Alright, I wanted to gather some feedback with rogues which is why I wanted to ask if they are op or balanced?
If your answer is op is it because of their damage or is it because of the kit? (kit meaning perma-stealth and dazing mechanic)
I honestly think rogues are op because of their dazing mechanic and their high dps combined with their perma-stealth.
I believe I have come up with a good way to try and balance them. I don't think its the damage that is the problem. I really think its because they have high mobility combined with this damage. I think if cryptic made it to where rogues cannot enter in stealth for 3 seconds after they have broken out of it and replaced the dazing mechanic to protect the rogue from just getting 1 shot as well then rogues have to really think hard about engaging in a fight and with that they have to debate to wait and take out one straggler or to enter in the fight knowing that if they have to enter they are taking the risk of not able to escape and get focused.
Alright, I wanted to gather some feedback with rogues which is why I wanted to ask if they are op or balanced?
If your answer is op is it because of their damage or is it because of the kit? (kit meaning perma-stealth and dazing mechanic)
I honestly think rogues are op because of their dazing mechanic and their high dps combined with their perma-stealth.
I believe I have come up with a good way to try and balance them. I don't think its the damage that is the problem. I really think its because they have high mobility combined with this damage. I think if cryptic made it to where rogues cannot enter in stealth for 3 seconds after they have broken out of it and replaced the dazing mechanic to protect the rogue from just getting 1 shot as well then rogues have to really think hard about engaging in a fight and with that they have to debate to wait and take out one straggler or to enter in the fight knowing that if they have to enter they are taking the risk of not able to escape and get focused.
Let me know what you think!
Thanks!
Yep I agree with you daze and stealth mechanic is insane, they can solo dungeons and in pvp it's so easy to play with them. At mod 4,5 i was playing with tr and gwf . Tr easiest class ever, stealth is just too overpowered + all those dazes and dodges make him invincible. GWF will become almost weakest class in mod 6 and TR will remain overpowered + with regen mechanic they can easily run from the battle , regen all their health and come back cap their nodes. Yes, every1 think that regen is ****y, but not for TR with good regen in mod 6 at out of combat they will regen their health in seconds. So come on devs it was last patch before mod 6 and TR are still invincible ... When GWF was a little bit op they nerfed him quickly and now TR is not jus overpowered it is over overpowered , with stealth mechanic it always was in pvp OP...
Remove the stealth restore on dodge and things will get a bit better. (give them some movement speed or ranged dmg reduction instead for few sec after dodging)
My suggestion would be extended stealth break (like 3 to 5 seconds) for the attacked target when the damage e.g. exceeds 20% of target's full HP, and for nearby (e.g. 20') party members after a kill.
This would maintain the mobility factor, and even allow for perma-stealth point contesting, but not for gank-o-rama...
The problem is ITC, Shocking Exeuction (For SW/GWF) and Piercing Damage.
Fix/Balance these out and TR will be okay.
i would like this opinion if someone else had said it. so boo boo boo your rude and go away.
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shadow109968Member, Neverwinter Beta UsersPosts: 2Arc User
edited April 2015
I agree with stealthing mechanic is op because you can use it to fight on your own terms and having that ability is extremely insane. I think TR are deffinately opressive and unhealthy in gameplay's perspective. I really think having a cooldown to go back into stealth (so people can have a chance to cc him) and a mechanic to have them break stealth (so they don't shadow strike for free) should be implimented. I think if they open the window of opportunity for counterplay the damage will be better contain. fix the broken mechanic then fix damage seems like a good plan of action.
I rolled a MI Executioner, hit 60 on Thursday and with 11.7k GS I can easily rack up 20+ kills and routinely beat players with 3 - 7k GS (depending on their skill levels) more than myself. In 3 days I already have a 3:1 K/D ratio. Massive damage at a low gear level and amazing survivability. In one GG I gave 8 Luskans the run around for 5-minutes before they finally caught me, and you know Luskans are generally home to the better/more geared PVPers.
But to be fair, what PVP-viable class isn't exploiting some BS to succeed in PVP? If you are an Intimidation Sentinel, Righteous DC or Trapper HR then you really should not be moaning too loudly. Intimidation Sentinels can kill you without even having to have you in their sights and burst CC from a Trapper is ret8rded at the best of times. DPS DCs can just slot a Vorpal, drop their dots and forget about you while you run away and try and out-heal the burn.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
A 12k TR one-shots a 18k HR. Granted I have low HP (about 28k~) and he might have been using perfect vorpal but still, the gear score difference is abysmal, that should never happen in PvP no matter what classes are involved. It only requires common sense to acknowledge TRs are not a fair/balanced class.
