What do you think is the worst or weakest class overall in PvP (module 5)?
There is a point to this..
Sorry if this has beenpolled before.
"Worst" in terms of overall balance, would be TRs and DCs.
"Worst" in terms of broken <font color="orange">HAMSTER</font> of gameplay mechanics would be TRs, DCs, HRs, CWs.
"Worst" in terms of playability, would be SWs and GWFs.
There are 2 problems with TR being SO overpowered that might bring us future in-game trouble (when they fix it, because im supposing they are going to do it)
1º We dont really see other overpowered classes. If TR wasnt so OP probably there will be other "requests" or other necesary balance issues that are not being pointed because TRs "bugs" are overwhelming.
2º Some classes, specially harmed by TR OPness, feel more weak than they really are, and when TRs get down, some other balance problems will come to the table.
Leaving such a great imbalance for so long is very pernicious for community (specially pvp one), devs should be ashamed.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited March 2015
I dont know what the point is honestly.
There is no question in terms of effectiveness TR's in mod 5 were superior to any other class, they could either to one hit wonders, perma dazing or perma stealthing (troll trs in GG could shut off a node for almost the entire time) (and yes.. I KNOW each patch offered something different and they couldnt do it all at once, but since there is AT least 2 trs in every match and like ten in each GG atm, it feels like it at times)
Of course as you point to the leaderboard (not that I care about actual rankings, but it clearly shows what is going on with the pvp community, the vast majority are TRs on the first few pages)
the pvp community has shrunk, to a very active one in mods 2-3 (insta pop queues and mostly against your average type players IE you didnt see nearly as many premades if you solo queues, if you semi premade , you wouldnt get full other team and now a days, if you do a partial premade its a instant loss alot of times.
Overall mod 5 has been a disaster, its just not the TRs, the unfathomable decision to gate off RP was a DISASTER, early buyers of RP made out like bandits, while everyone else struggled to catch up. It was a terrible decision, the worst they did in the entire history of this game (that includes the CWARD debacle last june as well)
In terms of actual weakness here would be my rankings. I also play every class, so at least I have some basis for my analysis.
1. SW(every line) , for obvious reasons, anyone countering another class look foolish. This is the weakest class.
2. GWF(sent, destroyer is even worse), they are nearly dead when they can pop unstopple, they were way overnerfed, firstly feedback was ignored, they shouldnt have ROLLED out nerfs on this class without reworking the weak classes first, another terrible decision.
3. Guardian Fighter, its usefuleness comes from being able to stay on node , the best GFs somehow position themselves really well to troll the node, but CC is thier bane and once they can be CC'd there is enough dps around to bring them down. I do respect alot of GF players, Im not very good with this class on nodes and I never seem to be able to position myself like the best ones can, so I dont bring mine much.
4. CW(thaum or renagade) SS and crit hits work well against most others, other then TRs because they usually kill you even with shield on fairly easily, a BAD TR you can bring down though, so it always makes me happy when I can =P
5. HR (trapper) no worse feeling then being stuck in one place while people paste you down to nothing.. mod 6 makes them stronger.
6. DC (faithful, righteouss is a little weaker ) A faithful DC can make a huge difference, they are being nerfed a little for mod 6 though, SB is nerfed to nothing, so preventing CC against them will be much easier. Righteous will suffer greatly against that though.
7. TR, much needed changes to this class for PVE , made them instant winners in all lines for PVP (though there are abused ones I will not discuss here) The outright slaughter they can make is ridiculous. Its entirely on cryptic, they should have learned now to make things AT least 50% less effective in pvp on OP skills. they have so many outs, stealth, damage and CC, they are as powerful as any variation of OP classes there has been in this game. though I wish I could bring my combat TR and destroyer mod 2 variation back to the game against them, now that would be some fun fights.
Yes, individual players will make things swap around, overall for average game player, I think my rankings are fairly accurate.
By "weakness", i'd say Warlock. Followed right behind by GWF.
These two classes are the undisputed contenders as "weakest" in PvP.
By "balance" obviously TRs followed right behind by DCs.
