That is incorrect. Loot in Cragimire's Crypt, Temple of the Spider, and Gray Wolf Den is item level 132.
RE: Set Bonuses
Set bonuses have perpetually been a problem and at this time we want them to be rarer and more interesting. We are currently looking at other options for how to handle set bonuses, but no top tier equipment will have set bonuses yet.
What exactly makes set bonuses a problem? They provide variation in builds, something Neverwinter desperately needs...
Knowing this, I know that all of my CWs are keeping their full HV on as of right now
These Caches actually contain the new seals used to purchase end game gear.
If I remember correctly Cache of the Elements contains Seals of the Elements, which are used to purchase ilvl130 BoA gear.
Cache of the Protector contains Seals of the Protector, which are used to purchase ilvl135 BoP gear (that can be further upgraded to ilvl 137 gear via crafting).
Cache of the Protector gear is currently the highest quality equipment available in the game (at the time of writing).
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Thanks for all the fish.
Frankly, I think getting rid of set bonuses is a copout. Everyone always gravitated to a few sets with good set bonuses, because, for the most part, what made those set bonuses good were that they had NO ICD, or that they did not rely on some RNG proc in order to work.
Just make new Lvl 70 gear set bonuses that aren't off-the-charts good (like High Prophet or High Vizier), don't give them ICDs, don't make the set bonus reliant on RNG, and make them very different from each other favoring diversity in builds.
It always continued to amaze me that all the way until Mod 4, there was only 1 CW set, out of 13 different sets, that offered an encounter cooldown reduction bonus, and that was a T1 set (Archmage). And even that one only worked on a very limited number of encounters. All the others, with the exception of course of High Vizier, suffered from one of these other flaws - ICDs, RNG procs, or being a bonus that no one actually wanted. Finally in Mod 4 they gave CWs another set with a bonus that bestowed an encounter cooldown reduction. It's like they weren't even thinking about what CWs really want or need in a set bonus, they just gave us weak, pitiful "bonuses" with cool-sounding names like "Evoker's Ruin" (which did basically nothing).
What exactly makes set bonuses a problem? They provide variation in builds, something Neverwinter desperately needs...
Knowing this, I know that all of my CWs are keeping their full HV on as of right now
Actually its the opposite, set bonuses limit variation. as everyone will want the "one BiS" set. when if you can mix and match gear sets it provides a much larger possible variation in stat builds for people as you arent locked to wearing 2 pieces of the same set or all 4 for the bonus.
compare Diablo 2 to Diablo 3, Taking these examples as they are heavy in combat and build optimisation. In most cases, Diablo 2 did have some good end-game worthy builds that involved a full set, But the majority of top tier builds relied on runewords, strong gear with no set synergy. There was a huge variety of viable builds each with strengths and weaknesses for every class (smiter,zealer,hammerdin,Fohadin,auradin for paladin as an example)
Diablo 3 on the other hand virtually every top tier build for a class is almost entirely the same items, Either mixing multiple set bonuses using RoRG, or having a full 6 slot set bonus and a few Occasionally variable other legendary items. (Pretty much every crusader build relies on you having akkhans, Almost every monk build relies on Either inna's or sunwuko) which in turn (for me at least) makes the game less fun as you are constantly grinding the same thing for the same item (100's of Act 1 bounties for the RoRG....)
Set bonuses can be nice to have, but they shouldn't be the be-all end-all for gear choice. I'd like gear with set bonuses to be Dungeon / Epic skirmish drops only, and should be BoP.
Actually its the opposite, set bonuses limit variation. as everyone will want the "one BiS" set. when if you can mix and match gear sets it provides a much larger possible variation in stat builds for people as you arent locked to wearing 2 pieces of the same set or all 4 for the bonus.
That is the problem with the particulars of the bonuses, not with the concept of a set bonus per se. Just design the bonuses differently so that there is no one single BIS set, instead that it depends on the situation. Much like how High Prophet and Miracle Healer used to work for DC's (HP for debuffing, MH for healing), but now almost no one needs heals.
But I can understand how devs with limited time and under tight constraints might not want to think too deeply or carefully about how these set bonuses will affect the overall game, so I understand their decision to do away with them, I just hope they eventually change their mind and give the bonuses back as a reward for diverse game play.
