Crushing Roots: This feature now causes Weak Grasping roots to daze targets for .125s per rank (down from .5s per rank) and Strong Grasping Roots to daze targets for .25s per rank (down from 1s per rank). Thorned Roots now correctly respects this class feature.
I've tested !top! HR trapper full control build against !top! pvp DC with defensive build and before this change I had permanent stun of opponent, but against 12 elven battle enchantment he didn't have any problems with both roots and daze
After this Crushing Roots change my opponents in !top! pvp gear don't need elven battle enchantment and my dazes don't cause any problems anymore - it's very drastic change
I suggest up time twice: 0.25s per rank for weak and 0.5s per rank for strong roots - down 4 times is too much, but for 2 times it will be honest
Now that players can gain up to 2 Celestial Coins per day, most of the items in the Vault of Piety have had their prices increased. It is still faster to buy each of these items than previously, for players who gain two Celestial Coins in a day.
Players can now have up to 14 Celestial Coins at a time, increased from 7.
The Campaign Pack is no longer in the Vault of Piety."
The price for the Crafting Pack is now 7, up from 5.
The price for the Enchantment, Artifact, and Artifact Gear improvement boxes is now 11, up from 7.
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No panderus, it is NOT! It is true if someone had 4,5 hours (more than a half working day) to stay on-line and do the pray. I am very-very disappointed now.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
No panderus, it is NOT! It is true if someone had 4,5 hours (more than a half working day) to stay on-line and do the pray. I am very-very disappointed now.
He said it's faster to get the items for players who gain 2 celestial coins per day. That is perfectly correct.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
He said it's faster to get the items for players who gain 2 celestial coins per day. That is perfectly correct.
Live - invoke 7 days straight once a day to get the coffer. Preview - invoke 5 days straight spending 4+ hours ingame each day + invoke once in 6th day. 6 days against 7. So fast, much better, such perfectly correct.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Live - invoke 7 days straight once a day to get the coffer. Preview - invoke 5 days straight spending 4+ hours ingame each day + invoke once in 6th day. 6 days against 7. So fast, much better, such perfectly correct.
You need to invoke 6 times a day instead of 3 now, and over 4 hours instead of 3.
You need to invoke 31 times (6 times a day x 5 days + once in day 6) in Mod 6 to get 1 coffer instead of 3 (once per day) now. You need to spend more time in the game in Mod 6 to invoke more than 10 times as much just to get the same coffer. Your math doesn't add up. How is that perfect?
Live - invoke 7 days straight once a day to get the coffer. Preview - invoke 5 days straight spending 4+ hours ingame each day + invoke once in 6th day. 6 days against 7. So fast, much better, such perfectly correct.
Only faster if you're already playing that much or more each day. It is very, very alt unfriendly.
It's also a two step process and does not work if you have any items in your overflow bag.
The right to command is earned through duty, the privilege of rank is service.
"Primary and Secondary Artifacts now have Item Level values. Uncommon: 26 - Rare: 46 - Epic: 96 - Legendary: 130 - Mythic: 145"
what that actually mean? o.o
This is the item level equivalent for artifacts (not artifact ewuipment) used to determine if you have good enough equipment to enter a dungeon. This is just an approximation given for the artifacts stats.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
Live - invoke 7 days straight once a day to get the coffer. Preview - invoke 5 days straight spending 4+ hours ingame each day + invoke once in 6th day. 6 days against 7. So fast, much better, such perfectly correct.
I'm not saying whether it is better or worse. I am saying that for players who invoke 4 hours each day and gain two celestial coins per day, it is faster just and the patch notes say.
Whether it is a better system or not, or if it is faster for me and/or for the majority of players is something I will wait until live to decide. I am simply clarifying that the patch notes do in fact tell the truth.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
GF damage boosted further... So lemme get this straight, now GF has better survivability, much better utility and deals better damage than sentinel GWF. That's about right? Just delete GWF already.
Sentinel GWF are tanks. Should i complain, that destroyer GWF deal more damage than my Protector GF? Just play a destroyer if you want damage... On a side note, you have no clue how long it takes to actually set up burst damage when playing as a conqueror GF, while a GWF can just happily flail away.
