I finally downloaded the preview server patch and i played just a bit
What i think about it untill now?
1.No real new zones but just a recycled old ones
2.No new dungeons
3.No new pvp areas
4.No real pvp balancing
5.Same refining system
6.Totally useless new artifact weapon,exactly the same of the old one with stats improved (are you kidding me?),seems just a great speculation,substitute a mod 5 weapon for another identical weapon after you wasted so much time and money for that one and after they said ''No more artifact gear in this mod''
Ok they added 10 more levels and a lot of new equipments..but the question is...TO DO WHAT?
Why i have to improve my characters?
I'm not so excited about this Mod,Seems just an extension of the usual stuff, but I hope to be wrong.
For your first point. Okay I can get behind that. Your second point no new dungeon right now i'm sure they will be dropped along the way. TOEE the p&p version was one of the best modules Gary ever made. Points 3 and 4 they woke up and stopped focusing on PvP after icewind fail. They list entire guilds mass exodus happened when they started killing pve content to balance PvP. A lot of folks as in majority only see PvP as a secondary aspect to a game like this. Go play a FPS if you want to PvP. Killing the content and characters builds just to balance PvP makes a broken game. Point five why would that change? Point 6 why is it useless?
Spinward Rise is a completely new zone. And rather then new dungeons, they are instead, fixing and readjusting the existing ones to make them more challenging/relevant.
1: Every mmo...the granddaddy reuses old zone EQ....as does wow.
2: IN every MMO I have you do not always get new dungeons.
3: Not every are gets care in every expansion and futher PVP is not this game...this is not a PVP centric game.
4: See above.
5: What did you expect...it is a time sink and they are getting it more in line in they plan then what happened.
6: Have you actually been on preview or just read...anyhow you will figure this out when it hits.
Spinward Rise is a completely new zone. And rather then new dungeons, they are instead, fixing and readjusting the existing ones to make them more challenging/relevant.
But if they made the updated Tiamat drop all the new T3 gear no one will run the new dungeons.
I am actually kind of upset about the lack of new dungeons and the fact that they are only reusing old zones. Sure it'll be nice to see what's happened in those zones during the time we've been away, but I would rather see entirely new zones. PvP, I just don't care about. I am here for the PvE. The refinement system I actually have no issues with (I seem to be in the minority here). Artifact weapons I am indifferent about personally. I will replace what I've got if its an upgrade. If not I won't worry about it.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
I am actually kind of upset about the lack of new dungeons and the fact that they are only reusing old zones. Sure it'll be nice to see what's happened in those zones during the time we've been away, but I would rather see entirely new zones. PvP, I just don't care about. I am here for the PvE. The refinement system I actually have no issues with (I seem to be in the minority here). Artifact weapons I am indifferent about personally. I will replace what I've got if its an upgrade. If not I won't worry about it.
Its the hardcore grinders that are most mad about the new artifacts; I am in the same boat as you. With no true longevity to the artifact eq, and the fact that PvP is a total unbalanced joke in this game (a farce more like), like you I will just pick up this and that as it is an upgrade, and dump casual points into the artifacts that I have, safe in the knowledge that every several moths there will be new eq released suprasing even the best of artifact eq. BiS really isn't that important when it rolls over more frequently than once a year.
I have a newbie question, but i cant create a thread, so i hope someone sees this. anyways, im trying to buy zen, but Neverwinter isnt shwoing up in the list of Gamer Servers to buy zen for, and help?
3: Not every are gets care in every expansion and futher PVP is not this game...this is not a PVP centric game.
See, this is where you are so wrong. You have heard and likely used the term 'bis' right? Do you know where does 'bis' matter? It sure doesnt matter in PVE, just ask our mods and they'll be happy to inform you that you are not required to have rank12s and perfects, etc. to complete any PVE content. On the other hand the PVP players chase after 'bis' for obvious reasons. So what does it all mean?
It means that all the new upgrades/power-up they are introducing are in fact for PVP, meaning their income is in fact PVP dependent. Also most of the active forum posters are PVPers. Go ahead and tell me this is not a PVP centric game again.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
You guys still failed to see the sadest truth. This game has nothing exept pvp and it is broken... PVE now is just terible grind for rp and boons, theres nothing more!!! No real chalange, no real rewards! SOOOO SAD!!!!
I have a newbie question, but i cant create a thread, so i hope someone sees this. anyways, im trying to buy zen, but Neverwinter isnt shwoing up in the list of Gamer Servers to buy zen for, and help?