That is the problem with the particulars of the bonuses, not with the concept of a set bonus per se. Just design the bonuses differently so that there is no one single BIS set, instead that it depends on the situation. Much like how High Prophet and Miracle Healer used to work for DC's (HP for debuffing, MH for healing), but now almost no one needs heals.
But I can understand how devs with limited time and under tight constraints might not want to think too deeply or carefully about how these set bonuses will affect the overall game, so I understand their decision to do away with them, I just hope they eventually change their mind and give the bonuses back as a reward for diverse game play.
I added to my above post. I think Set bonus gear should be BoP gear that requires Dungeons and Epic content to get, so you can work towards getting it, but its something that actually requires gameplay to get and can be worn as a badge of achievement, not something you can just buy on the AH. It shouldn't Be some shockingly low drop chance though, the content should just be a good difficulty to reward ratio.
Gentlemancrush , is any new pvp currency being added to prevent pvp players being able to get hold of full lvl 70 gear sets within a few minutes of module 6 going live due to them being able to pre farm glory and seals.
Seeing this guy's post is saddening.
If you are a PVE player, shouldn't you be asking developers to reduce the time needed/resource requirement to acquire PVE gears instead?
Instead of doing so, you bark up the wrong tree and ask for PVP players to suffer together with you through a longer grind time in your attempt to bring about your version of 'parity'. How does that benefit you?
Please focus your innovation and time on how the PVE experience can be improved for PVEers.
If you are a PVP player, I'm clueless why you'd ask for a new PVP currency to be introduced.
Btw I enjoy PVE more than PVP too just in case you are wondering.
Sorry to interrupt, but i just want to say that is how pvp sets purchase works since NW launch. We can only get 2 piece of a level 70 set, the rest we got to grind hard for it. If you want to grind you can do so, the same apply to those who buy terror enchant and store 100k+ BI for new modules. Is this illegal to prepare those resources? No, especially we are not doing pre-grind, we already have that much of glory but have no place to spend.
Actually its the opposite, set bonuses limit variation. as everyone will want the "one BiS" set. when if you can mix and match gear sets it provides a much larger possible variation in stat builds for people as you arent locked to wearing 2 pieces of the same set or all 4 for the bonus.
compare Diablo 2 to Diablo 3, Taking these examples as they are heavy in combat and build optimisation. In most cases, Diablo 2 did have some good end-game worthy builds that involved a full set, But the majority of top tier builds relied on runewords, strong gear with no set synergy. There was a huge variety of viable builds each with strengths and weaknesses for every class (smiter,zealer,hammerdin,Fohadin,auradin for paladin as an example)
Diablo 3 on the other hand virtually every top tier build for a class is almost entirely the same items, Either mixing multiple set bonuses using RoRG, or having a full 6 slot set bonus and a few Occasionally variable other legendary items. (Pretty much every crusader build relies on you having akkhans, Almost every monk build relies on Either inna's or sunwuko) which in turn (for me at least) makes the game less fun as you are constantly grinding the same thing for the same item (100's of Act 1 bounties for the RoRG....)
Set bonuses can be nice to have, but they shouldn't be the be-all end-all for gear choice. I'd like gear with set bonuses to be Dungeon / Epic skirmish drops only, and should be BoP.
This is exactly right. I think Set bonuses limit the actual options. Even if there were several set bonuses that were on par with eachother, you would have what 4 armor options?
Why not have NO set bonuses, then players have near infinite number of options.
Set bonuses are a little silly IMO. It not only pigeon holes players into certain builds, it also is very frustrating and limiting if you only have 2 or 3 of the item.
I guess the long story short, if set bonuses are done correctly they are fairly insignificant. If this is the case, why does it matter? If they are TOO strong you force players into set bonuses.
Even though you mention set bonuses as a badge of honor, Look at what set bonuses did to the lathanders set. It became BIS, players tried to farm Dread Ring many many times and because the drops are RNG, it made them very frustrating.
I get that there should be some value to a full set, however I think the value should be in its appearance not necessarily in its "set bonus". If the set offers valuable stats, it will be something to desire. Id rather have the set bonuses be primarily about the stats than the set bonus - which is what they currently are today.
I think the only way to make set bonuses work would be something LIKE:
Creating a set of 6 items: Helm, Chest, Gloves, Boots, MH, OH. Then having a set of 3 bonus being insignificant. You can choose any of the three items to get the bonus.