A 12k TR one-shots a 18k HR. Granted I have low HP (about 28k~) and he might have been using perfect vorpal but still, the gear score difference is abysmal, that should never happen in PvP no matter what classes are involved. It only requires common sense to acknowledge TRs are not a fair/balanced class.
That's all I have to say.
yeah thats unacceptable.. ur stormwarden too, he isnt supposed to 1-shot, stormwarden is suppose t be immune to 1-shot
Cryptic should copy stealth mechanic from Rift where rogues cant stay stealthed and attack in the same time but use it only to move and apply special abilities which can only be used from stealth (but then stealth get's removed and you cant re-stealth without going out of combat or using 2min cd combat stealth.
Easiest way to ''fix'' stealth: Once using a power (including at-wills) your stealth is gone. Further more, remove any powers/feat that auto-refill stealth. The only way a TR should be able to auto-refill stealth is if it kills a target with one power.
My reasoning for the above:
If an assassin sneaks up on you and tries to kill you but fails, you will know it is there and it has blown its cover, it shouldn't be able to disappear again right before your eyes. It isn't a wizard, Harry, nor is it a magician. However, if it kills you, well then no one knows you are there.
Their base deflection chance and severity can be boosted if it is found that a change to stealth harms survivability.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
- damage immunity
- strong CC immunity/resist
- high mobility
- ****tons of stamina
- stealth and no way to conveniently break it for good
- insanely high damage, to the point they can kill in one hit a high level char with good defensive stats. Maybe not a protector tank stacking deflect and HPs but still...
- dots, dots everywhere...
- auto crit. Lulz to that one... Worst idea ever.
- one of the best CC spell (smoke bomb). It's the only CC spell which may daze you twice if you get pushed back in it somehow...
That's cryptic balance! (pun intended).
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I think if cryptic made it to where rogues cannot enter in stealth for 3 seconds after they have broken out of it and replaced the dazing mechanic to protect the rogue from just getting 1 shot as well then rogues have to really think hard about engaging in a fight and with that they have to debate to wait and take out one straggler or to enter in the fight knowing that if they have to enter they are taking the risk of not able to escape and get focused.
A TR is the ONLY melee class WITHOUT armor to hide behind. We have honed our playing style the way everyone else has... through trial and error. Stealth is not something that hides us fully... unless you are not paying attention. If you think like a TR... you will beat TR.
I have one shot every class including more than one TR in stealth. The ones that I cannot kill, easily, are the AC DC's. That was before this mod... we will see afterwards.
I have gone round and round with a DC for a good minute... while I am toyed with and my team is not around to help. Even when they were... One DC took 3 of us out.
To say that one class is more OP than another says more about the person who brings up the concept, than it does about the class being OP. I was talking about ONE AC DC... who played their *** off. I, also, was teamed vs. a Grand Master of Gladiators SW... who could not be killed. He ended up with 43 kills, single-handed won the match for his team.
It is the player... not the class. No class is better than any other... the hand inside of the puppet is better at handling their puppet.
In PvP... TR's re more like velociraptors... when the sense a kill they finish it.
TO speak about the SB issue... I have seen an SB ignored by a bunch of people who were sitting inside of it. If you think a TR is OP... I suggest that you play one... then decide.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Which skill he used to 1 shot a 18k HR? This require over 29000 damage. How many tenacity do you have?
Can you post log here?
Shocking execution. I was wearing full purified Black Ice gears. I don't know how much tenacity I have. No, I can not, I don't have the log. EDIT: I have ~700-800 tenacity.
Shocking execution. I was wearing full purified Black Ice gears. I don't know how much tenacity I have. No, I can not, I don't have the log. EDIT: I have ~700-800 tenacity.
When I use a power, the stealth is gone, this is what happening in game from mod 3 to mod 6.
If you want including at-will, then make stealth forever as long as TR dont attack.
What your suggestion is totally BS from my point of view.
Only encounter powers fully deplete stealth.
Dailies don't and neither do at-wills. You can use Cloud of Steel about 4-times before it depletes (at least with the Mod 5 PVP set bonuses).
Slot Shadow Strike and you can extend the duration of stealth as well.
Run Gloaming Cut with the relevant feat and you can further extend stealth as well.
C'mon, I've played a TR for about two weeks and even I know how easy it is to maintain stealth while still doing stupid amounts of damage. Experienced TRs should not be acting coy about this.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
C'mon, I've played a TR for about two weeks and even I know how easy it is to maintain stealth while still doing stupid amounts of damage. Experienced TRs should not be acting coy about this.
