Firstly, anyone with preview experience please add to this.
I have spent a bit time and the following are the things I'll be doing for leveling.
L70 builds need more research before best setups will be known.
Most important, M6 is a new game with new rules, you will need to adapt.
Leveling is easy enough, just time consuming.
Summary 1st, details after -
1. be mobile, you need stamina, feet for this.
2. LS, minimum 15%, 25% more fun, less dying
3. Start more defensive, when more info and builds are posted respec then.
4. Resistance Ignored minimum 40%
5. Augments are out (for the moment), threat pet's are good, eg yeti, galub dur
6. There is a big update on the 23rd April, till then, everything is in flux
7. L60 gear is fine, you don't need the extra HP for leveling
8. Azures in utility slots in a spare gear set (change to these before handing in quests) xp booster.
More details -
1.
Standing your ground generally wont work for you, you need to be mobile.
More stamina will help a lot, reduced use of stamina (shadow fold feet), elven resolve, eldritch momentum(temptation).
Anything else like artifacts that help with stamina are good too if you have them.
Shadow walk class feature is good fun, use it leveling.
Being mobile, eg cast enc, move, cast enc, move, at-wills, move etc is your only true defense.
You just cant tank in m6, you gotta get out of the way of incoming hits.
2.
10% LS just isn't enough, aim for 20%.
The higher you go the less you die and the less reliant you are on pots.
Options to boost LS - Darks in def slots, feets, boons and life drinker weapon enchant
I found at 20% LS gaming is simply more fun.
3.
Things hit harder, SW have crappy defense, for the moment till you get used to new game dynamics, choose more defensive feets/boons.
4.
Resistance Ignored is very important, go for 40% straight up.
You will want more later on, but that's a good start.
Options to boost RI/ArPen - Darks in off slots, feets, boons and weapon enchants(plague/terror/bronze).
5.
Seriously, get a yeti or similar, much more fun playing, and it doesn't die much if at all, and re-spawns quickly if they do.
They really hold threat well, and you generally can't deal very well with 3 or more big hitting adds.
So with just 1 add busy playing with your furry pet u can more quickly kill the others and then deal with that 1.
BTW, the Yeti active bonus in m6 gives both you and the yeti 10%(
@epic) dmg boost when it procs..
6.
Hopefully there will be a LS boost for SW in the near future, maybe in this update(really hoping for this)
Point is, things are not final as they will be when m6 starts, expect changes and no absolute comments about any builds are sensible atm.
7.
AD set is simply too good I found for my temptation build, it does too much dmg to give it up for HP.
But its a choice, kill slower, tank more with more HP, or kill faster less tanking/HP, up to you how u like to play.
L61 gear from WoD vendor give heaps more HP, but didn't suit my play style.
8.
Azures give a %XP boost in util slots, get some blue head/arms/feet and put some azures in them.
If u remember, swap over to them before handing quests.
Depends how much of hurry your in to get to L70.
Other XP boosts, all from zen store, Inscribed garments - shirt/pants, XP boosters
Encounters -what ever worked for you in m5 should be fine.
If you don't use infernal spheres now, try it out, fun thing imo.
Post L70- will leave that up to the experts xD
Comments
Big gear revamp for me in 30 hours - .-
WTB Class Reroll please
Just wanted to highlight this as it's very important to remember. There is a big patch coming 4/23, so be careful what you upgrade. I'm simply upgrading my Main/Off Hand(s), and getting the Greater Black Ice Cloak, and 1 companion to Legendary. Aside from that, waiting until 4/23...
Remember, at times discretion is the better part of valor.
A good portion of hitting 70 is figuring out how the new mechanics work, and how the new mobs HURT in ways you never before thought possible. Cant be as gung ho as M5 thats for certain, you have to be a little more tactful in your approach on mobs now, pulling a second mob for example can lead to death in mere seconds if you aren't prepared for it. As you said though, its mostly just time consuming, it really feels like 0-60 packed into 60-70. You start out weak(@ 61) get stronger, move to new area... rinse and repeat.
Being mobile is always important. I have found in mod 6 that the old method of swing, move, swing, move still works quite well to whittle down the herd, keeps you from getting hit as often(short of ranged *****), and doesn't drain resources enough to have to rely on Shadow walk. Which leaves my class features dedicated to dealing more damage.