THIS type of system still provides a nice bonus, but gives more free range to do whatever you like. Again though, id rather have a system of NO set bonuses just because I think its adds alot of flavor to the game and creates more build variety. Set bonuses end up with the same players with the same gear because 1 person finds the "BIS" setup and everyone else copies them.
Feedback: set bonus..
I really like the way pvp set bonus work : 3 sets but shared bonus. This way, player can choose witch piece to use without to deal with breaking a bonus. It also remove the 2+2 things.
This is exactly right. I think Set bonuses limit the actual options. Even if there were several set bonuses that were on par with eachother, you would have what 4 armor options?
Why not have NO set bonuses, then players have near infinite number of options.
Set bonuses are a little silly IMO. It not only pigeon holes players into certain builds, it also is very frustrating and limiting if you only have 2 or 3 of the item.
I guess the long story short, if set bonuses are done correctly they are fairly insignificant. If this is the case, why does it matter? If they are TOO strong you force players into set bonuses.
Even though you mention set bonuses as a badge of honor, Look at what set bonuses did to the lathanders set. It became BIS, players tried to farm Dread Ring many many times and because the drops are RNG, it made them very frustrating.
I get that there should be some value to a full set, however I think the value should be in its appearance not necessarily in its "set bonus". If the set offers valuable stats, it will be something to desire. Id rather have the set bonuses be primarily about the stats than the set bonus - which is what they currently are today.
I think the only way to make set bonuses work would be something LIKE:
Creating a set of 6 items: Helm, Chest, Gloves, Boots, MH, OH. Then having a set of 3 bonus being insignificant. You can choose any of the three items to get the bonus.
THIS type of system still provides a nice bonus, but gives more free range to do whatever you like. Again though, id rather have a system of NO set bonuses just because I think its adds alot of flavor to the game and creates more build variety. Set bonuses end up with the same players with the same gear because 1 person finds the "BIS" setup and everyone else copies them.
Thats one option, another is to make 1 kind of set, for example, (lets name it Avatar of War), but make different set pieces, with different stats.
So 4 pair of gloves, One has 2000 defense 1500 crit, other has 2500 crit 1000 deflect etc, but all gives you the full Avatar set bonus, if you have the helm, armor,gloves, boots.
I think set bonuses are fun, and gives us some options and variety, you dont depend just solely on your stats, you have to take attention to build up or maintain set bonuses.
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0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited March 2015
I've been thinking about what losing set bonuses does to the game, and the more I think about it, the better it sounds.
I'm the one who posted the scary math about the 1800 seals, 114k Black Ice and 15 Unified Elements needed to craft a full set of the ilvl 137 Elemental Elven gear. That's a lot to grind.
But if you're not chasing set bonuses anymore, as soon as you can make one piece it's worth it. You don't have to worry about getting all 4 pieces before it's better than the <T4.6> set you're wearing right now.
In fact, that will be the new paradigm: wear whatever gear you can get that is the best in a given slot, and replace each slot one at a time, probably many times as you gear up to run more difficult content.
No longer will DCs be stuck in T1 High Prophet: I know my set is starting to smell like the inside of my gym bag. People will have to get their buffs/debuffs from powers, feats and weapon enchantments instead of relying on a few set bonuses to do the heavy lifting.
Of course, this may mean some classes need rebalancing. Many, probably most SWs rely heavily on the dps boost of Accursed Diabolist. But that's something that can be looked at when everyone is geared out.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Set bonuses have perpetually been a problem and at this time we want them to be rarer and more interesting. We are currently looking at other options for how to handle set bonuses, but no top tier equipment will have set bonuses yet.
If they're going to be anything like Black Ice/Draconic/Draconic Templar set bonuses PLEASE just do away with them completely. T1/T2 sets had some interesting 4/4 bonuses but everything since then have been sub-par IMO. If the new set bonuses aren't at least on par with T1/T2 then just scrap it completely TBH although I'm not sure why we would even pursue new complete sets at all if there is no bonus for wearing them. We know the new looks of the lvl 70 armor is absolutely horrid so even then I would not want to collect all four pieces.
I really wish you would just revert to the old stat layout on armor instead of a hosh-posh of stats across all four pieces. It was easier to weigh up what stats you needed for accessories with T1/T2/T2.5 sets. I really dislike the process you went with from Black Ice sets through to Draconic Templar.
