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The reasoning behind the stat scaling

almondumalmondum Member Posts: 313 Arc User
Hello everyone,

Can someone explain me why the damage and health points raised so much? It's just 10 levels...
It's really weird seeing jumps from 30-35k total HP..to...150k HP....
I feels like a person is leveling another 60 levels instead of just 10...Did they do such a big "jump" in values because they are not planning more level increases?

Why did they raise the numbers so much?


Thank you for your help,

Almondum.
Post edited by almondum on
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Comments

  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    New gear give 40k hp at the monment but the mobs are hitting for 200k on the trash mobs so that the reason for the increase
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    edited April 2015
    The reason is simple, if u increase the delay on potions, u remove on the practically sense regeneration, u nerf to almost kill life steal, and u took the time to make new potions but always being sure that they are useless with the current HP pools, then the people will have only one solution to get self-healed and the solution is the ZEN store.

    In case u have any doubt just read all the threads about the new dungeons, rigth now its impossible to even start to figth back if u dont have stone and reviving scrolls.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2015
    As you level from 60 to 70 your offense and defense percentages are actually being reduced, not increased. You have it backwards.

    Most of the Hit Point gains are via the new gear. Any modest gains in stats on your items that you got when you first go into Mod 6 will become victims of this scaling as you go from 60 to 70.

    Everyone is going to have to rethink how they build their character. Everyone is going to have to rethink their companions as well.

    Each class has some new Feats and Class features that need to be analyzed and thought out for what it is you want to achieve. I think the main theme with Mod 6 is "how does my character fit in with the team I am on, weather it be for pve group content or pvp".

    They do not want to see people soloing epic dungeons ever again, or running through Epic Pirate King in 3 minutes.
    twitch.tv/kaligold
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited April 2015
    Their thought process was pretty simple:

    For years now, the developers have failed at the idea of logical progression. As a result, the current state of the game is a sad victim of power creep. You don't need tanks/healers for the vast majority of content. You can also solo a lot of the dungeons.
    To counter this, they nerfed certain stats and the benefits they give (LS/Regen) and made mobs a lot harder to reinforce their "party-play" mentality.


    So in order to amend their **** up, they ****ed it up more.
    I'm waiting for this to fall apart now. Preview already shows how close we're getting to that point.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited April 2015
    It's simple. You need to know what the design decision process looks like at Cryptic.
    Everyone writes design ideas on small pieces of paper, then they hang them up on a wall and throw darts at them while blindfolded.
  • walk2kwalk2k Member Posts: 928 Arc User
    edited April 2015
    because they wanted to make level 60 gear obsolete, how else would they be able to keep selling RP on $ZEN store? they need money bad.
    SO you make mobs hit for 25k min (same hp players have now almost) and require new gear with much higher HP.
  • felixkamfelixkam Member Posts: 99 Arc User
    edited April 2015
    It's simple. You need to know what the design decision process looks like at Cryptic.
    Everyone writes design ideas on small pieces of paper, then they hang them up on a wall and throw darts at them while blindfolded.

    Look-at-Me,-I'm-the-DCI_MR_Tablet_Wallpaper.jpg
    Personal Projects - Check out my take on these D&D classes for Neverwinter:
    Complete:
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    Under Work:
    - The Primal Totemist
    - The Wild Sorcerer
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    walk2k wrote: »
    because they wanted to make level 60 gear obsolete, how else would they be able to keep selling RP on $ZEN store? they need money bad.
    SO you make mobs hit for 25k min (same hp players have now almost) and require new gear with much higher HP.

    ... which would make zero sense, they have lost money since the mess of a introduction of refinement, not gained it, making it even worse, would... net them even less money.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    mjytresz wrote: »
    Their thought process was pretty simple:

    For years now, the developers have failed at the idea of logical progression. As a result, the current state of the game is a sad victim of power creep. You don't need tanks/healers for the vast majority of content. You can also solo a lot of the dungeons.
    To counter this, they nerfed certain stats and the benefits they give (LS/Regen) and made mobs a lot harder to reinforce their "party-play" mentality.


