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SW viability mod 6

thexarkunthexarkun Member Posts: 9 Arc User
edited April 2015 in The Nine Hells
Hello guys, new player here, I've heard SW is bad blah blah, but clearly reading the forums around here some of you guys know how to open a can of whoop <font color="orange">HAMSTER</font>. Keep in mind I level through PvP, and the only reason I play NW is pvp (pretty much any game with me.) Are they viable in pvp without spending 100 bucks, or grinding, and how will they be with the lifesteal rework? If so, can someone link me a pvp build to shoot for? And I assume that for lowbie pvp, like most classes Power is love, power is life right?

Thanks guys :D
Post edited by Unknown User on

Comments

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited March 2015
    i think they will still be viable. this youtube account im linking in here is a friend of myne who mains a sw. and believe me kicks <font color="orange">HAMSTER</font> everytime. most cant even touch lili. amazing sw. shes also a furry btw. which i will think will be very viable in mod 6 but temptation will also be very amazing. becuase of the whole ls and heal allys thing. even with the nerf to ls. the nerf to ls isnt as bad a nerf as it seems per say. its more of balancing it out. its still good. just not op any more.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    SW is not a viable pvp class in mod 6 on preview and there is absolutely no indication or reason to think otherwise.

    The preview server is the server where the players test mods before they come out. In this forum they leave their feedback:
    http://nw-forum.perfectworld.com/forumdisplay.php?1211-NeverwinterPreview-Feedback-General-Discussion

    Check out the threads on sw in that forum. Expert players have written long highly detailed posts spelling out the problems.

    Play what class you enjoy. If you enjoy being a burden to your pvp team almost every match, play sw. I love the class, but:

    as of right now it is by far the weakest of all classes for pvp. this is the consensus of the pvp player base.

    mod 6 nerfs lifesteal which is the primary defensive mechanic for sw. mod 6 also nerfs the fury capstone feat.
  • charmagmacharmagma Member Posts: 144 Arc User
    edited March 2015
    I actually still play my SW as first alt (HR main), and I like a challenge because playing a class that requires skill actually demonstrates skill. But the class balance is terrible. SW is getting an encounter something like the CW lift choke in mod 6, so one should be able to do that followed by harrowstorm to chain disable a target without needing a daily. Will it have an horribly long cast time? I don't know, haven't bothered to try on preview, probably somebody else can answer.

    It is possible (POSSIBLE, mind you) to be tanky as a soulbinder SW when the planets align. Meaning you'll need to have a lot of soul sparks built up which takes way too much time to be reliable in PvP. You can get a max of 30 sparks. The borrowed time feature lets you heal .24% per spark every two seconds (halved in pvp by healing depression currently) so a max of 7.2% every two seconds (3.6% in pvp). Also, you can use the borrowed time artifact offhand boost that gives 0.5% deflect chance per spark to boost your deflect by 15% max. When mod 6 comes out, all abilities will be able to get level 4 which will add another .08% healing per spark for .32% per 30, max of 9.6%.

    But like I say, that's all at max sparks which is a rare occurrence indeed in pvp. You could probably expect half of the max bonus if you become good at managing sparks, but those defenses will offer exactly zero help when you start out of combat and a stealthed TR hits you for 30k damage (SW can't even dodge, remember?).

    Not to float my boat, but I'm a substantially better than average pvp player without P2W. I also PUG (though as others mentioned good luck finding a premade as a SW anyway). My SW is currently almost 19k GS with legendary mainhand, one legendary artifact, and two almost fully refined (can't afford to drop 5 GMOP each on them atm). Almost full boons (not the super expensive tiamat grind ones) Also, at the last douple RP event, I made two greater tenes and two regular tenes, which don't count to GS, so I'd probably be ~20k with conventional stat enchants slotted.

    Domination total: 6.5 kill to death ratio
    swdom.jpg

    Last matches:
    swlist.jpg


    Now compare that to my shelved TR which was my first character. This toon is only 14.3k GS with no legendary anything, blue artifact mainhand, no other artifact equipment, and also just blue shirt and pants and mostly grim armor. Don't even now the boons on this toon, I think just the first coupled needed to unlock Icewind Dale:

    Domination total: 19.5 kill to death ratio
    trdom.jpg

    Last matches:
    trlist.jpg


    So SW, a class I play regularly every week and have spent time analyzing both on my gear and playstyle, has significantly better gear has a K/D ratio of 6.5 and I'm fairly proud of that. But a junk TR I don't play except for schitzengiggles with mostly trash 2 year old gear at bottom barrled of GS gets almost 20:1 K/D ratio.

    I mean...it's not even a comparison really. If my TR was 24k GS my ratio may be limit of infinity or whatever because I don't know if I'd ever even die. Totally serious here.