Let me guess.
Easymode MI/Sab? :rolleyes:
Oh wait. You've already mentioned MI/Exec... with a pinch of bragging about one-shotting people in about the most hopelessly udnerskilled 'bracket' of end-game PvP. Yes, I've brought a couple of alts to lv60 in the past few months and I know just what the level of 'challenge' there is in the initial group of people you meet in dominatio at that stage.
A prime, juicy, target-rich environment where even the most terribads of nub TRs can shine, where anyone with a bit of experience can troll the hell out of the match with an alt, as well. The Executioner heaven, I'd call it. Until you grow in rank, and through some wierd in-game mechanics proceed to meet better grade of players. LOL
Oh wait. You've already mentioned MI/Exec... with a pinch of bragging about one-shotting people in about the most hopelessly udnerskilled 'bracket' of end-game PvP. Yes, I've brought a couple of alts to lv60 in the past few months and I know just what the level of 'challenge' there is in the initial group of people you meet in dominatio at that stage.
A prime, juicy, target-rich environment where even the most terribads of nub TRs can shine, where anyone with a bit of experience can troll the hell out of the match with an alt, as well. The Executioner heaven, I'd call it. Until you grow in rank, and through some wierd in-game mechanics proceed to meet better grade of players. LOL
Plz quote me on where I said I one-shotted people. Thx.
So are you saying that after 55 matches - yes, I abused the hell out of the MI-Exe during the Easter Weekend - I was not coming up against decent players?
Funny that eventually I was the weakest or one of the weakest players gear wise in every match I played in. My average opponent out-geared me by 3 - 7k GS. I also know that from playing with my vastly more experienced GF that TRs continue to perform above their gear relative to their opponents.
Why do you TRs vehemently defend the silliness of the class? Nobody argued that self-healing Combat Pathfinders were broken. Nobody argued that those freak ''5v1 me'' Sentinels from Mod 3 were bang out of order. But oh no, TR is perfectly fine. Yeah. . .:rolleyes:
The TR population further reinforces just how powerful the class is. If you've played this game long enough you should know that the ezmode close is the one that ends up dominating PVP and the leaderboard. 2 GWFs per team at their peak. 2 HRs per team at their peak. 2 TRs per team in Mod 5.
And funny how you rubbish my PVP experience. Check my join date; 2013. I have over a year-and-a-half of PVP experience with a GF, DC and GWF. I exploited the Roar GWF at its zenith as well and I have had my <font color="orange">HAMSTER</font> handed to me by the various gods of PVP over the mods, so I know a powerful class when I see one.
My 11.7k TR out killed my 20K Conqueror, 16.5k Righteous DC and my 19k Sentinel (all 3 specced for PVP). Fastest to complete all the kill milestones. But go ahead and tell me I have no basis for comparison.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
See graph.. Completely OP... Pretty much the opinion of over 100 experienced pvp players.
Sopi SW Youtube channel pvp brickabrack
We are always recruiting mature, family-friendly, helpful and courteous people www.guildmedieval.com
Fix/Balance these out and TR will be okay.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
This would maintain the mobility factor, and even allow for perma-stealth point contesting, but not for gank-o-rama...
i would like this opinion if someone else had said it. so boo boo boo your rude and go away.
I rolled a MI Executioner, hit 60 on Thursday and with 11.7k GS I can easily rack up 20+ kills and routinely beat players with 3 - 7k GS (depending on their skill levels) more than myself. In 3 days I already have a 3:1 K/D ratio. Massive damage at a low gear level and amazing survivability. In one GG I gave 8 Luskans the run around for 5-minutes before they finally caught me, and you know Luskans are generally home to the better/more geared PVPers.
But to be fair, what PVP-viable class isn't exploiting some BS to succeed in PVP? If you are an Intimidation Sentinel, Righteous DC or Trapper HR then you really should not be moaning too loudly. Intimidation Sentinels can kill you without even having to have you in their sights and burst CC from a Trapper is ret8rded at the best of times. DPS DCs can just slot a Vorpal, drop their dots and forget about you while you run away and try and out-heal the burn.
That's all I have to say.
yeah thats unacceptable.. ur stormwarden too, he isnt supposed to 1-shot, stormwarden is suppose t be immune to 1-shot
regards
My reasoning for the above:
If an assassin sneaks up on you and tries to kill you but fails, you will know it is there and it has blown its cover, it shouldn't be able to disappear again right before your eyes. It isn't a wizard, Harry, nor is it a magician. However, if it kills you, well then no one knows you are there.
Their base deflection chance and severity can be boosted if it is found that a change to stealth harms survivability.