First of all game need serious game security stuff. then we can talk about weak/strong classes.. even now I actually quit domination fight.. Enough of this bull****.. Since when GWF have stealh??? Guy with big sword dissapear and apear again. enemy team have no CW. but from no ****ing idea how I get in effect of entangling force..
with 1 swing GWF jumped on wall.. I don't need record.. enough to log in and parcipate in domination fights. and u wil see even how uncomon geared player doing total non logic dps. and nonstop respawning in same place.. I took down 99% of his Hp bag. he with full HP again. I take him down again. bang again he with full HP. other party members hitted him. same stuff..
First need security against so called tough guys. then balance game...
p.s stongest class is the one with illegal exploits.. trust me. even newbie warlock with uncomon gear set hit harder than other classes or have immortality like DC.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Tr and dc are broken at the same levels, however i still think what really makes tr op is knife edge and nothing else.
Then i would put cws.
A bit behind hr.
Gwf
Gf
Sw.
Mod 6 reading the changes i would probably put tr dc gwf and cw on the same level.
Probably looking at disintegrate damage and icy veins coupled with buffed shield cw will be the most complained
The stupidest thing I've read on this forum in a while.
It wouldn't sound so stupid if you're on the receiving end of a premade-level double-DC team, where even 1-shot TRs can't kill things fast enough to take a node and keep it.
It wouldn't sound so stupid if you're on the receiving end of a premade-level double-DC team, where even 1-shot TRs can't kill things fast enough to take a node and keep it.
With over a thousand PvP matches played just this module, I've been on the receiving end of that and all sorts of other crazy stuff. That statement still stands as the dumbest thing I've read, and I've played both classes. I'm not saying the DC isn't a powerful class to have on your team, but to say it's as broken as the TR is ridiculous.
In my opinion (no bashing please) the weakest is TR. Think about it..why do you think they have stealth? They can't survive most attacks without using stealth..the worst class right now is probably CW. True the are good in PvE but I have yet to see a good PvP CW that is able to pull off a really good KDA ratio. My friend says that CW is getting a buff, Why do you think they need it so much? Because they are so bad in PvP that people are resorting to making TRs. That is my opinion
First of all game need serious game security stuff. then we can talk about weak/strong classes.. even now I actually quit domination fight.. Enough of this bull****.. Since when GWF have stealh??? Guy with big sword dissapear and apear again. enemy team have no CW. but from no ****ing idea how I get in effect of entangling force..
with 1 swing GWF jumped on wall.. I don't need record.. enough to log in and parcipate in domination fights. and u wil see even how uncomon geared player doing total non logic dps. and nonstop respawning in same place.. I took down 99% of his Hp bag. he with full HP again. I take him down again. bang again he with full HP. other party members hitted him. same stuff..
First need security against so called tough guys. then balance game...
p.s stongest class is the one with illegal exploits.. trust me. even newbie warlock with uncomon gear set hit harder than other classes or have immortality like DC.
I think you are mistaken.
I pvp since per-mod1 and gwfs almost never 'disappeared', except if i am not mistaken, for a avalanche of steel bug when using that daily.
Hp going back to full is not the gwf, but devoted cleric gift of faith making the party immortal. Until They fix it, all you can do is burst the DC down hard and fast so be cannot have gift of faith up. Most likely the gwf got a cleric in his team, consistently keeping gift of faith up.
I think you are mistaken.
I pvp since per-mod1 and gwfs almost never 'disappeared', except if i am not mistaken, for a avalanche of steel bug when using that daily.
Hp going back to full is not the gwf, but devoted cleric gift of faith making the party immortal. Until They fix it, all you can do is burst the DC down hard and fast so be cannot have gift of faith up. Most likely the gwf got a cleric in his team, consistently keeping gift of faith up.
...until you meet a 2-DC premade-class team, in which case all you can do without coordinated, multiple executioners is basically just stand on the campfire and hope the match ends quick, and then pray they don't queue for the next match, or at least have the decency to stop trolling and break up the team.
What happens when both teams are the 2-DC teams? An hour and half of the most stupid PvP match ever.
God, if only the devs would listen to me and buff up the SWs as direct counters to DCs...
