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Why my Mobs don't use choosen behavior?

martinezz123martinezz123 Member Posts: 12 Arc User
I’ve added the Yeti mobs to my map and changed their skin to these fat guys from the zombies.
This trick usually works perfectly. I’ve made some zombies to behave like witches and so on.
However this time they stay and don’t move. They don’t move even when the “cold air” attack plays. So what I see is the white blow coming from their stomach.
So why does it work on other mobs but here doesn’t?
Both, the Yeti and the fat guys are humanoids of similar posture. It should be easy to work.
How can I fix it?
(sorry for my English)
Post edited by martinezz123 on

Comments

  • waryurwaryur Member, NW M9 Playtest Posts: 167 Arc User
    edited April 2015
    Sometimes, some skins just don't mesh with the monster they are covering.
    I have the Yeti skin over a ice giant mob. The yeti doesn't move, nothing. But the ice giant vocalizations are there, you hear the sword swings, but nothing.
    For example, in one of my quests, I have dragonlings skinned over zombie hulk mobs. The dragonlings walk around, but don't do anything else. Damage, etc., happens to the player like the zombie hulk attack, but the dragonlings stand still and do nothing.
    You honestly have to do a lot of play testing to find what works and what doesn't. Hope this helps.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    I'd say if it's humanoid costume over humanoid shape and there is no movement -- bug it.
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