I had this same issue when my mate started playing Neverwinter. I wanted to buy him a store mount and the dragonborn race right away. But it turns out your account has to at least be 24 hours old and you have to have a level 10 on said account before you can see neverwinter on the game lists to buy zen.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
You guys still failed to see the sadest truth. This game has nothing exept pvp and it is broken... PVE now is just terible grind for rp and boons, theres nothing more!!! No real chalange, no real rewards! SOOOO SAD!!!!
No, the saddest truth is that there is a *minority* of people who are trying to turn a PVE-focussed game into a PVP-focussed one.
Neverwinter will never be a PVP-centric game. It just ain't gonna happen. NW PVP will always be an add-on, an afterthought, the black sheep, the uninvited guest, the poor relation....
You guys still failed to see the sadest truth. This game has nothing exept pvp and it is broken... PVE now is just terible grind for rp and boons, theres nothing more!!! No real chalange, no real rewards! SOOOO SAD!!!!
Pretty true sadly. I am here for the IP, and the fun of recreating beloved PnP characters. Where this game really failed, is they should have made the world open like WoW or lotro. 90% of the fun of the IP of forgotten realms is the rich world to explore.
By making it a few small instanced areas with completely linear quest lines, they SEVERLY limited the potential of their IP. in all fairness DDO has the same issue, only they have the lame ebberon ip.
Lotro is still the king among my mmos for 4 reasons:
1)IP is epic (Lord of the rings)
2)World is open with huge lands to explore. you can go from one end to another without loading an instance.
3)PvP is fun, and tightly centered into one zone, with no qued matches, bizarre gear imbalances or other such nonsense.
If not 100% balanced, balanced enough where good honest fun can happen.
4) gear rollover happens once per year with the yearly lvl cap increase. need only aquire new BiS gear once a year. Grind for new gear is
relatively modest. Even their version of artifact weapons can be instantly maxed to top lvl with saved up xp tokens
They did it right, and I wish Neverwinter would follow suit.
No, the saddest truth is that there is a *minority* of people who are trying to turn a PVE-focussed game into a PVP-focussed one.
What PVE? Where do you see challanging and rewarding PVE? There is none. Doing the same dailies thousand of times? Pointles, beyond easy dungeons with no reward? And please dont say Tiamat. Tiamat is just badly designed short encounter grind which destroyed any form of guild play...
And PVE-focussed game.. where did u read that? Its only in your head. Game has pvp so it is pvp game for people who do pvp. Dont be closed minded ignorant and dont you dare to patronize pvp community. We are here and we deserve to be heard.
Its your fault that you fail to see the shallowness and the lack of real content (not the daily grind) of this game where it comes to pve. We did all of the content few handred of times and at end game there is only pvp, nothing more. You are not there yet I supose.
Main : GF - Lord Kruk Steel and Magic
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited March 2015
Stop slamming people for liking pvp or pve, I play both, Ive liked both in any mmo Ive played.
If you dont like PVP then ignore it, if there is pve issues due to pvp, thats not the players fault, EVERY other mmo ive played figured it out, through either dual speccing or coding powers to operate differently in PVP vs PVE, its doable, why? because other games already do it. Thats nothing new. If there is a balance issue, send direct feedback on it. Dont slam players on the forums about it.
To the OPs points, I have to agree with some of it, there is really nothing in terms of new DDs to run.
They do seem rather proud of thier Tiamat and want us to grind it to eff end apparently.
There still might be some sort of hidden gem they are going to give us (RP with DDs or something) that will alleviate alot of issues as a playerbase. But at this point, I dont know if Im going to hold my breath.
What PVE? Where do you see challanging and rewarding PVE? There is none. Doing the same dailies thousand of times? Pointles, beyond easy dungeons with no reward? And please dont say Tiamat. Tiamat is just badly designed short encounter which destroyed any form of guild play...
And PVE-focussed game.. where did u read that? Its only in your head. Game has pvp so it is pvp game for people who do pvp. Dont be closed minded ignorant and dont you dare to patronize pvp community. We are here and we deserve to be heard.
Its your fault that you fail to see the shallowness and the lack of real content (not the daily grind) of this game where it comes to pve. We did all of the content few handred of times and at end game there is only pvp, nothing more. You are not there yet I supose.
And why are PVP players always so, well, so darned angry and abusive all the time?