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what the hell? so you can only do one dungeon of each every day and thats it?! you cant farm the dungeons for more caches for the seals? I hope I am wrong.
Thats one option, another is to make 1 kind of set, for example, (lets name it Avatar of War), but make different set pieces, with different stats.
So 4 pair of gloves, One has 2000 defense 1500 crit, other has 2500 crit 1000 deflect etc, but all gives you the full Avatar set bonus, if you have the helm, armor,gloves, boots.
I think set bonuses are fun, and gives us some options and variety, you dont depend just solely on your stats, you have to take attention to build up or maintain set bonuses.
All I ask is that you just look at what you wrote. We are talking about offering more variety of builds/gear and your solution is to create 1 set that you get to choose the set bonuses on.
Let me ask this. What created more build diversity? Creating ONE Off Hand that gave you multiple bonus options or creating many different belts? (Im not arguing the itemization pros and cons just the build varieties).
I think the latter. Anytime you offer more items, you are less pigeoon holed into the same items. We DONT need every GWF running around in new "equiv" AoW set and they just all picked different bonuses and now we have "diversity" what we NEED are GWFs all running around with different helms, different chests, different boots ETC and ALL being viable options.
Having 1 "META SET" basically forces you to all use the same rings, belts, artifacts ETC since you have less choice. Just think about it. I think there is some "ideal" you are stuck on, maybe having to "time" encounters to ensure AoW set bonus? Well if thats the case THIS is where I think Overload Slots come into play as possible NEW "bonuses" that can be "timed"
Id rather see those types of things be brought into Overload slots instead.
I've been thinking about what losing set bonuses does to the game, and the more I think about it, the better it sounds.
I'm the one who posted the scary math about the 1800 seals, 114k Black Ice and 15 Unified Elements needed to craft a full set of the ilvl 137 Elemental Elven gear. That's a lot to grind.
But if you're not chasing set bonuses anymore, as soon as you can make one piece it's worth it. You don't have to worry about getting all 4 pieces before it's better than the <T4.6> set you're wearing right now.
In fact, that will be the new paradigm: wear whatever gear you can get that is the best in a given slot, and replace each slot one at a time, probably many times as you gear up to run more difficult content.
No longer will DCs be stuck in T1 High Prophet: I know my set is starting to smell like the inside of my gym bag. People will have to get their buffs/debuffs from powers, feats and weapon enchantments instead of relying on a few set bonuses to do the heavy lifting.
Of course, this may mean some classes need rebalancing. Many, probably most SWs rely heavily on the dps boost of Accursed Diabolist. But that's something that can be looked at when everyone is geared out.
This exactly.
You dont HAVE to farm for the entire 4/4 set before its viable. You continue to evolve your character one piece at a time. Not feel as "if only i had the LAST piece of gear this set would be better" Now its "Ill throw on this helm, gloves since they are better and keep progressing towards the next pieces I need"
Its similar to the leveling experience. Everytime you get a gear to drop, you have the opportunity to replace existing stuff. I think this is how endgame should FEEL with more "exclusivity" to replacing gear naturally. SO it should be dungeon runs that each time you have a chance to get some items that could improve. NOT "Ok now I have boots, gloves, where can I get the Helm - OK cool so I need to farm <font color="orange">HAMSTER</font> dungeon a bunch to try for the helm before I can use these items".
Set bonuses need to NEVER come back and I wish they would be GONE from ALL equipment.
Example: With set bonuses on MH/OH it makes it LESS viable to focus on only getting ONE item higher and maybe using a fallen Dragon or Black Ice off hand. You have more options but when factoring in set bonuses, you would be giving up alot of free stat points. It just flat out limits options.
what the hell? so you can only do one dungeon of each every day and thats it?! you cant farm the dungeons for more caches for the seals? I hope I am wrong.
and what happens to the old seals?!
I hope this is true. It also gives incentive to play more than 1 character. The loot is Bound to Account so you can farm on alts for the same gear.
I hope MORE things become bound to account such as artifacts as well. To promote more "ALT-playing" Id even like to see the gold requirement removed from unslotting enchants or make it much less like 1 gold per enchant.
This again promotes playing alts - something this game REALLY needs.