    So in order to amend their **** up, they ****ed it up more.
    I'm waiting for this to fall apart now. Preview already shows how close we're getting to that point.

    Being right holds absolutely no rewards in this sense. I think people who have made noise about the game and spelled out exactly what the problems are for quite some time, have been ignored as malcontents with nothing constructive to say when all along our passion comes from our love of the game and the OBVIOUS problems and fixes are shouted eventually because saying them quietly has been ignored and ignored and ignored.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    silverkelt wrote: »
    ... which would make zero sense, they have lost money since the mess of a introduction of refinement, not gained it, making it even worse, would... net them even less money.

    Ya, they do not get that. Seriously they do not. There is a bit of corporate cluster bleep bleep bleeeeep going on here I think. Once the people who sign the paychecks have an entrenched business model in mind, you are not going to ever change that. The game will utterly fail before that is changed. Yes they will make even less money. Then mod 7 they will push failed practices even furth and fail worse. And on and on until the game is no more.

    One way of looking at it is they got a sick cow that is dying but still gives good milk. It is wayyyy less expensive to just develop ways to pull as much milk out of that thing before it dies than to try to develop an actual cure for what is killing it.

    So ya. They are just milking the heck out of the sick old beast before it kicks. I am not sure anything could be more obvious at this point.
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  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited April 2015
    I have a lot of Health Stones and Scrolls of Life from events. Never ever used one. Would be nice to have a use for it (for a short time...) but if you need Health Stones then you will need them on cooldown. Bad idea in general.

    A solid mixed party will be able to do every dungeon. All players should welcome this changes! Finally a possibility to re-think the builds, a need for defense, a step away from maxDPS builds, need for a mixed group, reasons for a healer, danger for a tank so an off-tank may be useful, perhaps need for ctrl-spells on trash-groups, a bit of beta-feeling where you could die in a dungeon. Instead the embarrassing whining goes on. Before every mod the fear and the whining starts. Everytime! Since release. Always the same. There are nearly zero threads about possible builds in the future, about reachable %-values for defense or anything ambitious. Only the nagging. If you want the devs to adjust the content as usual... continue this. So everyone can do the most difficult dungeon without equipment,skill/tactic and voice chat. So the game will stay what is is. BORING!

    I request to accept the challenge.

    //Bellistor
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited April 2015
    Oh, you think your stats suck? Well, have you seen those nice R12 enchantments? Now get to refining! Basically they can't come up with any creative way to make money, so we get more PR grinding and refining, because our feedback on it was so positive.
    I hate dancing with Lady Luck. She always steps on my toes.
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited April 2015
    they can at least go copy from other games .
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2015
    Yes it's because they want people to get rid of their lvl 60 gear, specifically the T1/T2 sets, because they made the set bonuses too good on a few of them (High Prophet, High Vizier). Which is also why they are getting rid of set bonuses for lvl 70 gear.
  • almondumalmondum Member Posts: 313 Arc User
    edited April 2015
    Thank you for all your answers, very appreciated.

    Have fun everyone,
    Almondum.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    tomiotar wrote: »
    The reason is simple, if u increase the delay on potions, u remove on the practically sense regeneration, u nerf to almost kill life steal, and u took the time to make new potions but always being sure that they are useless with the current HP pools, then the people will have only one solution to get self-healed and the solution is the ZEN store.

    In case u have any doubt just read all the threads about the new dungeons, rigth now its impossible to even start to figth back if u dont have stone and reviving scrolls.

    This and economic programming, which means easy fix to all problems. :p Of course a bit more sophisticated coding would have been nice, but no, we got this.

    I doubt in long term this will be useful, if we don't see the appropriate pots coming. Not many players run around with ZEN Store stones and if the Devs think they will, i can tell right away, they won't, cause the average player won't buy stones like people milk in the shop.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited April 2015
    So all of you tried the new dungeons and you talk about health stones and revive scrolls? i can say i am a chair am i chair?
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  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    i too see alot of mod 6 as a death setence for the game i hope im wrong but time will tell
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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited April 2015
    morenthar wrote: »
    This entire Mod is a veil for the Dev Team to essentially hit a reset button on the game.

