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Damage over Time enchantments not doing appropriate damage

abaddon523abaddon523 Member Posts: 0 Arc User
Enchantments that do damage over time are not having their damage calculated correctly. Here is damage from a Pure Terror enchantment (after the patch on 3/13).

91mnpi.jpg

My minimum weapon damage is 1,230. Therefore the minimum Pure Terror enchantment damage should be (0.2*1,230) = 246. As you can see, the majority of the damage is below 100 with many below 10.

Here is a similar problem with a Transcendent Lightning:

2aeov2r.jpg

Some damage is in the 20-50 range. There are other procs of 2 or 3.

Here is a Perfect Plague Fire:

1553nkp.jpg

Notice the damage ticks of 3.9. 5% of 1,230 is 61.5, so there shouldn't be any ticks less than that.

I haven't tested many others yet, but this seems to be a common problem with DoT enchants.
[SIGPIC][/SIGPIC]
Post edited by abaddon523 on

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    two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited March 2015
    Plague Fire is triggering itself. I was getting extra ticks that were a fraction of a fraction of damage.
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    godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    This appears to be a related issue as the transcendent bilethorn bug I noticed and just posted.
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