I just want to get a discussion of Sunburst going. I have been on the Test Server with it, and it does practically nothing to players standing near or next to me. I do not understand why it has been reduced to ashes, but there needs to be some kind of compensation for the complete loss of this. I know it hit like a truck in Mod 5, so I understand the range should be reduced. Maybe the control resist players currently have is being miscalculated, I just don't know.
It was a decent counter to all the control and control resist other classes have. The DC is terrible with control and control resist, it does not have a really good dodge and it has nothing like 'unstoppable' a GWF has. It cannot hide unseen until it hits you like a rogue can now in Mod 6. Several other classes will be even stronger than they were in Mod 5. I have been speaking with some of the best HR's in the game, and they can't believe the HR will be even better with its control.
So, I believe Exaltation needs to be returned to something like it was in Mod 4, it at least can take a hit to compensate for a lack of DC movement. Please, I would like to hear some thoughts and feedback on this.
Thank You
Post edited by kathrynthered on
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited March 2015
It wont help, they wont even rework the entire worthless feats/encounters they just gave us, which is pretty much 100% unanimous that they are all terrible, under-powered and unusable.
So dont bother.
Post in feedback about it, maybe in a few mods they will consider it.
Comments
So dont bother.
Post in feedback about it, maybe in a few mods they will consider it.
DPS DC is second Op class after TR in mod 5.
ususally i am not writting something like that but please, L2P
https://www.youtube.com/watch?v=p6spohtgPHk&spfreload=10