    So bottom line is, if you are hardcore, go ahead and play SW. I do. I'm not like the "elite" pvp guilds here who jump **** for the latest FoTMod. Not sure if I get any respect for playing a SW well per se, but at least I can respect myself instead of badding around on an EZmode class a trained monkey could play like a TR.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited March 2015
    SW have it rough in PvP over all...

    I mean players of superb PvP skills can do well, most assuredly, but it is no easy button! lol
    va8Ru.gif
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    I played Hellbringer-fury in PVP and in case of beeing too squishy respecced SB-fury using this thread
    http://nw-forum.perfectworld.com/showthread.php?827221-Misery-s-fury-PvP-build-and-insight-on-PvP-SW

    you can perform in PVP, slow sparkbuilding is an issue and being few seconds out of fight they are gone all at once wich is really anoying, would be better if they discharged slowly (like GWF) that would be fair and could be a big help, since imo only setup for now is tanky build all feads and boons defensive
    but... you can hold nodes agianst 1 or 2 players same gear when sparks are up, you do good damage, and the selfheal sometimes makes you really hard to take down as SB, i did not hear from Hellbringer performig very good in PVP?
    Hellbringer is hit and run more than facing enemy, kills fast, never palyed successfully cause i mostly go on node, not my style
    Only class you have real problems with is TR (esp sab tree) like most classes ! You can´t build sparks or hold them up (my setup is orbs, HS, KF/WB), but compared to other classes you have better mechanism against them orbs, DT, DOt/WB
    so it is viable in mod 5, underperforms a bit compared to other classes cause of no chance to dodge or mitigate big hits
    mod 6 i can´t say whats going to happen but, all in all i have fun playing Warlok in PVP
    If you want to go the easy way go TR, CW, DC, Hunter or play a gamebreaking faithfull tanky DC (i did short time) or Pladin, but thats lame and makes most games boring/stupid when bashing on targets that are fully healed up in second
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    TBH, what would be fair is if the whole of SW kept old-style lifesteal mechanics as a class feature. Then, with everyone else's LS nerfed, we might see something resembling balance emerging in PvP and PvE (keeping all other changes the same), given that any spec SW would be the most survivable damagedealing class.
    But then, I'm fairly new, so... peeps, does it make sense? :.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    SW have it rough in PvP over all...

    I mean players of superb PvP skills can do well, most assuredly, but it is no easy button! lol
    Heh. This is a bit of a silly statement. Like, take a slide rule vs. a calculator. Back in high school when I got plenty of practice from using it daily, I could do a host of calculations on a slide rule faster than almost anyone on a scientific calculator. But, sadly it doesn't make it a superior tool, both because of the skill requirement behind the scenes, and because, as soon as you run into certain operations (adding), you simply can't do them and someone with a crappy calc will beat you head on.

    The analogy applies to SW perfectly.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    charmagma wrote: »
    I actually still play my SW as first alt (HR main), and I like a challenge because playing a class that requires skill actually demonstrates skill. But the class balance is terrible. SW is getting an encounter something like the CW lift choke in mod 6, so one should be able to do that followed by harrowstorm to chain disable a target without needing a daily. Will it have an horribly long cast time? I don't know, haven't bothered to try on preview, probably somebody else can answer.

    It is possible (POSSIBLE, mind you) to be tanky as a soulbinder SW when the planets align. Meaning you'll need to have a lot of soul sparks built up which takes way too much time to be reliable in PvP. You can get a max of 30 sparks. The borrowed time feature lets you heal .24% per spark every two seconds (halved in pvp by healing depression currently) so a max of 7.2% every two seconds (3.6% in pvp). Also, you can use the borrowed time artifact offhand boost that gives 0.5% deflect chance per spark to boost your deflect by 15% max. When mod 6 comes out, all abilities will be able to get level 4 which will add another .08% healing per spark for .32% per 30, max of 9.6%.

    But like I say, that's all at max sparks which is a rare occurrence indeed in pvp. You could probably expect half of the max bonus if you become good at managing sparks, but those defenses will offer exactly zero help when you start out of combat and a stealthed TR hits you for 30k damage (SW can't even dodge, remember?).

    Not to float my boat, but I'm a substantially better than average pvp player without P2W. I also PUG (though as others mentioned good luck finding a premade as a SW anyway). My SW is currently almost 19k GS with legendary mainhand, one legendary artifact, and two almost fully refined (can't afford to drop 5 GMOP each on them atm). Almost full boons (not the super expensive tiamat grind ones) Also, at the last douple RP event, I made two greater tenes and two regular tenes, which don't count to GS, so I'd probably be ~20k with conventional stat enchants slotted.