Watch some games of League of Legends, fights don't last for minutes, they are often over in the blink of an eye. It's CC the target and burst, 2 seconds and he's dead. The good players avoid the CC abilities and can, after the opponent used everything, counterengage and get an advantage. You might also set up a trap with your team, make the better rotations on the map, etc.
I think the mistake many players do in PvP is thinking it's about fighting, getting kills, etc. In reality, PvP is mostly about strategies, planning ahead of your opponent, assume what they will do next and then act according to it.
P.S. The above mentioned games are currently the most popular PvP games (and it are not 1 or 2 games I mentioned)
Problem is, this game forces you to PVP on a node to succeed. Your team is very often packed together in a relatively small area, so when a TR drops his Smoke Bomb he can CC you and a number of your teammates. A DC that wants to survive, well, his Shield telegraphs exactly where he will be standing and probably exactly where his teammates will be as well, so again, just drop your CC in that area and you can CC a whole bunch of people.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
This is the item level equivalent for artifacts (not artifact ewuipment) used to determine if you have good enough equipment to enter a dungeon. This is just an approximation given for the artifacts stats.
Yay Graaxl3 sighting , when you give us nice new shinies to play with system designer graaxl3? xD
Can you, dear devs, drop the AD prices to rise companions???? i do not get why is that expensive to upgrade a white companion into green, in example, that buying a green one from AH...
As far as I understand, the timer doesn't actually tick down unless you're logged in, so only characters that are played for 4 hours can earn all the rewards.
The timer ticks down even if you're not logged in.
The timer ticks down even if you're not logged in.
That is how it works on live. On preview, I've gone a week or more without logging into some characters, and when I log back into them later all of my coins seem to still be there.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
That is how it works on live. On preview, I've gone a week or more without logging into some characters, and when I log back into them later all of my coins seem to still be there.
Ok. It seems that the coins no longer vanish (I hope they changed that). I was talking about the time you have to wait before being able to pray again. That timer ticks down regardless of being online or not.
I enjoyed the PvP-Event with you. Was fun i never saw so much dragons in the arena before. Sad there seems somekind of bug with the Fox-Shift ability. If its active the target dodges every attack till the effect vanish instead of only the first attacks auto-dodges. I could attack the same target 4 full duelist flurry while it was simply standing there.
Thanks for pointing out the Fox Shift weirdness, I immediately ran over to Gentleman Crush's desk and had him fix it (was pretty simple for once).
so GF just got 20% dmg boost to all powers why you guys couldnt just simply buff GWF powers in the 1st place instead of that 984957834589734853485 stacks system?
TR just ROFLstomps pack to pack, GWF has to build momentum from pack to pack. TR doesn't even need to use full rotation or daily, GWF has to in order to speed things up.
That's funny! The problem with the paladin level 70 artifact weapon is an easy fix also that has been there for days and days and days! I taught this HAMSTER for years and years and know what is involved in it!
That's funny! The problem with the paladin level 70 artifact weapon is an easy fix also that has been there for days and days and days! I taught this HAMSTER for years and years and know what is involved in it!
What issue are you talking about specifically? I don't see any recent posts of yours that describe it.
dragonikingMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 18
edited March 2015
Hi all.
1. Xp in sharandar is to low 3000k
2. Drowned shore - Cultist ambush still not working (you can kill only 4/7 cultist)
3. Seeds from daily qestst from city stay in backpack
4. When you are in a city first time (lvl 4) You can see mission about the sharandar. Mission cant be ended (its stay on - vew zone rewards)
5. Xp in well of dragons sam as sahrandar
6. Some mobs in well of dragons are on lvl 62
7. Zones in well of dragons are full with only 1 player (ist not possible to invite other players)
8. Crypt of Ascension - unactive chest at the end
I think game after this new addon -Elemental Evil - will be great
Comments
I've tested !top! HR trapper full control build against !top! pvp DC with defensive build and before this change I had permanent stun of opponent, but against 12 elven battle enchantment he didn't have any problems with both roots and daze
After this Crushing Roots change my opponents in !top! pvp gear don't need elven battle enchantment and my dazes don't cause any problems anymore - it's very drastic change
I suggest up time twice: 0.25s per rank for weak and 0.5s per rank for strong roots - down 4 times is too much, but for 2 times it will be honest
thanks
No panderus, it is NOT! It is true if someone had 4,5 hours (more than a half working day) to stay on-line and do the pray. I am very-very disappointed now.