LS% will never be enough, since its a chance to proc that relies on the infamous RNG, and the higher you go the lower your % gets, which means 20% @ 60 is a lot less @ 65 and therefore not as effective. To combat this I put life drinker on my weapon and took boons pertaining to a chance at gaining health by both dealing and taking damage. If we have to rely on the rng, I'm going to rely on as many "chances" as I can to gain my health back
Yeah... RI... Once again that sliding scale is going to slide downhill as you level, in order to keep all these stats high, other stats will have to be sacrificed. Unless you shell out tons of AD/RL money to get r12 chants right away. That out of the way, I treated this like a secondary, important... but less important that Crit and LS.
This will be very helpful for those who aren't as good at dodging and jumping around, but due to the stat curve sticking with an augment pet outweighs having a "tank" companion for me. But I definitely agree that it will make things a lot easier in general for most.
I hope and pray that they take any of the decent suggestions given to help the SW get their all important LS back. Be it through cursing a target to gain more, or making it part of the SW stats set, perhaps in CON since HP boost is junk. I agree, nothing is static right now... and wont be for a while... they changed the fundamentals of the game and are still figuring out every little detail.
I did my first 60-70 using my M5 setup and did just fine all the way to the end, I then took that same toon and made my mod 6 adjustments, including the eternal gear... and did 60-70 that way. It was easier with eternal gear simply based on the extra HP and stat allocation. The stats on eternal didn't line up with my M5 stats at all. Lets not forget that eternal was designed for M6 and does have its advantages over M5 T2 gears, even with lack of set bonuses. But ultimately it is up to the individual to make that decision.
Yes, yes, and yes LOL
I agree, had no problems using my same encounter and at-wills as M5, spheres.... sometimes they draw unwanted aggro, which can be quite fun! also quite deadly to their user in this new mod.
Indeed.
wonder what else they will do to try to get me to stop playing my SW
Is temptation warlock still decent support in M6?
I actually just started playing yesterday before M6 started. I did try a DC to almost 20 but didnt enjoy it.
Or is there any other classes that are similar? Maybe paladin healer?
I'll try to post some thought about my build but first I've to level up to 70, suit up and test few more things.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Do you run SB or HB I'm assuming sb. Asking because I've held off on rebuilding my toon with the free token, but I'm tired of failing dread legion because the cleric dropped or doesn't seem to heal. I've been hesitant to go temptation because of DPS concerns for soloing and HB temptation seemed on the test server to not receive healing from the capstone so staying alive wasnt any easier. SB was better but I feel the class abilities for HB are much better and I'm wondering if i missed some tricks/tactics.
WTB Class Reroll please
SB hands down has better sustain than HB simply because of spark, on preview my SB temp had an overall easier time than my HB Fury. Just a matter of using defiler, unless you have really high crit rate... which will scale down as you level(keep this in mind). I got my HB Fury to 70 on live yesterday afternoon and didn't seem to have TOO hard of a time though, I ended up swapping out my gvorp for a lifedrinker somewhere around the beginning of spinward rise for extra sustain. As far as Templock heals, I still wouldn't know... it was impossible getting groups on preview. As far as one classes abilities being better, SB was meant for sustainability where HB was meant for more damage... not sure of the damage % difference between the two paragons now, but it was quite hefty in M5.
Nope, I'm HB as I like it's dmg boost with No pity no mercy + gatekeeper's empowerment + offhand stats.
Still - you doesn't receive healing from temptation capstone but as for now (66 lvl) it's enough to use warlock bargain + dreadtheft with sth about 23% lifesteal (still running on old artifacts). Soloing WoD content is still dangerous but it's doable and pretty fun. So it's more like very big and useful team support with both dps and teamhealing. But dunno if it'll work fine later, have to test it with new gear and stat curves.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
but the new stuff is all a joke so far.. terrible EXP rewards in drowned souls area
WTB Class Reroll please
So 2x5 quests add up quick.
Also if u skipped Whispering Caverns getting to L60, the quests give good xp too.
Death To The Cloud Giants!!!
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I know that CW too and he's no slouch. good going.
Tab
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
I'm currently sw soul binder fury and I have a good dps, but i'm curious to try damnation path for a constant dps instead of high dps on boss but more low on pool. Someone try damnation and have a build or some advice for use it ?
I think temptation is useless in this mod where we need a party with dc and gf , i prefer to concentrate on dps instead low cures.
(Sorry for bad English xD)
Ps he does some try on the boss I think 100M it's impossible in other ways