of you overall damage and would be uterly useless once again, you are over estimating the burst its doing on classes that do not proc it 10x sec (i.e hr), it usually hits around 500-800 a single time on a crit, you can think of it as a somwhat different version of a red glyph
Anyone trying to play down this set bonus is either ignorant of the facts or intentionally lying to try and keep it the way it is.
Here are some facts:
The set bonus proc ALWAYS crits. It is exactly like stormspell only it has a 100% proc rate instead of a 30% proc rate.
In ACT, the set bonus proc is called Lostmauth's Vengeance.
I ran a valindra with a gwf who had the set bonus. Here are some facts about that run parse. His lostmauth proc damage was his second highest source of damage behind sure strike. But here is the clincher - he only had a 25% crit chance overall. Only critting 25% of the time it was STILL keeping up with his main source of damage. His highest proc was for 66k. His median and average were just marginally over 20k per proc.
These are facts, recorded in a valindra run by me. Feel free to go and check for yourself with your own ACT results and report back. This set bonus is broken/overpowered.
oh come on is a very compelling argument your right i concede
Devs should not listen to players like you .
arguments ?: you are not neutral . why ? you play a SS CW and forget to mention your class with auto critic . and broken reduction cooldown feat .
let me guess , you wouldn't be talking like that if the puissance belt was int/cha ?
anyway , i still didn't test it myself , if it's that broken it will get fixed soon or even nerfed to oblivion like usual x)
Devs should not listen to players like you .
arguments ?: you are not neutral . why ? you play a SS CW and forget to mention your class with auto critic . and broken reduction cooldown feat .
let me guess , you wouldn't be talking like that if the puissance belt was int/cha ?
anyway , i still didn't test it myself , if it's that broken it will get fixed soon or even nerfed to oblivion like usual x)
im testing right now on a preview dummy.
its hitting for 1400-2200. nothing particulary gamebreaking looking now.
...and is amplified by buffs. The 2.2k procs you got are balanced, but as soon as a DC assists you the numbers will rise much higher.
We ran Lostmauth yesterday with your standard guild group. Our TR (now with Lostmauth-set) , who usually does the same damage in LoL that our GWF does, did out-DPS him now by double the amount.
Guess what, the set did almost as much as Duelist Flurry's bleed!
...and is amplified by buffs. The 2.2k procs you got are balanced, but as soon as a DC assists you the numbers will rise much higher.
We ran Lostmauth yesterday with your standard guild group. Our TR (now with Lostmauth-set) , who usually does the same damage in LoL that our GWF does, did out-DPS him now by double the amount.
Guess what, the set did almost as much as Duelist Flurry's bleed!
looking at what the other class are doing as damage i would not feel anymore any desire to complain about 2.2k amplificable procs.
my conclusion is balanced but need a 0.5 second icd
icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
edited April 2015
I agree, set bonus should be just a minor buff, it should not make a significant difference, its a "Bonus".
I believe the imbalanced set bonus was the reason those set bonus got removed from various sets in mod6 (eg the PvP set), and if the above tester's statement stands, this should be torned down to a more suitable level, and the bonus should be equally beneficial to most classes, not specifically favoring specific classes...
Ran several more ELoL with my co-guildleader who just completed the lostmauth set today. Mostly eternal gear as a gwf. After about 6 runs his largest lostmauth proc was for 43k his smallest was 0 (bug?) and his median and average both hovered at around 18k. Blue quality artifact weapon. 35% crit chance overall for all the runs parsed. It was his second highest source of damage behind wicked strike but only barely so.
it is only broken when used by classes that are broken themselves, namely hr with broken procs, on almost all other classes with tr maybe as another expection simply cause they have 100% crit (another "broken" feature), the set is not ridiculus, i have been testing extesively and is affected by dr/tenacity and can amount to usually around a 10% damage increase
and its a seperate proc that does not "re crit" it is already considered such and is so reduced by 80% by tenacity
Anyone trying to play down this set bonus is either ignorant of the facts or intentionally lying to try and keep it the way it is.