These are the facts:
Russian Server: significant pvp
Rest of World Server: minority PVP
This forum: disproportionately dominated by PVP QQ and rage (and maybe fear?)
These are not the facts. Show hard data and take in consideration that most of the characters are leadership slaves. I can say like you do without any data that leadership slaves are 92% of the population.
You didnt even counter any of my points.
Main : GF - Lord Kruk Steel and Magic
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
I think I have to explain my self. In first post I wrote that its sad that pve in this game is nonexistant. Its pointless to do. Which implicates that I desire challenging and rewarding pve. I stated that what left in this game for peaple like me is pvp. Im pve/pvp player whose doing only pvp becouse there is none pve content for me. The mod 6 is fallowing this disapointing path, with no real effort.
Lets check progress of developement in pve department.
Sharandar - story driven intro, 3 new maps, 3 new mini zones, 1 skirmish 1 dungeon
Dread ring - story driven intro, 1 new map, 3 new mini zones, 1 skirmish, 1 dungeon
Icewind - 2 new maps, 1 skirmish
Tyranny - 6 recycled mini zones, 1 dungeon, 1 skirmish
Tiamat - 1 new map, 3 recycled mini zones, 25 ppl encounter named Tiamat
Conclusion is one. The game developement is degrading. Sometimes I think that they have only 1 programist, and they fired all art and fx team.
Again its sad but i still have hope, that they come back from artifact eq madness. Its so fun to login to see that half of friends are afk in foundry farms with mouse klickers on. Its realy great game design that force ppl to do such shameless things.
I refuse, I prefere to play few broken dominations and call it a day.
I think I have to explain my self. In first post I wrote that its sad that pve in this game is nonexistant. Its pointless to do. Which implicates that I desire challenging and rewarding pve. I stated that what left in this game for peaple like me is pvp. Im pve/pvp player whose doing only pvp becouse there is none pve content for me. The mod 6 is fallowing this disapointing path, with no real effort.
Lets check progress of developement in pve department.
Sharandar - story driven intro, 3 new maps, 3 new mini zones, 1 skirmish 1 dungeon
Dread ring - story driven intro, 1 new map, 3 new mini zones, 1 skirmish, 1 dungeon
Icewind - 2 new maps, 1 skirmish
Tyranny - 1 dungeon, 1 skirmish
Tiamat - 1 new map, 3 recycled mini zones, 25 ppl encounter named Tiamat
Conclusion is one. The game developement is degrading. Sometimes I think that they have only 1 programist, and they fired all art and fx team.
Again its sad but i still have hope, that they come back from artifact eq madness. Its so fun to login to see that half of friends are afk in foundry farms with mouse klickers on. Its realy great game design that force ppl to do such shameless things.
I refuse, I prefere to play few broken dominations and call it a day.
So sad indeed.
Sad but true. I don't want this to be the truth. I really don't. But the evidence doesn't lie.
There is *NO* single, unique activity which is "THE ENDGAME". Everybody has different endgames. "THE ENDGAME" is whatever you choose it to be.
The devs never said PVP is "THE ENDGAME". That is just a lie.
I don't like PVP because (a) I'm not very good at it, but even if I was, (b) I don't like being yelled at, I don't like being humiliated, I don't like humiliating others, I don't like stomping people into the dirt, I don't enjoy ruining other people's days or having my day ruined. I honestly can't even fathom that type of mindset. What type of person enjoys beating and humiliating people? It does not sound like a healthy mentality. I do my 4 matches a day and then I am done. I use Silveries and glory boosters so I can minimize my time spent in domination and when I get 24k I buy a Skull artifact and save it for 2xRP weekends. But that's it.
I finally downloaded the preview server patch and i played just a bit
What i think about it untill now?
1.No real new zones but just a recycled old ones
2.No new dungeons
3.No new pvp areas
4.No real pvp balancing
5.Same refining system
6.Totally useless new artifact weapon,exactly the same of the old one with stats improved (are you kidding me?),seems just a great speculation,substitute a mod 5 weapon for another identical weapon after you wasted so much time and money for that one and after they said ''No more artifact gear in this mod''
Ok they added 10 more levels and a lot of new equipments..but the question is...TO DO WHAT?
Why i have to improve my characters?
I'm not so excited about this Mod,Seems just an extension of the usual stuff, but I hope to be wrong.
the extra 10 levels is not really an extra 10 levels, in the end, you will get to lvl 70 and be Working your way back to the quality of your current Live server toon, but with new gear to hopefully take yourself a little bit further.
