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I want too respec my HR need some help

jonathancuninjonathancunin Member, NW M9 Playtest Posts: 14 Arc User
edited April 2015 in General Discussion (PC)
Ok i want to reset my HR but it want to know what is the worst or best hr builds so my options are ""

1)Stormwarden + Combat
2)Stormwarden + Archer
3)Pathfinder + Combat
4)Pathfinder + Archer <--what i have now

Ok so i want too focus more on Dps than supporting my party by being that class that just hold down players for them to get the kill if you get what i mean....
so tell me what you know and vote by telling me which number you think is best for Dps and not just being that class that just hold down players for them to get the kill:)
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  • edited April 2015
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  • drakeos99drakeos99 Member Posts: 393 Arc User
    edited April 2015
    Melee Trapper > Range though :)
    Drakeos Lightblade - Human - Oathbound Paladin (Protection) (MAIN)
    Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
    Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
    Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
  • stevedudemanstevedudeman Member Posts: 130 Arc User
    edited April 2015
    Not sure if you have respec tokens to burn but if you wait until tomorrow, (mod 6) everyone gets a free respec. Or so I'm told...
  • ryfghbvryfghbv Member Posts: 51 Arc User
    edited April 2015
    Trapper is the best way of HR on mod 5, it control enemies, it's AoE, and deal a lot of damage, on dungeons, i can hit around 25k damage per second to all enemies, and can keep that damage and control for 20 seconds, enough for reattack.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited April 2015
    ryfghbv wrote: »
    Trapper is the best way of HR on mod 5, it control enemies, it's AoE, and deal a lot of damage, on dungeons, i can hit around 25k damage per second to all enemies, and can keep that damage and control for 20 seconds, enough for reattack.

    this sounds like great way to go since control is needed for new mod
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    Trapper is the way to go right now for HR. Stormwarden would be a better choice for PvE but pathfinder works as well. They get great DPS along with CC, especially if you combine the daze class feature with your roots. Melee doesn't really offer much to the party nor does archery.

    I came from playing combat (PvE) and sad to see that it's pretty much going away in mod 6. With the changes to lifesteal, how much damage you take and their lack of DPS, it's not looking good for them.

    Archery has a world of it's own problems.. it's a play style you either love or hate.

    BTW, trapper plays like combat with the royal guard on steroids minus the at-will spam. Constant rotation of ranged and melee encounters. I find it a lot of fun.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • felixkamfelixkam Member Posts: 99 Arc User
    edited April 2015
    As everyone else has said already, Trapper is the way to go for now. Personally I've tested both Storm Warden and Pathfinder paragons on the Preview, and the extra deflection chance you get from Pathfinder's Action is almost a necessity just to survive. To be honest you don't actually lose very much by going as a Pathfinder instead of Stormwarden since the stormwarden at-will and daily are not very useful. The most likely thing you get from it is Stormstep which a trapper doesn't really need, since they already have a constant rotation on their encounters.
    Personal Projects - Check out my take on these D&D classes for Neverwinter:
    Complete:
    - The Monk - http://nw-forum.perfectworld.com/showthread.php?865991-The-Monk-A-Relatively-Detailed-Proposal-for-a-New-Class

    Under Work:
    - The Primal Totemist
    - The Wild Sorcerer
    - The Summoning Binder
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited April 2015
    felixkam wrote: »
    Personally I've tested both Storm Warden and Pathfinder paragons on the Preview

    Don't mean to hijack the thread, but which secondary at-will do you use? I've tried playing pathfinder trapper on preview and I can't get into it. Hunter's teamwork and careful attack feel so slow to activate, especially while solo'ing. Not to mention mobs can die fast enough in a solo environment that it doesn't feel practical to me. I do miss having clear the ground AoE when everything is bunched up and I don't have an encounter ready or want to use an encounter.

    I will probably still stick with stormwarden but have been curious about pathfinder. I have no interest in PvP.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • comaetilicocomaetilico Member Posts: 69
    edited April 2015
    alkemist80 wrote: »
    Don't mean to hijack the thread, but which secondary at-will do you use? I've tried playing pathfinder trapper on preview and I can't get into it. Hunter's teamwork and careful attack feel so slow to activate, especially while solo'ing. Not to mention mobs can die fast enough in a solo environment that it doesn't feel practical to me. I do miss having clear the ground AoE when everything is bunched up and I don't have an encounter ready or want to use an encounter.