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
What about the weapon and armor shards? Considering there won't be a Delve Chest, is the main source of those the Seal Vendor now?
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
Sweet! We may finally lay the "Need vs. Greed" monster to rest!
Sadly not the griefers though, as I have had many do it after a boss kill when their was no loot but before people could loot chests. I guess now they will have to do it before the boss is dead to grief.
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
Thanks GentlemanCrush, that makes more sense and it is a sensible option.
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
This + no set bonuses is a HUGE win for the game IMO. More gear choices and much more enjoyable PVE experience. Hopefully now the PVE dungeons are hard enough to warrant a challenge and the gear good enough to POTENTIALLY be used in PVP although I do fear that with tenacity now being a "MUST" for PVP there will never be a point to do PVE dungeons.
It would be great if there were some carry-over since it SEEMS that PVP gear can be used effectively in PVE however PVE gear will NOT be able to be used as effectively in PVP.
Can we get some carryover Crush? Maybe add HALF the tenacity value to PVE sets that PVP sets have to atleast make them somewhat viable options?
Comments
What exactly makes set bonuses a problem? They provide variation in builds, something Neverwinter desperately needs...
Knowing this, I know that all of my CWs are keeping their full HV on as of right now
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sweet. thumbs up. glad to see you're still here gc.
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Just make new Lvl 70 gear set bonuses that aren't off-the-charts good (like High Prophet or High Vizier), don't give them ICDs, don't make the set bonus reliant on RNG, and make them very different from each other favoring diversity in builds.
It always continued to amaze me that all the way until Mod 4, there was only 1 CW set, out of 13 different sets, that offered an encounter cooldown reduction bonus, and that was a T1 set (Archmage). And even that one only worked on a very limited number of encounters. All the others, with the exception of course of High Vizier, suffered from one of these other flaws - ICDs, RNG procs, or being a bonus that no one actually wanted. Finally in Mod 4 they gave CWs another set with a bonus that bestowed an encounter cooldown reduction. It's like they weren't even thinking about what CWs really want or need in a set bonus, they just gave us weak, pitiful "bonuses" with cool-sounding names like "Evoker's Ruin" (which did basically nothing).
Actually its the opposite, set bonuses limit variation. as everyone will want the "one BiS" set. when if you can mix and match gear sets it provides a much larger possible variation in stat builds for people as you arent locked to wearing 2 pieces of the same set or all 4 for the bonus.
compare Diablo 2 to Diablo 3, Taking these examples as they are heavy in combat and build optimisation. In most cases, Diablo 2 did have some good end-game worthy builds that involved a full set, But the majority of top tier builds relied on runewords, strong gear with no set synergy. There was a huge variety of viable builds each with strengths and weaknesses for every class (smiter,zealer,hammerdin,Fohadin,auradin for paladin as an example)
Diablo 3 on the other hand virtually every top tier build for a class is almost entirely the same items, Either mixing multiple set bonuses using RoRG, or having a full 6 slot set bonus and a few Occasionally variable other legendary items. (Pretty much every crusader build relies on you having akkhans, Almost every monk build relies on Either inna's or sunwuko) which in turn (for me at least) makes the game less fun as you are constantly grinding the same thing for the same item (100's of Act 1 bounties for the RoRG....)
Set bonuses can be nice to have, but they shouldn't be the be-all end-all for gear choice. I'd like gear with set bonuses to be Dungeon / Epic skirmish drops only, and should be BoP.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
That is the problem with the particulars of the bonuses, not with the concept of a set bonus per se. Just design the bonuses differently so that there is no one single BIS set, instead that it depends on the situation. Much like how High Prophet and Miracle Healer used to work for DC's (HP for debuffing, MH for healing), but now almost no one needs heals.
But I can understand how devs with limited time and under tight constraints might not want to think too deeply or carefully about how these set bonuses will affect the overall game, so I understand their decision to do away with them, I just hope they eventually change their mind and give the bonuses back as a reward for diverse game play.
I added to my above post. I think Set bonus gear should be BoP gear that requires Dungeons and Epic content to get, so you can work towards getting it, but its something that actually requires gameplay to get and can be worn as a badge of achievement, not something you can just buy on the AH. It shouldn't Be some shockingly low drop chance though, the content should just be a good difficulty to reward ratio.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Seeing this guy's post is saddening.