    Domination total: 6.5 kill to death ratio
    swdom.jpg

    Last matches:
    swlist.jpg


    Now compare that to my shelved TR which was my first character. This toon is only 14.3k GS with no legendary anything, blue artifact mainhand, no other artifact equipment, and also just blue shirt and pants and mostly grim armor. Don't even now the boons on this toon, I think just the first coupled needed to unlock Icewind Dale:

    Domination total: 19.5 kill to death ratio
    trdom.jpg

    Last matches:
    trlist.jpg


    So SW, a class I play regularly every week and have spent time analyzing both on my gear and playstyle, has significantly better gear has a K/D ratio of 6.5 and I'm fairly proud of that. But a junk TR I don't play except for schitzengiggles with mostly trash 2 year old gear at bottom barrled of GS gets almost 20:1 K/D ratio.

    I mean...it's not even a comparison really. If my TR was 24k GS my ratio may be limit of infinity or whatever because I don't know if I'd ever even die. Totally serious here.

    So bottom line is, if you are hardcore, go ahead and play SW. I do. I'm not like the "elite" pvp guilds here who jump **** for the latest FoTMod. Not sure if I get any respect for playing a SW well per se, but at least I can respect myself instead of badding around on an EZmode class a trained monkey could play like a TR.

    I don't fault you for it in the least but your wins/losses compared to your kills/deaths indicates a sniper a bit more into killing and surviving than a contester who will contest a node at any price. SW can potentially have a huge place in pvp as "heavy artillery" but it so badly needs any kind of real defense mechanism in order to contest nodes, which really is the key to winning matches.

    The class just cannot do it well. I play to win every single match (not saying you don't) which has caused me to shelve my sw in favor of cw at least until some kind of actual defense is given to sw.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    SW have it rough in PvP over all...

    I mean players of superb PvP skills can do well, most assuredly, but it is no easy button! lol

    Can do well in terms of k/d ratio but in terms of effectively holding nodes, forget it. 30 sparks and hard charging 2 with two other members of your team you are going to seem like a beast, but no sparks and trying to hold 2 on your own vs even 2 equally geared opponents, nope.

    This is not the class that "super skilled players can do really good at", this is the class that "super skilled players with super high gs can achieve a positive k/d ratio". Which is not the same as holding nodes.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    vaelynx wrote: »
    TBH, what would be fair is if the whole of SW kept old-style lifesteal mechanics as a class feature. Then, with everyone else's LS nerfed, we might see something resembling balance emerging in PvP and PvE (keeping all other changes the same), given that any spec SW would be the most survivable damagedealing class.
    But then, I'm fairly new, so... peeps, does it make sense? :.

    This is right on the money.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited March 2015
    Souls, souls, SOULS! Why can't we absorb them....

    All of a sudden a guardian fighter becomes fused with dark energies and saps the lifeforce out of everything and instantly heals a hole that was punched through him.

    Vampiric thirst..? Just rename it to mosquito bite.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited March 2015
    charmagma wrote: »
    snip

    The results here are pretty irrelevant when you consider current scenarios.
    TR, right now, is pretty imbalanced in favor of the TR. SW, right now, is pretty imbalanced in favor or nearly everything besides the SW.


    Taking into account simple class designs, however, SW doesn't have a lot going for it and it would still suffer compared to something like CW or HR. The reasons for this have been discussed to death. In fact, even the paragon choices for SW don't favor SW. Master of Flame vs Spellstorm is still a whole hell of a lot better than what SW has going for it. Soulbinder doesn't have a lot of practical benefits. On paper, it's pretty neat and amazing. In practice, the ramp up time for the potential is higher than the average life expectancy of the SW.

    As far as Mod 6 goes, no major SW problems have been addressed or fixed. It still has a lot of problems that work against it an none of them have been fixed.
    I'll mention that it's still a fun PvE class but still not very viable in PvP.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited March 2015
    I'll just tell you that until you play SW in pvp you have no idea how broken this game really is and what can you expect from these clueless devs
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    I'll just tell you that until you play SW in pvp you have no idea how broken this game really is and what can you expect from these clueless devs
    This, pvp's good side is you learn very much if you really bother to play and be competitive in it. Once you done all of that, it only brings you stress.
  • thexarkunthexarkun Member Posts: 9 Arc User
    edited March 2015
    So after experimenting with my Scourge Warlock in PvP (Zatanna in case anyone was wondering) I have reached a conclusion. It's fun, it's very painful, but there is such great satisfaction in going like 22-2 with your SW. It doesn't feel like you cheated sorta like it does on TR, and it's especially satisfying to kill a TR that's like 6k GS while you're 5k in 30 pvp. Fun class. Gonna stick with it :D
  • edited March 2015
    This content has been removed.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    unfortunately where the SW excels in PvP, is not what the rest of the team in PvP wants ^^

    The only time my SW truly works in PvP is when the rest of the team I am with is sturdy and knows what they are doing, with 3 people consistently holding middle, 1 tr takign the points, and the SW running Pure interference/Kill hunting.

    sure i may not have been the reason why we "win" but I may be the reason why we didn't lose, ya dig?