This Mod is more like a nerf really. Nerf the stats and stretch the game out over 70 levels instead of 60..
Most of the actual PvP players do not play it because they enjoy humiliating opponents, but because it's the only activity in the game that's engaging in the long term because opponents are proactive and intelligent; it's about fighting something on an equal footing.
Then there must be only like 3 "actual PVP players" on the server, because virtually every time I set foot in a PVP match, I see what I described: trollish, rude and humiliating behavior.
I have never, not once, seen a match where an opponent said, "you know what? I vastly outgear you, I see you aren't very good at this PVP thing, so I am not going to kill you because to do so would mean I wouldn't be fighting a worthy opponent on an equal footing". In other words, honorable combat. I have never ever seen that. What I have seen instead, are players who don't mind killing lesser opponents so they can pad their kill count. I've seen that from "pug trolls" as you describe them, and I've seen it from players in 'high-end' PVP guilds.
And when I post suggestions on the forums that perhaps PVPers ought to act a bit more honorably and charitably in matches, the response I overwhelmingly get, is that if you set foot in a PVP match, *you deserve what's coming to you*, regardless of the "equal footing" or not.
What you described as "actual PVP" is really more like what you think it ought to be, not what it actually is. So spare me this nonsense about "PVP as honorable combat". It isn't. It is more like kids in basements acting out their aggressive fantasies and taking out their repressed anger on anonymous internet strangers.
At least if kids are acting out aggressive fantasies in PVE, they don't humiliate a flesh-and-blood living person in the process.
The players that do enjoy humiliating people have more of a PvE-type mindset,
You're kidding, right? I mean, that's really funny. Demented people who like to humiliate other people deliberately choose not to play the PVP game mode in which it would be very easy to humiliate other players, and instead they choose the "carebear" PVE game mode that is all about cooperation and teamwork? I think your intellectual rationalizations for your hatred of PVE is stretching just a wee bit too far.
because they view their opponents as something profoundly unequal -- numbers to be overcome, not equal and worthy opposition. Of course, the players that bring that mindset to PvP are rarely more than pug trolls anyway.
The "pug trolls" that you describe ARE THE PVPERS IN THIS GAME. That is what I am trying to tell you. That's like 90% of all PVP matches, if not 99%.
On the other hand, the players that are used to thinking in PvE terms also have a difficult time adjusting to the different mindset required for PvP; being used to rolling over hundreds of opponents, it obviously feels humbling and ego-breaking to get rolled in PvP because you're not a good player.
Oh that's right, if you're not a PVPer you're "not a good player" now. You heard it here first, lol.
I cannot count the number of times where I went in to a dungeon with a PVP CW who used all single-target powers (until we told him to stop), and who hit like a wet noodle because he had all defense and no offense. Or with a PVP TR who refused to use any buffing powers whatsoever and just wanted to run off and solo all of the mobs individually. Or with a PVP GF who didn't have the first clue about keeping and maintaining mob aggro.
This is also why there's so much attention to PvP on the forum from PvP players; they tend to be more active and experienced, and having an equal footing is far more important than in PvE content that's profoundly about inequality anyway (being completely rigged in favor of the "heroes").
It's because they use the forms as another mode of PVP, both with "nerf them buff me" threads, and with dishonest rationalizations for manipulations of the game that would benefit them above others.
This is also strictly false; when people talk about an "endgame," they're talking about a specific type of in-game activity that requires a high level of gear and game experience;
No, that is you thinking too narrowly about the term "endgame". Writing Foundries doesn't require "high level of gear and game experience", so is that not "endgame" to you? Helping guildies gear up, running a guild, running guild events, those aren't legitimate "endgame" to you even though they don't require "high level of gear and game experience"?
Why do you belittle the vast numbers of people who don't share your narrow vision of "endgame"? I guess that must be another type of PVP to you, like what you are doing right now.
Comments
This 'game' has sorta become a dollhouse for my PnP (real)D&D characters.
1: Every mmo...the granddaddy reuses old zone EQ....as does wow.
2: IN every MMO I have you do not always get new dungeons.
3: Not every are gets care in every expansion and futher PVP is not this game...this is not a PVP centric game.
4: See above.
5: What did you expect...it is a time sink and they are getting it more in line in they plan then what happened.
6: Have you actually been on preview or just read...anyhow you will figure this out when it hits.