If you are a PVE player, shouldn't you be asking developers to reduce the time needed/resource requirement to acquire PVE gears instead?
Instead of doing so, you bark up the wrong tree and ask for PVP players to suffer together with you through a longer grind time in your attempt to bring about your version of 'parity'. How does that benefit you?
Please focus your innovation and time on how the PVE experience can be improved for PVEers.
If you are a PVP player, I'm clueless why you'd ask for a new PVP currency to be introduced.
Btw I enjoy PVE more than PVP too just in case you are wondering.
You mean like this one - http://nw-forum.perfectworld.com/showthread.php?863681-new-pvp-gear-can-be-goten-first-day-u-lvl&p=10310381&viewfull=1#post10310381 but once again you are totally missing the point so I'll ask again , do you really believe that the developers ever intended to leave a way open for people to be able to acquire a full set of bis gear within the first few minutes of the new module and cap rise going live , before you answer really think about it for a minute.
Sorry to interrupt, but i just want to say that is how pvp sets purchase works since NW launch. We can only get 2 piece of a level 70 set, the rest we got to grind hard for it. If you want to grind you can do so, the same apply to those who buy terror enchant and store 100k+ BI for new modules. Is this illegal to prepare those resources? No, especially we are not doing pre-grind, we already have that much of glory but have no place to spend.
This is exactly right. I think Set bonuses limit the actual options. Even if there were several set bonuses that were on par with eachother, you would have what 4 armor options?
Why not have NO set bonuses, then players have near infinite number of options.
Set bonuses are a little silly IMO. It not only pigeon holes players into certain builds, it also is very frustrating and limiting if you only have 2 or 3 of the item.
I guess the long story short, if set bonuses are done correctly they are fairly insignificant. If this is the case, why does it matter? If they are TOO strong you force players into set bonuses.
Even though you mention set bonuses as a badge of honor, Look at what set bonuses did to the lathanders set. It became BIS, players tried to farm Dread Ring many many times and because the drops are RNG, it made them very frustrating.
I get that there should be some value to a full set, however I think the value should be in its appearance not necessarily in its "set bonus". If the set offers valuable stats, it will be something to desire. Id rather have the set bonuses be primarily about the stats than the set bonus - which is what they currently are today.
I think the only way to make set bonuses work would be something LIKE:
Creating a set of 6 items: Helm, Chest, Gloves, Boots, MH, OH. Then having a set of 3 bonus being insignificant. You can choose any of the three items to get the bonus.
THIS type of system still provides a nice bonus, but gives more free range to do whatever you like. Again though, id rather have a system of NO set bonuses just because I think its adds alot of flavor to the game and creates more build variety. Set bonuses end up with the same players with the same gear because 1 person finds the "BIS" setup and everyone else copies them.
I really like the way pvp set bonus work : 3 sets but shared bonus. This way, player can choose witch piece to use without to deal with breaking a bonus. It also remove the 2+2 things.
Dude seriously , using Grym coins to buy tokens of glory you can buy all 4 pieces
Thats one option, another is to make 1 kind of set, for example, (lets name it Avatar of War), but make different set pieces, with different stats.
So 4 pair of gloves, One has 2000 defense 1500 crit, other has 2500 crit 1000 deflect etc, but all gives you the full Avatar set bonus, if you have the helm, armor,gloves, boots.
I think set bonuses are fun, and gives us some options and variety, you dont depend just solely on your stats, you have to take attention to build up or maintain set bonuses.
I'm the one who posted the scary math about the 1800 seals, 114k Black Ice and 15 Unified Elements needed to craft a full set of the ilvl 137 Elemental Elven gear. That's a lot to grind.
But if you're not chasing set bonuses anymore, as soon as you can make one piece it's worth it. You don't have to worry about getting all 4 pieces before it's better than the <T4.6> set you're wearing right now.
In fact, that will be the new paradigm: wear whatever gear you can get that is the best in a given slot, and replace each slot one at a time, probably many times as you gear up to run more difficult content.
No longer will DCs be stuck in T1 High Prophet: I know my set is starting to smell like the inside of my gym bag. People will have to get their buffs/debuffs from powers, feats and weapon enchantments instead of relying on a few set bonuses to do the heavy lifting.
