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PVP Map Ideas

viperwitch23viperwitch23 Member, NW M9 Playtest Posts: 205 Arc User
edited March 2015 in PvP Discussion
PVP Map Suggestion
Hello
I had another think about PVP maps and how INCREDIBLY DULL they are now and here is a suggestion for something more interesting.

Map with 3 points like it is right now. #1 is at the base of Blue team
#3 at the base of Red team. #2 is at the middle.
Instead of the map like it is right now here are 2 Towers.
Spawn points on top of each tower with a stair case leading to it the top. Point #2 is a tower as well. Tower #2 has 3 stairs leading to the top.
Each stair has 1 wooden door that spawns in place if tower is captured. If tower captured by red team the door spawns and locks away all 3 entry points to the tower.
For team that owns the tower door is transparent. They can come in and out without interacting. Enemy team must destroy the door in order to come in.
Same for other 2 towers. 1 stair case and a door. To enter you need to smash the door.
Here are 2 sets of Balistas. 1 set of 3 on tower of blue team another set of 3 on tower of red team. You can interact with then using F as we do now with other things in game. Recharge time let's says 3 seconds after which it fires a bolt at the door of central tower. Doors can be broken with ballista bolts or with player's skills. To enemy team door is red that you can attack and it has certain amount of HP. If red team captures point of the blue team they gain ownership of the ballistas and blue team cannot interact with them till they get the point back.
Ballistas can be damaged for example and clerics can use their heal to ''heal'' them etc repair so they work again.
Here also could be a bridge linking all 3 towers with supports you can interact with TR for example can be sent forward to sneak onto enemy tower and cut the ropes of the bridges. Again cleric can ''repair'' the ropes to restore bridges.
Here also could be a slightly different version. I hot it actually from a different very different fantasy game which might be applied here.
We got 2 forts and a central point.
Fort #1 has a set of 5 catapults on the wall above the gate tower. Same for the second fort. Gates have HP and can be broken.
Each catapult fires something a rock or a stone and how far it fires that rock is based on the over all skore of the team. Better current score rock flying further. If rock lands near you you get 1000-2000HP loss. If falls on you directly 3000-4000HP loss.
Point at the center is at the distance of the maximum range of catapult of fort #1 and #2. Meaning: best score of a team can fire at the point directly damaging enemy players who trying to capture it.
On one side of each fort is a hidden/secret ladder. TR can use this to infiltrate the fort and damage catapults or kill the person operating them.
On the map itself is a chest that spawns randomly - could spawn any where except directly inside one of 2 forts. If you find this chest you get a portable catapult in your inventory. You use it and it is placed on the ground. This catapult has let's say max number of 5 shots after which it disappear. You can point it at the gate of enemy fort or at enemy's wall.
HR can use their rang skills if they come close enough to try damaging catapults on the walls. Wizzards can set their freeze skill on them making them temporary inoperable.
The team that can keep their fort plus the central point wins.
Rewards could be in AD and/or Glory same as it is now. With exception. If you afked or didn't get let's say a minimal of 5 assists you get nothing. No AD at the end. Instead of AD reward for the daily make it per each match and based on number of assists player got. Like 1 assist is +25 points so he/she gets 50 rogue diamonds per 1 assist. It would make people want to win.
Right now here is no strategy nothing. It is boring and dull to death.
Post edited by viperwitch23 on

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