Here are some facts:
The set bonus proc ALWAYS crits. It is exactly like stormspell only it has a 100% proc rate instead of a 30% proc rate.
In ACT, the set bonus proc is called Lostmauth's Vengeance.
I ran a valindra with a gwf who had the set bonus. Here are some facts about that run parse. His lostmauth proc damage was his second highest source of damage behind sure strike. But here is the clincher - he only had a 25% crit chance overall. Only critting 25% of the time it was STILL keeping up with his main source of damage. His highest proc was for 66k. His median and average were just marginally over 20k per proc.
These are facts, recorded in a valindra run by me. Feel free to go and check for yourself with your own ACT results and report back. This set bonus is broken/overpowered.
Nop its not like stormspell if have around 50 % crit chance it not do auto crit .
But if you are TR/HR/CW and manage 100% crit chane it will auto crit cuz y have 100% crit chance .
Nop its not like stormspell if have around 50 % crit chance it not do auto crit .
But if you are TR/HR/CW and manage 100% crit chane it will auto crit cuz y have 100% crit chance .
It autocrits.
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
I can show you tomorrow(i write from my phone) some non crit normal dmg from Lostmauth's Vengeance .
If you have high crit chance (as i sayd before CW/TR/HR) the chance for crit Lostmauth's Vengeance is also high.
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited April 2015
On classes wih normal crit chance around 30-60 % the dmg from Lostmauth's Vengeance isnt broken it only provide around 10-20 % of they DPS. So its only broken for classes with super high crit chance .
Its not like stormspell .
I saw on lvl 70 pvp 30k stormspell so dont say its broken . Its faar faar away from this ,....
and how often it proccs on HR expecially, fix that and everything will be fine
AS I brought up in another thread they have two options to balance.
1) Remove the damage amplifiers. However this drastically benefits classes that can stack crit MUCH MORE than classes that cant.
2) Give an ICD instead. This gives ALL classes a fair advantage to use this. Stacking crit is less beneficial as long as you get a crit when the ICD is up.
#2 to me is the clear winner since it ALSO fixes the HR issue, it also balances better things like EOTS where a CW can "unfairly" take advantage of 6 seconds of 100% crit which = 100% chance to proc this set. Or a TR with 100% stealth crit = 100% chance to proc.
Thus a 5 second ISH ICD makes it still boostable and gives even LOW crit builds a chance to proc this. It also eliminates massive AOE damage doing tons of multiprocs being a LARGE % of total damage.
5 seconds, if too much well then do 3 seconds. However the lower you go, the more OP the set is, and the more it favors classes that can stack crit.
which dev said artifact set bonus shouldnt be earth shattering?
oh well...
We when they rolled out set bonuses in the first place. Ppl complained and they said they were not going to be major they were not inteded to be THE reason to own a set, just a bonus on the chance that IF you did it would benefit you.
Its pretty clear this set is OP because all the PVPers and BIS players are running it. Virtually NOONE is NOT using it if they can afford it. Which tells you that its OP...
Also a set bonus doing 10-20% of your overall damage? Thats MORE damage than most Transcendent enchants boost your damage, all from a "passive" set bonus? It nullifies any other artifact equipment which is clearly NOT what was intended.
Comments
This interesting.
Chance?
Multipliers?
Percentage of weapon d.?
Can crit?
Please clarify
Its definitely broken...i can two shot everything im pvp if its working like that
It can be buffed by damage buffs and what not, but something else seems to also be affecting it.
and its a seperate proc that does not "re crit" it is already considered such and is so reduced by 80% by tenacity
Yeah it needs a "safety" to not trigger off some of the other broken feats/debuffs.
I think it would actually work best if they removed the "crit" being the proc and just gave it like a 25% chance off each attack to proc and something like a 5 second ICD.
I dont think its fair to make it not buffable by damage buffs. The issues are like CW EOTS - amazing burst. Or HRs with broken feats. And TR with 100% crit.
If it was changed over to just a 25% chance to proc with an ICD so it cant multiproc it would be pretty balanced IMO.