Of course, this may mean some classes need rebalancing. Many, probably most SWs rely heavily on the dps boost of Accursed Diabolist. But that's something that can be looked at when everyone is geared out.
If they're going to be anything like Black Ice/Draconic/Draconic Templar set bonuses PLEASE just do away with them completely. T1/T2 sets had some interesting 4/4 bonuses but everything since then have been sub-par IMO. If the new set bonuses aren't at least on par with T1/T2 then just scrap it completely TBH although I'm not sure why we would even pursue new complete sets at all if there is no bonus for wearing them. We know the new looks of the lvl 70 armor is absolutely horrid so even then I would not want to collect all four pieces.
I really wish you would just revert to the old stat layout on armor instead of a hosh-posh of stats across all four pieces. It was easier to weigh up what stats you needed for accessories with T1/T2/T2.5 sets. I really dislike the process you went with from Black Ice sets through to Draconic Templar.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
and what happens to the old seals?!
All I ask is that you just look at what you wrote. We are talking about offering more variety of builds/gear and your solution is to create 1 set that you get to choose the set bonuses on.
Let me ask this. What created more build diversity? Creating ONE Off Hand that gave you multiple bonus options or creating many different belts? (Im not arguing the itemization pros and cons just the build varieties).
I think the latter. Anytime you offer more items, you are less pigeoon holed into the same items. We DONT need every GWF running around in new "equiv" AoW set and they just all picked different bonuses and now we have "diversity" what we NEED are GWFs all running around with different helms, different chests, different boots ETC and ALL being viable options.
Having 1 "META SET" basically forces you to all use the same rings, belts, artifacts ETC since you have less choice. Just think about it. I think there is some "ideal" you are stuck on, maybe having to "time" encounters to ensure AoW set bonus? Well if thats the case THIS is where I think Overload Slots come into play as possible NEW "bonuses" that can be "timed"
Id rather see those types of things be brought into Overload slots instead.
This exactly.
You dont HAVE to farm for the entire 4/4 set before its viable. You continue to evolve your character one piece at a time. Not feel as "if only i had the LAST piece of gear this set would be better" Now its "Ill throw on this helm, gloves since they are better and keep progressing towards the next pieces I need"
Its similar to the leveling experience. Everytime you get a gear to drop, you have the opportunity to replace existing stuff. I think this is how endgame should FEEL with more "exclusivity" to replacing gear naturally. SO it should be dungeon runs that each time you have a chance to get some items that could improve. NOT "Ok now I have boots, gloves, where can I get the Helm - OK cool so I need to farm <font color="orange">HAMSTER</font> dungeon a bunch to try for the helm before I can use these items".
Set bonuses need to NEVER come back and I wish they would be GONE from ALL equipment.
Example: With set bonuses on MH/OH it makes it LESS viable to focus on only getting ONE item higher and maybe using a fallen Dragon or Black Ice off hand. You have more options but when factoring in set bonuses, you would be giving up alot of free stat points. It just flat out limits options.
I hope this is true. It also gives incentive to play more than 1 character. The loot is Bound to Account so you can farm on alts for the same gear.
I hope MORE things become bound to account such as artifacts as well. To promote more "ALT-playing" Id even like to see the gold requirement removed from unslotting enchants or make it much less like 1 gold per enchant.
This again promotes playing alts - something this game REALLY needs.
Every day you get a large amount of *bonus seals* (this is what the DMG is showing you).
Each boss also drops Seals for you (at the appropriate tiers).
Additionally players will have a chance to get personal loot from each boss they down (meaning no more rolling and having people need on everything the boss drops).
What about the weapon and armor shards? Considering there won't be a Delve Chest, is the main source of those the Seal Vendor now?
Sweet! We may finally lay the "Need vs. Greed" monster to rest!
Sadly not the griefers though, as I have had many do it after a boss kill when their was no loot but before people could loot chests. I guess now they will have to do it before the boss is dead to grief.
Thanks GentlemanCrush, that makes more sense and it is a sensible option.
Cool , no more need or greed nonsense
I like this
It would be great if there were some carry-over since it SEEMS that PVP gear can be used effectively in PVE however PVE gear will NOT be able to be used as effectively in PVP.
Can we get some carryover Crush? Maybe add HALF the tenacity value to PVE sets that PVP sets have to atleast make them somewhat viable options?