    SW not bad when working with a premade, but you need a good group composition if you plan on standing your ground on the middle cap point. For this reason, i am usually attacking from above, when im not expected, and I carefully pick my targets.
  • zachary4829zachary4829 Member Posts: 21 Arc User
    edited March 2015
    vaelynx wrote: »
    Heh. This is a bit of a silly statement. Like, take a slide rule vs. a calculator. Back in high school when I got plenty of practice from using it daily, I could do a host of calculations on a slide rule faster than almost anyone on a scientific calculator. But, sadly it doesn't make it a superior tool, both because of the skill requirement behind the scenes, and because, as soon as you run into certain operations (adding), you simply can't do them and someone with a crappy calc will beat you head on.

    The analogy applies to SW perfectly.

    The point of using an analogy is that you don't need to explain it bro. The guy said exactly the same thing in one sentence.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited March 2015
    Probably the first month or so after Mod6 launch the devs will be busy fixing all the bugs and just getting a feel how the new stat curves are working. But I think after this within a few months, there will be significant class balance changes with PvP including and finally the needed buffs to SW.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • vaelynxvaelynx Member Posts: 182 Arc User
    edited April 2015
    The point of using an analogy is that you don't need to explain it bro. The guy said exactly the same thing in one sentence.

    Nah, he didn't
    To translate into his speech what I was saying is that while a very skilled player will do reasonably well, it's despite playing a SW rather than because of it, and there's a host of circumstances where a SW will just fail utterly no matter how skilled the player is.
  • pricetagcloudpricetagcloud Member Posts: 130 Arc User
    edited April 2015
    zeusom wrote: »
    Probably the first month or so after Mod6 launch the devs will be busy fixing all the bugs and just getting a feel how the new stat curves are working. But I think after this within a few months, there will be significant class balance changes with PvP including and finally the needed buffs to SW.

    Yeah, you know, how they helped balance the GWFs! *sarcasm*

    I'm ok with the PVE aspect of SW personally, but I have little faith in the dev's balancing the classes out to make the SW viable in PVP or giving it a set position in group play PVE-wise. Just hope for some bug to exploit; that's how we'll get by.
    SW: Callisto Shedevil. Soul Binder Temptation 16.1k GS
    GUILD: ~Myrmidons~

    Would Love to party up with people for pretty much anything!
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited April 2015
    I'm ok with the PVE aspect of SW personally, but I have little faith in the dev's balancing the classes out to make the SW viable in PVP or giving it a set position in group play PVE-wise. Just hope for some bug to exploit; that's how we'll get by.

    mod 5 SW in PVE = OP simple and clear
    mod 6 don´t know, worse than mod 5 to be sure

    mod 5 SW in PVP= underpowered
    mod 6 SW in PVP= can´t say but not better in relation to buffed classe in think, hope to have any advatage by playing SB and beeing able to regenerate health, but thats not gonna help against CW or TR who will kill PVP in mod 6 i fear

    dosgaing ablility in , let´s say, mod 10 will come...
  • pricetagcloudpricetagcloud Member Posts: 130 Arc User
    edited April 2015
    mod 5 SW in PVE = OP simple and clear
    mod 6 don´t know, worse than mod 5 to be sure

    mod 5 SW in PVP= underpowered
    mod 6 SW in PVP= can´t say but not better in relation to buffed classe in think, hope to have any advatage by playing SB and beeing able to regenerate health, but thats not gonna help against CW or TR who will kill PVP in mod 6 i fear

    dosgaing ablility in , let´s say, mod 10 will come...

    I'm not too worried about PvP so they can take their time with that. As far as PvE goes, if it's anything like preview right now, SWs will still be awesome, despite the nerfs.

    Too much fearmongering going on across the forums about MOD 6. Not too worried. At least we're not GWFs xD
    SW: Callisto Shedevil. Soul Binder Temptation 16.1k GS
    GUILD: ~Myrmidons~

    Would Love to party up with people for pretty much anything!
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2015
    I'm not too worried about PvP so they can take their time with that. As far as PvE goes, if it's anything like preview right now, SWs will still be awesome, despite the nerfs.

    Too much fearmongering going on across the forums about MOD 6. Not too worried.
    Exactly. :cool:
    va8Ru.gif
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