He said it's faster to get the items for players who gain 2 celestial coins per day. That is perfectly correct.
Live - invoke 7 days straight once a day to get the coffer. Preview - invoke 5 days straight spending 4+ hours ingame each day + invoke once in 6th day. 6 days against 7. So fast, much better, such perfectly correct.
You need to invoke 6 times a day instead of 3 now, and over 4 hours instead of 3.
You need to invoke 31 times (6 times a day x 5 days + once in day 6) in Mod 6 to get 1 coffer instead of 3 (once per day) now. You need to spend more time in the game in Mod 6 to invoke more than 10 times as much just to get the same coffer. Your math doesn't add up. How is that perfect?
Only faster if you're already playing that much or more each day. It is very, very alt unfriendly.
It's also a two step process and does not work if you have any items in your overflow bag.
I'm not saying whether it is better or worse. I am saying that for players who invoke 4 hours each day and gain two celestial coins per day, it is faster just and the patch notes say.
Whether it is a better system or not, or if it is faster for me and/or for the majority of players is something I will wait until live to decide. I am simply clarifying that the patch notes do in fact tell the truth.
Sentinel GWF are tanks. Should i complain, that destroyer GWF deal more damage than my Protector GF? Just play a destroyer if you want damage... On a side note, you have no clue how long it takes to actually set up burst damage when playing as a conqueror GF, while a GWF can just happily flail away.
In short: You are comparing apples to eggs.
Problem is, this game forces you to PVP on a node to succeed. Your team is very often packed together in a relatively small area, so when a TR drops his Smoke Bomb he can CC you and a number of your teammates. A DC that wants to survive, well, his Shield telegraphs exactly where he will be standing and probably exactly where his teammates will be as well, so again, just drop your CC in that area and you can CC a whole bunch of people.
Yay Graaxl3 sighting , when you give us nice new shinies to play with system designer graaxl3? xD
Agree.
Too much expensive for few benefits.
The timer ticks down even if you're not logged in.
Yes you get 1 ardent coin and 1 celestial coin on the first pray , you then get another celestial coin the last pray at 4 hours.
That is how it works on live. On preview, I've gone a week or more without logging into some characters, and when I log back into them later all of my coins seem to still be there.
Ok. It seems that the coins no longer vanish (I hope they changed that). I was talking about the time you have to wait before being able to pray again. That timer ticks down regardless of being online or not.
Thanks for pointing out the Fox Shift weirdness, I immediately ran over to Gentleman Crush's desk and had him fix it (was pretty simple for once).
TR just ROFLstomps pack to pack, GWF has to build momentum from pack to pack. TR doesn't even need to use full rotation or daily, GWF has to in order to speed things up.
What issue are you talking about specifically? I don't see any recent posts of yours that describe it.
http://nw-forum.perfectworld.com/showthread.php?854991-Paladin-artifact-weapon-bugged&p=10210631#post10210631
theres his post about it.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
1. Xp in sharandar is to low 3000k
2. Drowned shore - Cultist ambush still not working (you can kill only 4/7 cultist)
3. Seeds from daily qestst from city stay in backpack
4. When you are in a city first time (lvl 4) You can see mission about the sharandar. Mission cant be ended (its stay on - vew zone rewards)
5. Xp in well of dragons sam as sahrandar
6. Some mobs in well of dragons are on lvl 62
7. Zones in well of dragons are full with only 1 player (ist not possible to invite other players)
8. Crypt of Ascension - unactive chest at the end
I think game after this new addon -Elemental Evil - will be great
With this patch, damage of Grand Fissure have been divided by 4-5. Since not in the patchnotes, seems to be a bug.