Here are some facts:
The set bonus proc ALWAYS crits. It is exactly like stormspell only it has a 100% proc rate instead of a 30% proc rate.
In ACT, the set bonus proc is called Lostmauth's Vengeance.
I ran a valindra with a gwf who had the set bonus. Here are some facts about that run parse. His lostmauth proc damage was his second highest source of damage behind sure strike. But here is the clincher - he only had a 25% crit chance overall. Only critting 25% of the time it was STILL keeping up with his main source of damage. His highest proc was for 66k. His median and average were just marginally over 20k per proc.
These are facts, recorded in a valindra run by me. Feel free to go and check for yourself with your own ACT results and report back. This set bonus is broken/overpowered.
Devs should not listen to players like you .
arguments ?: you are not neutral . why ? you play a SS CW and forget to mention your class with auto critic . and broken reduction cooldown feat .
let me guess , you wouldn't be talking like that if the puissance belt was int/cha ?
anyway , i still didn't test it myself , if it's that broken it will get fixed soon or even nerfed to oblivion like usual x)
im testing right now on a preview dummy.
its hitting for 1400-2200. nothing particulary gamebreaking looking now.
...and is amplified by buffs. The 2.2k procs you got are balanced, but as soon as a DC assists you the numbers will rise much higher.
We ran Lostmauth yesterday with your standard guild group. Our TR (now with Lostmauth-set) , who usually does the same damage in LoL that our GWF does, did out-DPS him now by double the amount.
Guess what, the set did almost as much as Duelist Flurry's bleed!
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My opinions are my own. Please do not judge my friends nor guild for my statements.
looking at what the other class are doing as damage i would not feel anymore any desire to complain about 2.2k amplificable procs.
my conclusion is balanced but need a 0.5 second icd
I believe the imbalanced set bonus was the reason those set bonus got removed from various sets in mod6 (eg the PvP set), and if the above tester's statement stands, this should be torned down to a more suitable level, and the bonus should be equally beneficial to most classes, not specifically favoring specific classes...
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
My results mirror these exactly in PvP on my tr
However in PvE, it becomes my main damage
Nop its not like stormspell if have around 50 % crit chance it not do auto crit .
But if you are TR/HR/CW and manage 100% crit chane it will auto crit cuz y have 100% crit chance .
It autocrits.
I can show you tomorrow(i write from my phone) some non crit normal dmg from Lostmauth's Vengeance .
If you have high crit chance (as i sayd before CW/TR/HR) the chance for crit Lostmauth's Vengeance is also high.
Its not like stormspell .
I saw on lvl 70 pvp 30k stormspell so dont say its broken . Its faar faar away from this ,....
Lostmauth's Vengeance dosnt ignore armor or DR.
AS I brought up in another thread they have two options to balance.
1) Remove the damage amplifiers. However this drastically benefits classes that can stack crit MUCH MORE than classes that cant.
2) Give an ICD instead. This gives ALL classes a fair advantage to use this. Stacking crit is less beneficial as long as you get a crit when the ICD is up.
#2 to me is the clear winner since it ALSO fixes the HR issue, it also balances better things like EOTS where a CW can "unfairly" take advantage of 6 seconds of 100% crit which = 100% chance to proc this set. Or a TR with 100% stealth crit = 100% chance to proc.
Thus a 5 second ISH ICD makes it still boostable and gives even LOW crit builds a chance to proc this. It also eliminates massive AOE damage doing tons of multiprocs being a LARGE % of total damage.
5 seconds, if too much well then do 3 seconds. However the lower you go, the more OP the set is, and the more it favors classes that can stack crit.
We when they rolled out set bonuses in the first place. Ppl complained and they said they were not going to be major they were not inteded to be THE reason to own a set, just a bonus on the chance that IF you did it would benefit you.
Its pretty clear this set is OP because all the PVPers and BIS players are running it. Virtually NOONE is NOT using it if they can afford it. Which tells you that its OP...
Also a set bonus doing 10-20% of your overall damage? Thats MORE damage than most Transcendent enchants boost your damage, all from a "passive" set bonus? It nullifies any other artifact equipment which is clearly NOT what was intended.