...until you meet a 2-DC premade-class team, in which case all you can do without coordinated, multiple executioners is basically just stand on the campfire and hope the match ends quick, and then pray they don't queue for the next match, or at least have the decency to stop trolling and break up the team.
What happens when both teams are the 2-DC teams? An hour and half of the most stupid PvP match ever.
God, if only the devs would listen to me and buff up the SWs as direct counters to DCs...
CWs are counters to DCs. And a DC can't heal itself or another DC from a 40k SE once their SF has already been procced. Or you know, you can just go clear a different node if there's 2 DCs on the same node... If one of the DCs leaves, then it becomes an easy node to clear...
A 2-DC team just isn't even a good comp. If you're a premade or party who can't deal with a 2 DC comp (especially if they're both healing DCs), then you would do even worse against a 2 TR or 2 CW comp with equally skilled players. Way worse.
Comments
1) Trickster Rogue
2) Hunter Ranger
3) Devoted Cleric
4) Control Wizards
5) Guardian Fighter
6) Great Weapon Fighter
7) Scourge Warlock
regards
"Worst" in terms of overall balance, would be TRs and DCs.
"Worst" in terms of broken <font color="orange">HAMSTER</font> of gameplay mechanics would be TRs, DCs, HRs, CWs.
"Worst" in terms of playability, would be SWs and GWFs.
troll TR votes?
I suspect reading comprehension fail. Coz TR is baaaaad.
/thread
POOR DARLING!
Ya , make 1 hour ITC , infinite speed ,stealth , daze, dodge all over map,broken damage....WAIT...they have that.
Ermm Create a skill so that all players on server die at same time, whenever TR activates it.
Yea , Tr's Need more buffs and love .
I didn't know that, TR's can read. lol
- Joke aside, i believe that the GWF currently is the worst class, for obvious reasons.
1º We dont really see other overpowered classes. If TR wasnt so OP probably there will be other "requests" or other necesary balance issues that are not being pointed because TRs "bugs" are overwhelming.
2º Some classes, specially harmed by TR OPness, feel more weak than they really are, and when TRs get down, some other balance problems will come to the table.
Leaving such a great imbalance for so long is very pernicious for community (specially pvp one), devs should be ashamed.
There is no question in terms of effectiveness TR's in mod 5 were superior to any other class, they could either to one hit wonders, perma dazing or perma stealthing (troll trs in GG could shut off a node for almost the entire time) (and yes.. I KNOW each patch offered something different and they couldnt do it all at once, but since there is AT least 2 trs in every match and like ten in each GG atm, it feels like it at times)
Of course as you point to the leaderboard (not that I care about actual rankings, but it clearly shows what is going on with the pvp community, the vast majority are TRs on the first few pages)
the pvp community has shrunk, to a very active one in mods 2-3 (insta pop queues and mostly against your average type players IE you didnt see nearly as many premades if you solo queues, if you semi premade , you wouldnt get full other team and now a days, if you do a partial premade its a instant loss alot of times.
Overall mod 5 has been a disaster, its just not the TRs, the unfathomable decision to gate off RP was a DISASTER, early buyers of RP made out like bandits, while everyone else struggled to catch up. It was a terrible decision, the worst they did in the entire history of this game (that includes the CWARD debacle last june as well)
In terms of actual weakness here would be my rankings. I also play every class, so at least I have some basis for my analysis.
1. SW(every line) , for obvious reasons, anyone countering another class look foolish. This is the weakest class.
2. GWF(sent, destroyer is even worse), they are nearly dead when they can pop unstopple, they were way overnerfed, firstly feedback was ignored, they shouldnt have ROLLED out nerfs on this class without reworking the weak classes first, another terrible decision.
3. Guardian Fighter, its usefuleness comes from being able to stay on node , the best GFs somehow position themselves really well to troll the node, but CC is thier bane and once they can be CC'd there is enough dps around to bring them down. I do respect alot of GF players, Im not very good with this class on nodes and I never seem to be able to position myself like the best ones can, so I dont bring mine much.
4. CW(thaum or renagade) SS and crit hits work well against most others, other then TRs because they usually kill you even with shield on fairly easily, a BAD TR you can bring down though, so it always makes me happy when I can =P
5. HR (trapper) no worse feeling then being stuck in one place while people paste you down to nothing.. mod 6 makes them stronger.
