This is my first big project. So please rate , review and enjoy.
Name: Dead World
Description : You have been tasked to investigate the strange lights near a small town.
ID:NW-DRXN33XBK
Duration:15-25 mins.
I'm not gonna say anymore because , "spoiler alert".
I welcome any reviews and suggestions.
Leave your foundry codes here for review trade.
I have made some major changes to it.Thanks melinden for the detailed review.
Edit:I want to thank Locksheon for streaming my foundry and for the suggestions he gave. I fixed some misspells and some bugs and made some changes as a intro for the second part.
If I get a decent amount of reviews (lets say 100) I'll post a second part.Already started working on it and is gonna be massive. But I don't want to make another foundry that nobody will play and abusers to get all the reviews as usual...
Comments
You don’t have much of a story with the quest. That’s ok but it is something that especially other Authors may find lacking. Some players don’t mind, however.
Detailed Notes:
-it confused me that I was asked to go to a small town at the exit was a sewer grate in PE.
-the exit grate in PE has the default “Press F to Go to Next Map”. It is usually preferred if you change this to something that matches your story better.
Forest:
-you may want to turn Waypoints off for the first objective since it tells players to follow the lights on the road but the path leads into the forest.
-the four elite bears in the forest together might be difficult for lower level or lower geared characters
-you may want to add ambient sound and music to this map.
-I found it very amusing I was asking the bad guys nicely to stop what they are doing
-in the line “…stop this so i can be on my way” the I needs to be capitalized. Same with the next dialogue box: “Good, so i can…” Actually in all your dialogues I needs to be capitalized
Town:
-It is nice to see an entirely custom map!
-the firefighter is very clever
-you may want to add the chimney smoke detail at the top of the furnaces
-not sure the comment about the “hot female leader” makes much sense since my character is a woman who is not attracted to other women.
-I liked the scripted events very much
-after getting the water, when I return to the Count, in his dialogue “undeads” should be “undead” since English is weird.
Mausoleum:
-I did appreciate the music on this map
-the inside was a little bare, more details on this map would help
Return to the Town:
-I like the music here too
-the marriage proposal was rather awkward since I play a woman who is not attracted to other women. I suppose that just gives her even more reason to take the reward and leave.
-the map to leave reads “Press F to Go to Next Map”
I don't have anything on the Review Tab right now so you don't need to play any of mine.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
The bears in the forest are more like a punishment for not following the path
I know the maps are a to clean but i tried to take into consideration the lag that too many details might create , but i'll see what i can do about it.
But the fact that this foundry gave you at least a smile or a laugh it means i achieved my goal
Also I'm about to finish the decor for the town.Only the mausoleum and town under attack left.My question is should : should i add details on town under attack considering the fact that it has quite a few encounters?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Thank you!