With adjustments being made to mobs in general, I wonder if it would be a good time to look at dynamic mob adjustment for instances of the foundry? Perhaps depending on the number of people going into the foundry instance, it would change scale mobs to higher levels/difficulty?
Champions Online had a feature that the first one into the instance could set the difficulty to 5 different levels, but since everyone enters a foundry map at the same time with the counter, devs would be able to make it do so automaticly?
I won't ask for boss mechanics now but an automatic instance adjustment should be possible no?
I would not want automatic scaling based on party size. Sometimes when I make a dungeon I have a particular difficulty in mind (i.e-for 2 people etc.). Sometimes it even fits the story. If it scaled based on party size then my intended difficulty would change. Maybe a person is bringing a friend because they're having a tough time with an encounter. I don't want that friend to be negligible and just up the difficulty for them. A set of conditional buffs/debuffs available for authors would be great though, and cut down on the time-consuming process of offering alternate difficulties. (For example-"if dialogue prompt reached, this encounter does +100% outgoing damage" and "if dialogue prompt reached, this encounter takes -50% incoming damage")
Love yourself, and focus on the rest of the madness of life later.
I think all the monsters in foundry should be levelless just like CTA monsters are. So all damage done and dealt is scaled to the player(s) instead of the average composition of the part. this would keep the monsters scaled to a player the same way they currently are when doing solo foundries.
In addition, as said in the foundry feedback thread. Would like to authors to have some control over the direct power of encounters and the monsters within them in foundries.
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In addition, as said in the foundry feedback thread. Would like to authors to have some control over the direct power of encounters and the monsters within them in foundries.