But if they made the updated Tiamat drop all the new T3 gear no one will run the new dungeons.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Its the hardcore grinders that are most mad about the new artifacts; I am in the same boat as you. With no true longevity to the artifact eq, and the fact that PvP is a total unbalanced joke in this game (a farce more like), like you I will just pick up this and that as it is an upgrade, and dump casual points into the artifacts that I have, safe in the knowledge that every several moths there will be new eq released suprasing even the best of artifact eq. BiS really isn't that important when it rolls over more frequently than once a year.
See, this is where you are so wrong. You have heard and likely used the term 'bis' right? Do you know where does 'bis' matter? It sure doesnt matter in PVE, just ask our mods and they'll be happy to inform you that you are not required to have rank12s and perfects, etc. to complete any PVE content. On the other hand the PVP players chase after 'bis' for obvious reasons. So what does it all mean?
It means that all the new upgrades/power-up they are introducing are in fact for PVP, meaning their income is in fact PVP dependent. Also most of the active forum posters are PVPers. Go ahead and tell me this is not a PVP centric game again.
Merrily, merrily, merrily, merrily, Life is but a dream.
Steel and Magic
I had this same issue when my mate started playing Neverwinter. I wanted to buy him a store mount and the dragonborn race right away. But it turns out your account has to at least be 24 hours old and you have to have a level 10 on said account before you can see neverwinter on the game lists to buy zen.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
No, the saddest truth is that there is a *minority* of people who are trying to turn a PVE-focussed game into a PVP-focussed one.
Neverwinter will never be a PVP-centric game. It just ain't gonna happen. NW PVP will always be an add-on, an afterthought, the black sheep, the uninvited guest, the poor relation....
Pretty true sadly. I am here for the IP, and the fun of recreating beloved PnP characters. Where this game really failed, is they should have made the world open like WoW or lotro. 90% of the fun of the IP of forgotten realms is the rich world to explore.
By making it a few small instanced areas with completely linear quest lines, they SEVERLY limited the potential of their IP. in all fairness DDO has the same issue, only they have the lame ebberon ip.
Lotro is still the king among my mmos for 4 reasons:
1)IP is epic (Lord of the rings)
2)World is open with huge lands to explore. you can go from one end to another without loading an instance.
3)PvP is fun, and tightly centered into one zone, with no qued matches, bizarre gear imbalances or other such nonsense.
If not 100% balanced, balanced enough where good honest fun can happen.
4) gear rollover happens once per year with the yearly lvl cap increase. need only aquire new BiS gear once a year. Grind for new gear is
relatively modest. Even their version of artifact weapons can be instantly maxed to top lvl with saved up xp tokens
They did it right, and I wish Neverwinter would follow suit.
And PVE-focussed game.. where did u read that? Its only in your head. Game has pvp so it is pvp game for people who do pvp. Dont be closed minded ignorant and dont you dare to patronize pvp community. We are here and we deserve to be heard.
Its your fault that you fail to see the shallowness and the lack of real content (not the daily grind) of this game where it comes to pve. We did all of the content few handred of times and at end game there is only pvp, nothing more. You are not there yet I supose.
Steel and Magic
If you dont like PVP then ignore it, if there is pve issues due to pvp, thats not the players fault, EVERY other mmo ive played figured it out, through either dual speccing or coding powers to operate differently in PVP vs PVE, its doable, why? because other games already do it. Thats nothing new. If there is a balance issue, send direct feedback on it. Dont slam players on the forums about it.
To the OPs points, I have to agree with some of it, there is really nothing in terms of new DDs to run.
They do seem rather proud of thier Tiamat and want us to grind it to eff end apparently.
There still might be some sort of hidden gem they are going to give us (RP with DDs or something) that will alleviate alot of issues as a playerbase. But at this point, I dont know if Im going to hold my breath.
And why are PVP players always so, well, so darned angry and abusive all the time?
These are the facts:
Russian Server: significant pvp
Rest of World Server: minority PVP
This forum: disproportionately dominated by PVP QQ and rage (and maybe fear?)
You didnt even counter any of my points.
Steel and Magic
I've always wondered that myself.
Because it doesn't exist. This myth was born by taking an answer by HeyRogers in an AMA on Reddit way out of context. That's why you can't find it.
Lets check progress of developement in pve department.