- damage immunity
- strong CC immunity/resist
- high mobility
- ****tons of stamina
- stealth and no way to conveniently break it for good
- insanely high damage, to the point they can kill in one hit a high level char with good defensive stats. Maybe not a protector tank stacking deflect and HPs but still...
- dots, dots everywhere...
- auto crit. Lulz to that one... Worst idea ever.
- one of the best CC spell (smoke bomb). It's the only CC spell which may daze you twice if you get pushed back in it somehow...
That's cryptic balance! (pun intended).
A TR is the ONLY melee class WITHOUT armor to hide behind. We have honed our playing style the way everyone else has... through trial and error. Stealth is not something that hides us fully... unless you are not paying attention. If you think like a TR... you will beat TR.
I have one shot every class including more than one TR in stealth. The ones that I cannot kill, easily, are the AC DC's. That was before this mod... we will see afterwards.
I have gone round and round with a DC for a good minute... while I am toyed with and my team is not around to help. Even when they were... One DC took 3 of us out.
To say that one class is more OP than another says more about the person who brings up the concept, than it does about the class being OP. I was talking about ONE AC DC... who played their *** off. I, also, was teamed vs. a Grand Master of Gladiators SW... who could not be killed. He ended up with 43 kills, single-handed won the match for his team.
It is the player... not the class. No class is better than any other... the hand inside of the puppet is better at handling their puppet.
In PvP... TR's re more like velociraptors... when the sense a kill they finish it.
TO speak about the SB issue... I have seen an SB ignored by a bunch of people who were sitting inside of it. If you think a TR is OP... I suggest that you play one... then decide.
There is no perma stealth if you attack you can't be perma stealth. That is typical lie that is why no sense commenting any further lies.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
Shocking execution. I was wearing full purified Black Ice gears. I don't know how much tenacity I have. No, I can not, I don't have the log. EDIT: I have ~700-800 tenacity.
Dsnt matter, it ignores everything
Only encounter powers fully deplete stealth.
Dailies don't and neither do at-wills. You can use Cloud of Steel about 4-times before it depletes (at least with the Mod 5 PVP set bonuses).
Slot Shadow Strike and you can extend the duration of stealth as well.
Run Gloaming Cut with the relevant feat and you can further extend stealth as well.
C'mon, I've played a TR for about two weeks and even I know how easy it is to maintain stealth while still doing stupid amounts of damage. Experienced TRs should not be acting coy about this.
Let me guess.
Easymode MI/Sab? :rolleyes:
Oh wait. You've already mentioned MI/Exec... with a pinch of bragging about one-shotting people in about the most hopelessly udnerskilled 'bracket' of end-game PvP. Yes, I've brought a couple of alts to lv60 in the past few months and I know just what the level of 'challenge' there is in the initial group of people you meet in dominatio at that stage.
A prime, juicy, target-rich environment where even the most terribads of nub TRs can shine, where anyone with a bit of experience can troll the hell out of the match with an alt, as well. The Executioner heaven, I'd call it. Until you grow in rank, and through some wierd in-game mechanics proceed to meet better grade of players. LOL
Plz quote me on where I said I one-shotted people. Thx.
So are you saying that after 55 matches - yes, I abused the hell out of the MI-Exe during the Easter Weekend - I was not coming up against decent players?
Funny that eventually I was the weakest or one of the weakest players gear wise in every match I played in. My average opponent out-geared me by 3 - 7k GS. I also know that from playing with my vastly more experienced GF that TRs continue to perform above their gear relative to their opponents.
Why do you TRs vehemently defend the silliness of the class? Nobody argued that self-healing Combat Pathfinders were broken. Nobody argued that those freak ''5v1 me'' Sentinels from Mod 3 were bang out of order. But oh no, TR is perfectly fine. Yeah. . .:rolleyes:
The TR population further reinforces just how powerful the class is. If you've played this game long enough you should know that the ezmode close is the one that ends up dominating PVP and the leaderboard. 2 GWFs per team at their peak. 2 HRs per team at their peak. 2 TRs per team in Mod 5.
And funny how you rubbish my PVP experience. Check my join date; 2013. I have over a year-and-a-half of PVP experience with a GF, DC and GWF. I exploited the Roar GWF at its zenith as well and I have had my <font color="orange">HAMSTER</font> handed to me by the various gods of PVP over the mods, so I know a powerful class when I see one.
My 11.7k TR out killed my 20K Conqueror, 16.5k Righteous DC and my 19k Sentinel (all 3 specced for PVP). Fastest to complete all the kill milestones. But go ahead and tell me I have no basis for comparison.