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Changes that defender GF would like to see in the game.

dolreydolrey Member Posts: 741 Arc User
edited February 2015 in PvP Discussion
Hello. I have more than a year playing experience for guardian-fighter in Neverwinter Online. I want to point out a very important drawbacks of the class in pvp:

1) GF can not interrupt CC effects. GF is protected only by a shield and its not hard to reach GF's back. TR have a lot of CC and for them is very easy to use CC on GF from his back. After that GF is defenseless and in most cases will be defeated in group PvP after damage of 2-3 FOE. It would be nice to give GF opportunity to get out of CC using just DEFENCE (for make GF's damage less if he going to defend himself from CC) SKILL (for example [Iron warrior]).

2) [Knight valor] stops after stunning effect on GF. It makes GF be a lot more passive for do not not terminate this important skill. At the same time in the branch of Defender last feat is only activated when the GF deals damage, thise is contrary to the above. I want to suggest that KV should no longer interrupted by the effects of stun on GF.

3) [Villain's menace] is used to prevent further effects of CC. But thise daily skill has a very large cast time. Because of this, very often GF falls under the control effect while cast this skill instead of lock that CC. I would like to recommend to reduce the cast time of thise skill or give immunity to CC immediately after the activation of thise daily skill.

So, thise is the moust important things that I would like to see in tha game. I hope that you pay attention to these offers.

Thank you for your attention :)

Ps: real protective tanks want to have more resistance to damage and cc instead of upgrading his damage (to live in a fight longer and longer defend the group).
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Post edited by dolrey on

Comments

  • jackedbrahjackedbrah Member Posts: 118 Bounty Hunter
    edited February 2015
    HUGE No to Knight's Valor change. And I main a GF.

    It would be too easy, it's balanced as it is. It has a low cooldown anyway, so you can just re-activate it after 7 seconds.

    Don't care about the rest.
    Elitist dooshbag

    Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!

    Main alts: Great Weapon Fighter, Control Wizard.
  • edited February 2015
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    I don't understand 2. You trying to say you want the KV immune to stun's effect?

    Honestly, I think it's good. The GF should be able to become CC'd if he's not careful and put the party at risk.
  • ilsilenziosoilsilenzioso Member Posts: 23 Arc User
    edited February 2015
    To be immune to CC when KV is active will be nice, and Iron Warrior to break CC effect is also a good idea. Gf is a tank, so i think that defence and survivability has to be his bread and butter. Striker classes do a lot of damage, and this is ok, in compensation Gf need to shine in taking and survive to all kind of damage. Also, i think that piercing damage has to be half effective on Gf (and tank Paladin) by default.
  • edited February 2015
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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    ...and its not hard to reach GF's back

    Try telling that to every other class except the TRs. Easy? Really? :rolleyes:
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