Sharandar - story driven intro, 3 new maps, 3 new mini zones, 1 skirmish 1 dungeon
Dread ring - story driven intro, 1 new map, 3 new mini zones, 1 skirmish, 1 dungeon
Icewind - 2 new maps, 1 skirmish
Tyranny - 6 recycled mini zones, 1 dungeon, 1 skirmish
Tiamat - 1 new map, 3 recycled mini zones, 25 ppl encounter named Tiamat
Conclusion is one. The game developement is degrading. Sometimes I think that they have only 1 programist, and they fired all art and fx team.
Again its sad but i still have hope, that they come back from artifact eq madness. Its so fun to login to see that half of friends are afk in foundry farms with mouse klickers on. Its realy great game design that force ppl to do such shameless things.
I refuse, I prefere to play few broken dominations and call it a day.
So sad indeed.
Steel and Magic
Sad but true. I don't want this to be the truth. I really don't. But the evidence doesn't lie.
The devs never said PVP is "THE ENDGAME". That is just a lie.
I don't like PVP because (a) I'm not very good at it, but even if I was, (b) I don't like being yelled at, I don't like being humiliated, I don't like humiliating others, I don't like stomping people into the dirt, I don't enjoy ruining other people's days or having my day ruined. I honestly can't even fathom that type of mindset. What type of person enjoys beating and humiliating people? It does not sound like a healthy mentality. I do my 4 matches a day and then I am done. I use Silveries and glory boosters so I can minimize my time spent in domination and when I get 24k I buy a Skull artifact and save it for 2xRP weekends. But that's it.
the extra 10 levels is not really an extra 10 levels, in the end, you will get to lvl 70 and be Working your way back to the quality of your current Live server toon, but with new gear to hopefully take yourself a little bit further.
This Mod is more like a nerf really. Nerf the stats and stretch the game out over 70 levels instead of 60..
Then there must be only like 3 "actual PVP players" on the server, because virtually every time I set foot in a PVP match, I see what I described: trollish, rude and humiliating behavior.
I have never, not once, seen a match where an opponent said, "you know what? I vastly outgear you, I see you aren't very good at this PVP thing, so I am not going to kill you because to do so would mean I wouldn't be fighting a worthy opponent on an equal footing". In other words, honorable combat. I have never ever seen that. What I have seen instead, are players who don't mind killing lesser opponents so they can pad their kill count. I've seen that from "pug trolls" as you describe them, and I've seen it from players in 'high-end' PVP guilds.
And when I post suggestions on the forums that perhaps PVPers ought to act a bit more honorably and charitably in matches, the response I overwhelmingly get, is that if you set foot in a PVP match, *you deserve what's coming to you*, regardless of the "equal footing" or not.
What you described as "actual PVP" is really more like what you think it ought to be, not what it actually is. So spare me this nonsense about "PVP as honorable combat". It isn't. It is more like kids in basements acting out their aggressive fantasies and taking out their repressed anger on anonymous internet strangers.
At least if kids are acting out aggressive fantasies in PVE, they don't humiliate a flesh-and-blood living person in the process.
You're kidding, right? I mean, that's really funny. Demented people who like to humiliate other people deliberately choose not to play the PVP game mode in which it would be very easy to humiliate other players, and instead they choose the "carebear" PVE game mode that is all about cooperation and teamwork? I think your intellectual rationalizations for your hatred of PVE is stretching just a wee bit too far.
The "pug trolls" that you describe ARE THE PVPERS IN THIS GAME. That is what I am trying to tell you. That's like 90% of all PVP matches, if not 99%.
Oh that's right, if you're not a PVPer you're "not a good player" now. You heard it here first, lol.
I cannot count the number of times where I went in to a dungeon with a PVP CW who used all single-target powers (until we told him to stop), and who hit like a wet noodle because he had all defense and no offense. Or with a PVP TR who refused to use any buffing powers whatsoever and just wanted to run off and solo all of the mobs individually. Or with a PVP GF who didn't have the first clue about keeping and maintaining mob aggro.
It's because they use the forms as another mode of PVP, both with "nerf them buff me" threads, and with dishonest rationalizations for manipulations of the game that would benefit them above others.
No, that is you thinking too narrowly about the term "endgame". Writing Foundries doesn't require "high level of gear and game experience", so is that not "endgame" to you? Helping guildies gear up, running a guild, running guild events, those aren't legitimate "endgame" to you even though they don't require "high level of gear and game experience"?
Why do you belittle the vast numbers of people who don't share your narrow vision of "endgame"? I guess that must be another type of PVP to you, like what you are doing right now.
Endgame has a definition.
Terms like p2w do not.
Just a heads up.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas