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DC Symbol artifact lvl 70 giving lifesteal

ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
The issue about DC sets having random lifesteal stats has be bought up again and AGAIN. To say that such stuff happen once more makes me wanna laugh until I'm breathless if not for the irony of me actually maining one of them. I see this issue being brought up in the DC thread too but receive no attention as usual.

Currently in Preview, the new DC lvl 70 arti mainhand has Power, Crit and Lifesteal

Why lifesteal??? It's unnecessary and should be revised because...
- It is the ONLY level 70 artifact mainhand for DCs
- There's NO other choice for lvl 70 artifact mainhand as of now
- DC are possible healing classes, there's no need for LS when you can pop heal yourself
- ASeal provides a steady stream of healing (YES i am DPS DC and I can say with Aseal, you dont' need LS)
- With LS reworked, ASeal heal is more realiable
- LS has been ALWAYS a taboo stat since a long time ago until recent sprout of dps DCs and still it's not needed

SO, JUST CHANGE THE LS TO RECOVERY OR ARPEN OR EVEN DEF. NOT ONE DC WILL GRUMBLE :mad:
Post edited by ichimaruginx on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2015
    Regarding Lifesteal: people are calling it "nerfed". I am calling it "rearranged"; it's still useful and it can still be just as powerful as before. The only change is in how it procs. Lifesteal is not useless. It's just no longer the flavor of the month crutch that Warlocks made it become, which it was never designed to be. It's now just back to the same usefulness/popularity it was before Warlocks came along.

    Just my own opposing opinion which happens to be opposite to yours, that's all. I'm not saying you're wrong about anything at all. :)
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    edited April 2015
    Regarding Lifesteal: people are calling it "nerfed". I am calling it "rearranged"; it's still useful and it can still be just as powerful as before. The only change is in how it procs. Lifesteal is not useless. It's just no longer the flavor of the month crutch that Warlocks made it become, which it was never designed to be. It's now just back to the same usefulness/popularity it was before Warlocks came along.

    Just my own opposing opinion which happens to be opposite to yours, that's all. I'm not saying you're wrong about anything at all. :)

    That basically its a plain lie, if its a stat that is going to get urself killed before seeing a single proc then is not just a nerf, its make the stat practically useless as u need to get urself another source of healing because waiting for that proc is the same that playing russian rulet with 5 bullets and just 1 empty chamber.

    Beside, this topic is about DC artifact main-hand and lifesteal on a DC weapon is basically so wrong and so against the class and lore that is hard to describing. Basically, life steal is the opposed thing that a devoted cleric should always aim without even start talking about how HAMSTER that stat is going to be on Mod6, specially for DCs.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    up to mod 5, life-steal was completely useless to a DC.

    In mod 5, with righteous.. well it was of little value, but not completely useless..

    mod 6.. makes it useless totally for the DC.

    THERE is no reason this should be on a DC mainhand weapon.

    Secondly, THERE wasn't even one pass through on the DC work, not ONE!

    Bugs, not working encounters, feats, under-power trash , its by far the worst work for mod 6 given to any class. I play them all and I can clearly point to what they did to the DC class as worthless garbage, the entire work is basically DC traps, you take them , and they make your character LESS powerful across the board.

    They could have DONE nothing , and the class would be in the same position, other then one BUGGED feat in the virt line, which isnt even teh BETTER healing line. some pvp people will abuse it to heck , all the time until its fixed. Just like all the other OP broken feats and encounters in the past.

    Im quite irate about what they did, the lack of communication and the overall lousy work on the class for mod 6.

    Terrible and shameful . not encouraging at all.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    Regarding Lifesteal: people are calling it "nerfed". I am calling it "rearranged"; it's still useful and it can still be just as powerful as before. The only change is in how it procs. Lifesteal is not useless. It's just no longer the flavor of the month crutch that Warlocks made it become, which it was never designed to be. It's now just back to the same usefulness/popularity it was before Warlocks came along.

    Just my own opposing opinion which happens to be opposite to yours, that's all. I'm not saying you're wrong about anything at all. :)

    Exactly when was lifesteal of any value of the DC, except a short window in mod 5? I cant think of any situation where i needed it on my DC. THIS stat should be arp or recovery.
  • ofnieslafofnieslaf Member Posts: 381 Arc User
    edited April 2015
    life steal is a very important stat for all classes

    regards
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    ofnieslaf wrote: »
    life steal is a very important stat for all classes

    regards

    do you even play a DC?
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    edited April 2015
    Originally Posted by ofnieslaf View Post
    life steal is a very important stat for all classes

    regards

    You are wrong, LS is very important stat for all classes EXCEPT DC :) I've be maining a DC since mod 2, going from faithful to the recent righteous DO in mod5, I can say it from experience.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    You are wrong, LS is very important stat for all classes EXCEPT DC :) I've be maining a DC since mod 2, going from faithful to the recent righteous DO in mod5, I can say it from experience.

    it was clearly a troll/flame post they put up.

    That person is pretty clearly known to do that, basically due that every class is somehow at fault for making the sw behave poor in pvp, thats every other players/classes fault.
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    edited April 2015
    Regarding Lifesteal: people are calling it "nerfed". I am calling it "rearranged"; it's still useful and it can still be just as powerful as before. The only change is in how it procs. Lifesteal is not useless. It's just no longer the flavor of the month crutch that Warlocks made it become, which it was never designed to be. It's now just back to the same usefulness/popularity it was before Warlocks came along.

    Just my own opposing opinion which happens to be opposite to yours, that's all. I'm not saying you're wrong about anything at all. :)

    It is about LS and its lack of usefulness to DC, despite that it still lands itself in a crucial wep of DCs, deaf to countless protests. Whether before or after rework, LS has been and will always be a lackluster and undesirable stat for DC, yes even DPS DCs. I have played other classes and I can say, it is highly valuable on my glasscannon CW. But NOT DC.
  • ofnieslafofnieslaf Member Posts: 381 Arc User
    edited April 2015
    You are wrong, LS is very important stat for all classes EXCEPT DC :) I've be maining a DC since mod 2, going from faithful to the recent righteous DO in mod5, I can say it from experience.

    its still important for non-healer dc

    regards
    silverkelt wrote: »
    it was clearly a troll/flame post they put up.

    That person is pretty clearly known to do that, basically due that every class is somehow at fault for making the sw behave poor in pvp, thats every other players/classes fault.

    i think youre confusing me with vasdamas the SW mate, i am not him. it hurts me that you judged me this way

    regards
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    edited April 2015
    silverkelt wrote: »
    up to mod 5, life-steal was completely useless to a DC.

    In mod 5, with righteous.. well it was of little value, but not completely useless..

    mod 6.. makes it useless totally for the DC.

    THERE is no reason this should be on a DC mainhand weapon.

    Secondly, THERE wasn't even one pass through on the DC work, not ONE!

    Bugs, not working encounters, feats, under-power trash , its by far the worst work for mod 6 given to any class. I play them all and I can clearly point to what they did to the DC class as worthless garbage, the entire work is basically DC traps, you take them , and they make your character LESS powerful across the board.

    They could have DONE nothing , and the class would be in the same position, other then one BUGGED feat in the virt line, which isnt even teh BETTER healing line. some pvp people will abuse it to heck , all the time until its fixed. Just like all the other OP broken feats and encounters in the past.

    Im quite irate about what they did, the lack of communication and the overall lousy work on the class for mod 6.

    Terrible and shameful . not encouraging at all.

    Alas I only hope to draw attention to our plight. God knows DCs feedbacks have been ignored by devs for long enough. Perhaps it's bc we don't shout enough? ;) The mainhand stat is much too outrageous tho. It's like giving TRs regen on mainhands lol

    Sure there lot's of DCs now, bc of the DC sigil. Well if you call them DCs when they Sunburst in dungeons and set the mobs flying before CWs can cast a oppressive :P

    Yup I agree totally. The only thing in the DC work useful at all is the 4th pip of each power. That is.. IF they didn't bug it!
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    edited April 2015
    ofnieslaf wrote: »
    its still important for non-healer dc

    regards

    Nope it's not. Running dungeons with ASeal is both beneficial to party and also to you. Lance of faith's DPS won't make as much dif as slotting ASeal. And with ASeal running you don't need extra LS. Also most of the time a DPS DC will have DG on the power tray too. Which heals, dmg, and debuff at the same time.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited April 2015
    Giving Lifesteal to DC's only lvl 70 artifact weapon is like giving a wheelchair to a person who can walk and force that guy to use that chair, aka useless and dumb act.

    To that not-even-one-month-old-acting-pro-troll <ofnieslaf>:
    We DCs here played for years and there aren't any DC player including DPS DC stacking lifesteal. There are no non-healing DC in NW, even DPS DC does heal, but in smaller amount (Divine Glow etc). Your points are false and can clearly show you never play a DC. If you want lifesteal on DC, we can ask dev to make a 100% Lifesteal set for your DC. Dont drag all DC down with your stubbornness. TY.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    personaly i dont call life steal rearanged i call it like it is destroyed for all classes
    they might as well made it a boon beacuse now its a proc just like other boons i have been doing alot on the test server and on the live server i got a 20k gs (1500 life steal) cw and im lucky if i see 1 proc in 10 fights so yes life steal is trashed in mod 6
    on the dc life steal stat doesnt make any sense
  • edited April 2015
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2015
    ~laughs~

    Seriously, you people are taking this stuff too seriously.

    1) DC has been my main since February, 2013.
    2) Ranting about one stat on any gear as the OP does means taking things too seriously.
    3) Flame-on, I'll get more popcorn ready.

    BiS hunters: sure, you're disappointed. Because you must be BiS at all times, even if the gear doesn't allow it. But for the record I'm not "defending" anything. I'm grinning ear-to-ear watching people get all bent out of shape over the very subject.

    Pro-Tip: Mod 6 isn't even launched yet. There will be addition artifacts and gear released going forward. The one in question is the first one. So if you want to race to the top then you will only find what is there when you get there. Perhaps you may want to consider slowing down a bit and actually smelling the roses for a change? Just thinking aloud.
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited April 2015
    Regarding Lifesteal: people are calling it "nerfed". I am calling it "rearranged"; it's still useful and it can still be just as powerful as before. The only change is in how it procs. Lifesteal is not useless. It's just no longer the flavor of the month crutch that Warlocks made it become, which it was never designed to be. It's now just back to the same usefulness/popularity it was before Warlocks came along.

    Just my own opposing opinion which happens to be opposite to yours, that's all. I'm not saying you're wrong about anything at all. :)

    One could easily make the argument that LS is OP, if you get over 10% LS cryptic stats/math tend to make it proc a LOT and thus you can full heal yourself probably not when you need it but can luck into more often than you'd think. My CW on preview would proc his 12% LS chance on a bunch of little stuff but it would also proc off my disintegrate which hits for over 70k at times and that is a full heal from near death. Can I count on it? NO. But it has happened pretty often an dsaved me many many times on preview during fights.

    I'm pretty certain if you got LS up to 20% it would feel like you had a 80% proc rate instead. For once cryptic math in our favor.
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2015
    tomiotar wrote: »
    That basically its a plain lie, if its a stat that is going to get urself killed before seeing a single proc then is not just a nerf, its make the stat practically useless as u need to get urself another source of healing because waiting for that proc is the same that playing russian rulet with 5 bullets and just 1 empty chamber.

    Beside, this topic is about DC artifact main-hand and lifesteal on a DC weapon is basically so wrong and so against the class and lore that is hard to describing. Basically, life steal is the opposed thing that a devoted cleric should always aim without even start talking about how HAMSTER that stat is going to be on Mod6, specially for DCs.

    I do not normally call people out but stop arm chairing refereeing. Show me the stats and ACT logs for this. So far I and the others test with on preview have gotten by with the change. I get and as do they plenty of procs and full heals vs a constant stream of small heals. LS was too OP in the way it is in Live...so your gonna have to learn new tactics and be proactive...basically this does not affect me and I main a SW, who is getting hit the hardest from this.

    So show me the logs.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    IMHO in Mod <5 LS was not completely useless. But you could do well without. Still, with some LS even a DC had had an easier time. I found 10-20% of my healing coming from LS (with my DC) in Mod 3 in ACT parses. In Mod 5, DPS-RiDO ofc massively profits from investing into LS.

    It's a pain to get it as a DC, though. You gotta build it up actively, having to suffer significant reductions in other defensive stats, as epic DC gear simply didn't have it, and also mostly lacks ArPen - all you ever get a-plenty is Recovery :^(. So when faced with the choice e.g. on rings ArPen most often took precedence - that one's crucial, LS is more or less a QoL benefit, not a must have as it is for other classes. Only with the massively DPS-focused RiDO builds of Mod 5 has it been a really good early investment.

    Whether or not it's a good investment in Mod 6 - will IMHO have to be seen. This depends on several things, firstly on whether DPS DC will at all be viable, and also on how the "chance" LS will be procced by DoT...

    ...because if you get your separate chance with every DoT tick, it just might become an option again. I didn't do enought Preview testing to say yay or nay here, maybe somebody else can help out.
  • ichimaruginxichimaruginx Member, NW M9 Playtest Posts: 230 Arc User
    edited April 2015
    ~laughs~

    Seriously, you people are taking this stuff too seriously.

    1) DC has been my main since February, 2013.
    2) Ranting about one stat on any gear as the OP does means taking things too seriously.
    3) Flame-on, I'll get more popcorn ready.

    BiS hunters: sure, you're disappointed. Because you must be BiS at all times, even if the gear doesn't allow it. But for the record I'm not "defending" anything. I'm grinning ear-to-ear watching people get all bent out of shape over the very subject.

    Pro-Tip: Mod 6 isn't even launched yet. There will be addition artifacts and gear released going forward. The one in question is the first one. So if you want to race to the top then you will only find what is there when you get there. Perhaps you may want to consider slowing down a bit and actually smelling the roses for a change? Just thinking aloud.

    This is not about a race for BiS. In case you haven't noticed, the NEW legendary mainhand provides at-will power slottables benefits which is a SIGNIFICANT addition. You can laugh all you want but don't drag others down with your "It's fine to wait another module to get what all other classes has". Keep your opinion to yourself.

    IF let's say it's a lvl 70 OFFHAND stat then I wouldn't mind at all. I can actually simply wait for new stuff to come out, since there is NO other improvement except for stats increase. Taking things too seriously?? I doubt you have seen DCs asking in forums much about anything. It's not too much crying here, just drawing the attention to such a flaw in design.
    IMHO in Mod <5 LS was not completely useless. But you could do well without. Still, with some LS even a DC had had an easier time. I found 10-20% of my healing coming from LS (with my DC) in Mod 3 in ACT parses. In Mod 5, DPS-RiDO ofc massively profits from investing into LS.

    It's a pain to get it as a DC, though. You gotta build it up actively, having to suffer significant reductions in other defensive stats, as epic DC gear simply didn't have it, and also mostly lacks ArPen - all you ever get a-plenty is Recovery :^(. So when faced with the choice e.g. on rings ArPen most often took precedence - that one's crucial, LS is more or less a QoL benefit, not a must have as it is for other classes. Only with the massively DPS-focused RiDO builds of Mod 5 has it been a really good early investment.

    Whether or not it's a good investment in Mod 6 - will IMHO have to be seen. This depends on several things, firstly on whether DPS DC will at all be viable, and also on how the "chance" LS will be procced by DoT...

    ...because if you get your separate chance with every DoT tick, it just might become an option again. I didn't do enought Preview testing to say yay or nay here, maybe somebody else can help out.

    - 10-20% of healing? You mean self heal?^^ That could be so for me it's dwarfed by other heals. Unless ofc you slots LoF instead of ASeal as your 2nd at will then it would be helpful but it's really negligible. I have around 1k on LS on my DC unintentionally stacked, didn't notice much dif :) And I always prefer Aseal for party heals anyways.
    - Yup I agree that it IS a pain to stack LS and also Arpen. But with the current Personalized rings, it does help. Having 4 rings (2 from comp augment) it gives me 1k worth of arpen which is tremendously welcomed.
    - I /suspect/ that it will function as it is now. Crit on first DoT gives crits on the rest. So LS might work the same, thus depending on the first tick of DoT. I will test in out in a bit and see.
  • pancakeattaxpancakeattax Member Posts: 191 Bounty Hunter
    edited April 2015
    Life steal on main hand ARTIFACT weapon for DC ?!
    What kind of bullshyt is this ??

    Can we please have item in cash shop for forking whatever you name that will change that life steal into recovery or something usefull please ? I don't care how much it will cost 5k zen 10k zen , whatever you name it.
  • rversantrversant Member Posts: 896 Arc User
    edited April 2015
    The issue about DC sets having random lifesteal stats has be bought up again and AGAIN. To say that such stuff happen once more makes me wanna laugh until I'm breathless if not for the irony of me actually maining one of them. I see this issue being brought up in the DC thread too but receive no attention as usual.

    Currently in Preview, the new DC lvl 70 arti mainhand has Power, Crit and Lifesteal

    Why lifesteal??? It's unnecessary and should be revised because...
    - It is the ONLY level 70 artifact mainhand for DCs
    - There's NO other choice for lvl 70 artifact mainhand as of now
    - DC are possible healing classes, there's no need for LS when you can pop heal yourself
    - ASeal provides a steady stream of healing (YES i am DPS DC and I can say with Aseal, you dont' need LS)
    - With LS reworked, ASeal heal is more realiable
    - LS has been ALWAYS a taboo stat since a long time ago until recent sprout of dps DCs and still it's not needed

    SO, JUST CHANGE THE LS TO RECOVERY OR ARPEN OR EVEN DEF. NOT ONE DC WILL GRUMBLE :mad:

    Oooh have any others changed? Like maybe regen being removed off the PvP ones :D
    Edit: I misinterpreted this. I thought you were talking about the Sigil of the Devoted LOL I didn't read it properly..
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • edited April 2015
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    Did the dev that worked on the DC class get released?

    Im just wondering why there is no pass through to fix, updated after testing feedback and now this odd stat placed on this?

    Its all very weird that literally nothing was done to fix the bugs nor NOT one item , not ONE was altered or changed at all.
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