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What Paragon Path is a good choice?

waterblade22waterblade22 Member Posts: 12 Arc User
edited March 2015 in The Thieves' Den
Hey fellow Rogues!

My trickster has finally reached Lv.30, and now it's time to choose a paragon path!
The question is, which paragon path should I choose?

I've read about the Master Infiltrator and Whisperknife, and they both seem great, but I just can't decide...
So, I need help from other Trickster Rogues out there and give me a suggestion ;)

Maybe list some pros and cons about each path, and maybe give me a little info about each?
Hopefully I'll make a decision soon!

By the way, I'm not a big spender and I'm not good at farming astral diamonds. So once I choose a paragon, I will stick to my choice and will never buy a respec token.

Peace out,
- Re1gnOfChaos
Post edited by waterblade22 on

Comments

  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited February 2015
    As a WK I can say it is extremely fun but it generally pales in every possible way compared to the MI except for the fun factor -- and I honestly think that the fun factor may mainly be that it is a bit more involved and challenging than an MI. Others may disagree but I suspect that many also share my thoughts on this.
  • koralzombiekoralzombie Member Posts: 0 Arc User
    edited March 2015
    The only thing cool about WK is the Cart wheeling daily they do. It looks spiffy. First time I saw it I got owned by it because I was so amazed at the animation.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    That bicycle kick bugs sometimes when you get stunned doing it. The animation is hilarious it is your char attacking parallel to the ground driving your head into the target and rotating around like a drill bit. It of course does no damage and doesn't use the daily but the laughs I get off that.
  • ug2bkug2bk Member Posts: 59 Arc User
    edited March 2015
    when someone ask a question like this... i always wonder...

    Isn't it a matter of combat style and personal preferences?
    someone likes only melee combat, feels fine to be as near to an enemy as possible - and that's the one way. (MI)
    someone prefers more distance, and that's the way as well. (WK)
    in skill comparison... MI's are better.
    vengeance's pursuit does NOT break ANY control while impossible to catch gives almost 5 seconds of invulnerabity.
    shocking execution is better, deals more damage and can return AP spent...
    still, i've tried both paragons and personally... i stick with WK.

    matter of fact... every new mod you can respek for free.
    + you have to learn how to farm astral diamonds, or earning boons, mount, companion... almost everything - will be quite a hell.
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