    It does seem to be this does it not? Generally I don't mind if they did a reset and got it right but I know this is only a half measure that is likely to introduce or break as many things as they wish to solve -- and with it only affecting part of the game (the new part) it seems even stranger to me. I prefer comprehensive solutions that fix the problems and don't simply focus on the symptoms. I suppose the only real question is "Are we still having fun and enjoying our play?" and if we can answer yes to that then it is at least okay.
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited April 2015
    Yes, this is basically a reset.

    They dont want set bonuses and to be honest, I dont like them either. If you played Diablo 3 like I have, you will understand the problems they pose.

    Also, I think Astral Diamonds will be harder to accumulate making them more valuable.

    Of course, we know about the stat scaling which is a part of their plan to re-establish some kind of challenge to many parts of the game, making teamwork and team buffs etc a bigger factor in the game.

    I am ok with all of this. The thing I am concerned with right now are all the bugs that have not been fixed yet.
    twitch.tv/kaligold
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  • yatzolyatzol Member Posts: 33 Arc User
    edited April 2015
    They aren't getting rid of set bonuses lol. they are just not showing on the test server look at the loot atlas to see the bonuses. *Sniff Sniff* smells like nubcakes
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2015
    r000kie wrote: »
    Request denied. Want a really hard, hard time? Go out in RL, take a job for peanuts, make a family, raise some kids, defend it for the madness around which increase by the day.

    I play to relax. The last thing I want is to team up with some super-spoiled brats, with super gear, and on top of that to have to SPEAK with them on voice chat?

    Exactly mate!

    This is not a family or friends only game, you have to team up or against PUGs too, where in PVE there are many many ninja looters ( got a 4 million AD artifact stolen away from my nose 2 days ago, so i am really mad) or in PVP, where you have to run with all sorts of people or fight against BiS full orange exploiters, who think they are something special, cause they have exploited all those Foundry maps months long to get the huge amounts of AD or RP.

    No thanks, as long as this is a MMO, i wish to have fun and relax too, life is harsh enough!
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • osterdracheosterdrache Member Posts: 480 Arc User
    edited April 2015
    I play to relax. The last thing I want is to team up with some super-spoiled brats, with super gear, and on top of that to have to SPEAK with them on voice chat?

    Why the hell are you playing an MMO then? An MMO based upon a group P&P role playig game. Play solitaire if you wanna relax and play easy mode.

    You are a freakin hero among many, you have to team up and communicate to achieve something.
    That attitude of yours is exactly THE issue this game has. The content was so easy, that dumb, 20 lines-coded bots can beat it. A game should be a CHALLENGE!

    If you wanna relax, go on vacation, listen to music and whatever. You dont come to an MMO, as you dont go to a football match and say "hey guys, I dont wanna run, I just want to relax … doh"

    Casuals lol…
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited April 2015
    This thread is ridiculous. It's just people shouting about how the current metagame sucks and then going on and on about how any attempt to fix that sucks too. I agree with other people, mod6 is fine in some ways but the bugs are definitely worrying.

    This is how some of you people sound:
    "I want this game to be ridiculously easy so I can parade around in that EPICZ high end gear I got just by grinding dailies mindlessly. I do NOT want to group up with other brats in orange gear but I also, for some reason, do not want the current meta change because I am a closet sadomasochist and I probably derive sexual pleasure from playing the underdog. Guilds, you say? Teamwork, you say? Joining organized chat groups so I can play with like-minded individuals instead of wasting my time with LFG ninjas? NAY! Months of controlling my spending impulses so I could get my leadership alts rolling/buy those zen item I really wanted/needed at discount price? NAY! I want my top end gear NOW! NOW! NOW! To hell with power creep adjustment over several mods, I want my end-game stuff NOW so when the new mods drops another set of end-game stuff I can keep complaining like this because, like I said, I am a closet sadomasochist!!!"
    "Oh. And you should listen to everything I say before a mod launches because I AM ALWAYS RIGHT but please forget about me for a couple of months when it turns out that I was completely wrong. Again."
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
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