    I will probably still stick with stormwarden but have been curious about pathfinder. I have no interest in PvP.

    the question is: do you actualy use at will with trapper? as a Trapper myself (tested all 3 hr version on both live and preview... and still trapper fells and work the best... combat could be good if it had a functional way to massively shorten the CD of plant growth and rain of sword... at least it will work in pve... ranged is just... slow :/) I hardly ever use at will... if you have at least 2 target that you can hit with you encounters you should have enough proc of swiftness of the fox to run on 0 CD... if you have just one target than rapid strike is the best at will to fill the gap... and still that gap should be no more than 2 sec if you'r using fox shift that still hit twice against single target activating swiftness 2 as well... for a total of 4 activation (60% cd reduction) on melee and 3 on ranged (45%... and it increase if you have allies around since fox cunning proc swiftness for every ally it affect...) also if you don't plan on having your opponent last more than 2 full rotation you can use hindering shot twice in your first ranged rotation (I usualy open with hindering->melee rotation->full ranged rotation-> either melee rotation again or the last charge of hindering if the enemy is going down before ranged rotation come up again...)... and with the new feat for pathfinder we could even end up glossing over those 2 second thx to the new cd reduction feat... altrough I doubt it will actualy see much use since it would only be usefull in a few circumstances and you better spend those 5 point on the first/second row of a different feat line...

    the only time I actualy use an at will is during bosses/dragons/tia... where pathfinder at will shine...

    back to the main topic.. as other said... trapper... if yo want to actualy PLAY rather than look at you character auto attack all the time... but be warned that the playstyle is not really a relaxed one, you have to constatly wave attacks alternating between range and melee (not that you have to actualy gain distance to use your ranged attacks but just one dodge away is often usefull... especialy wheny you have all the enemies rooted in place ^^)

    but if you REALLY... REALLY don't want to play a trapper... than combat with the new mod probably will come a little ahead of ranged... and stormworden synergize well thx to the cd reduction on daily use that could actualy end up covering for one of the weakest point of combat... but that's for pve only... for pvp... I don't feel like entering with anything but trapper... ranged can do some interesting spike... but that is only if the enemy let you play... and you still can only do that and are not actualy bringing anything to the game other than some slow reaction single target spike that is quite easy to dodge once the enemy spot you ^^'
  • felixkamfelixkam Member Posts: 99 Arc User
    edited April 2015
    alkemist80 wrote: »
    Don't mean to hijack the thread, but which secondary at-will do you use? I've tried playing pathfinder trapper on preview and I can't get into it. Hunter's teamwork and careful attack feel so slow to activate, especially while solo'ing. Not to mention mobs can die fast enough in a solo environment that it doesn't feel practical to me. I do miss having clear the ground AoE when everything is bunched up and I don't have an encounter ready or want to use an encounter.

    I will probably still stick with stormwarden but have been curious about pathfinder. I have no interest in PvP.

    Personally I keep Rapid Strikes and Multi-Shot slotted since I'm a stormwarden. Pathfinder's careful attack is really only useful on large bosses when a party is involved. The only time I even use my at-wills is during one of the bugged HR I-Frames to boost my burst in PvP. Sometimes in PvE I'll run Aimed Shot instead of Multi-Shot though, just for that extra burst of damage at the beginning of an encounter.

    To be honest, I found pathfinder better overall, but stormwarden is better if you don't always get your full rotation hitting cause stormstep can make up for an enemy dying too quickly. Also you almost never even use at-wills as a HR so the class feature's were all I really looked at.
    Personal Projects - Check out my take on these D&D classes for Neverwinter:
    Complete:
    - The Monk - http://nw-forum.perfectworld.com/showthread.php?865991-The-Monk-A-Relatively-Detailed-Proposal-for-a-New-Class

    Under Work:
    - The Primal Totemist
    - The Wild Sorcerer
    - The Summoning Binder
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