6. DC (faithful, righteouss is a little weaker ) A faithful DC can make a huge difference, they are being nerfed a little for mod 6 though, SB is nerfed to nothing, so preventing CC against them will be much easier. Righteous will suffer greatly against that though.
7. TR, much needed changes to this class for PVE , made them instant winners in all lines for PVP (though there are abused ones I will not discuss here) The outright slaughter they can make is ridiculous. Its entirely on cryptic, they should have learned now to make things AT least 50% less effective in pvp on OP skills. they have so many outs, stealth, damage and CC, they are as powerful as any variation of OP classes there has been in this game. though I wish I could bring my combat TR and destroyer mod 2 variation back to the game against them, now that would be some fun fights.
Yes, individual players will make things swap around, overall for average game player, I think my rankings are fairly accurate.
These two classes are the undisputed contenders as "weakest" in PvP.
By "balance" obviously TRs followed right behind by DCs.
First of all game need serious game security stuff. then we can talk about weak/strong classes.. even now I actually quit domination fight.. Enough of this bull****.. Since when GWF have stealh??? Guy with big sword dissapear and apear again. enemy team have no CW. but from no ****ing idea how I get in effect of entangling force..
with 1 swing GWF jumped on wall.. I don't need record.. enough to log in and parcipate in domination fights. and u wil see even how uncomon geared player doing total non logic dps. and nonstop respawning in same place.. I took down 99% of his Hp bag. he with full HP again. I take him down again. bang again he with full HP. other party members hitted him. same stuff..
First need security against so called tough guys. then balance game...
p.s stongest class is the one with illegal exploits.. trust me. even newbie warlock with uncomon gear set hit harder than other classes or have immortality like DC.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
How on earth TR has that many votes?
Then i would put cws.
A bit behind hr.
Gwf
Gf
Sw.
Mod 6 reading the changes i would probably put tr dc gwf and cw on the same level.
Probably looking at disintegrate damage and icy veins coupled with buffed shield cw will be the most complained
The stupidest thing I've read on this forum in a while.
And please stop troll voting for the SW.
and its high at almost 1 out of 3.
Excluding troll TR votes, were at
SW weakest - 63%
GWF weakest - 25%
Sopi SW Youtube channel pvp brickabrack
It wouldn't sound so stupid if you're on the receiving end of a premade-level double-DC team, where even 1-shot TRs can't kill things fast enough to take a node and keep it.
With over a thousand PvP matches played just this module, I've been on the receiving end of that and all sorts of other crazy stuff. That statement still stands as the dumbest thing I've read, and I've played both classes. I'm not saying the DC isn't a powerful class to have on your team, but to say it's as broken as the TR is ridiculous.
I think you are mistaken.
I pvp since per-mod1 and gwfs almost never 'disappeared', except if i am not mistaken, for a avalanche of steel bug when using that daily.
Hp going back to full is not the gwf, but devoted cleric gift of faith making the party immortal. Until They fix it, all you can do is burst the DC down hard and fast so be cannot have gift of faith up. Most likely the gwf got a cleric in his team, consistently keeping gift of faith up.
I think he was trololololing
Or at least i hop e so...
...until you meet a 2-DC premade-class team, in which case all you can do without coordinated, multiple executioners is basically just stand on the campfire and hope the match ends quick, and then pray they don't queue for the next match, or at least have the decency to stop trolling and break up the team.
What happens when both teams are the 2-DC teams? An hour and half of the most stupid PvP match ever.
God, if only the devs would listen to me and buff up the SWs as direct counters to DCs...
CWs are counters to DCs. And a DC can't heal itself or another DC from a 40k SE once their SF has already been procced. Or you know, you can just go clear a different node if there's 2 DCs on the same node... If one of the DCs leaves, then it becomes an easy node to clear...
A 2-DC team just isn't even a good comp. If you're a premade or party who can't deal with a 2 DC comp (especially if they're both healing DCs), then you would do even worse against a 2 TR or 2 CW comp with equally skilled players. Way worse.