While I myself agree on the need for nerfs, in reality, 90% or more players are simply wrong about many things. For a bit harsh observation, 90% of people remain at the bottom/newbie/"scrub" level throughout their PvP gaming years and most never progress beyond that.
so argueing again and again with skill or no skill is not a good thing
if 90% are scrubs in your opinion, the game is ****ty broken and unplayable for 90% in PVP
... The best I've made it in the leaderboards was page 6 of the leaderboards without any help of any premade teams, guilds, or even 2~3 man mini premades. Every fight I've faced I was alone, no heal-slave or a baby-sitter behind my back, submitted to total randomness of the PuG queue which often puts you amidst a team that sucks so much, that no single player can carry all their deadweights upon his shoulder. No abuse of kicks or disconnects to preserve score like some pitiful egomaniacs in premades do. Currently, I play maybe only 4 matches a day, just for the dailies, and usually stick around page between 20~30.
What did you say about high egos?
this my dear is not needed att all, telling everyone about your personal skill in a never ending essay
Mod 6 coming soon. 16-17 Days. A big challenge : rework of Tenacity and Life steal * new 61-70 Stat curves * 100k+ hp teams = no more one shots, big survivability for other classes.
Perma Daze ? No problem, your ennemy will be 100k hp, with 61-70 power curve and tenacity rework, good luck to empty his life bar.
Perma stealth ? Any Changements : the tom and jerry choreography still the same, just longer.
Executioners ? no problem, your 60k+ Lashing Blade will become a 20k+ Lashing Blade.
Be Happy. It's a challenge, and we need challenge and fun.
so argueing again and again with skill or no skill is not a good thing
if 90% are scrubs in your opinion, the game is ****ty broken and unplayable for 90% in PVP
See that's the thing. When there's a fact such as "90% of the people are scrubs" is at hand, most people would think "Gee, then how can they get better?". Instead, the scrubby bunch comes to the conclusion that the game is broken.
So then what? Do we dumb down everything so the 90% can get better results? Heck, why not,. That's what they did to the PvE part of the game. The game's so care-bear easy that 5 bufoons running around and pushing random buttons can clear a supposedly 'epic' content.
The golden rule of PvP is simple. At least for the starters. Like Socrates once said, "know thyself" -- and acknowledging you suck, is the first step towards getting better. Unfortunately, 90% of people never do that. They throw in complaints devoid of context or proof. It's because they received X amount of damage that something must be nerfed, or they got killed by a Y class so it needs to be nerfed, or how they always lose the game with Z classes, so it needs to be buffed.
And of course, it's NEVER about themselves. It's always something else that's broken. :rolleyes: ay caramaba.
What did you say about high egos?
this my dear is not needed att all, telling everyone about your personal skill in a never ending essay
Its simply there to showcase just how much difference in skill can exist in PvP. I dunno if it sounded to you like bragging, but to me, there's nothing to brag of. I've achieved certain amount of rank/stats under certain conditions which many people in these boards would consider "not bad" or maybe even [i["a bit successful"[/i] -- but the point being, that even up to that point there are hundreds of players that are far beyond my own reach in terms of skill.
Most scrubs don't realize how high the ceiling can go up to.
Frankly speaking, in my 20 years of online gaming and community dwelling I've not seen a forum like this NW Forums, where there's basically no discussion of tactics or tips or pointers at all. Even the debates and fights are regulated so strictly in the boards, that nowadays nobody even discusses these things any more.
i agree. the forums should be a venue for productive brainstorming on tactics and builds, but related content is very limited, it seems most players are contented on keeping the knowledge all for themselves..
i agree. the forums should be a venue for productive brainstorming on tactics and builds, but related content is very limited, it seems most players are contented on keeping the knowledge all for themselves..
Most of the TR community who actually knows what they're doing did so by:
A) Figuring it out Collaborating with others
C) Experimenting
We have a chat channel in-game. There's usually at least a handful of us on most times of day. There are plenty of venues to test combos and effectiveness. We have PvP, GG PvP, Mobs, Dummies, etc. There's no shortage on experimenting. We even have a preview server to test new specs and builds.
Honestly, 90% of current TRs aren't looking for help, they're looking for a win-all script to follow. That's the problem. The TRs who know what they're doing aren't interested in holding someone's hand through the entire class and gameplay.
As for Mod 6 changes, difficulty is supposed to happen by design. The difficulties in this game are mostly due to a lack of design. It's even apparent that the thought process behind nerfs/buffs is completely out of line with the community. This is made evident when the devs ask TRs for proposals on changes and the actually change is nothing the TR community proposed.
Let me ask you this. What's the difference between:
A) Mod 4 TR critting for 10k on 40k hp enemies
and Mod 6 TR critting for 25k on 100k hp enemies
The answer: The mod 5 stealth nerf.
This is made even worse considering how high HP is going to get compared with Regeneration. Seems like this is just another attempt to pigeon-hole TR into another Tanky Bruiser meta. Like how a lot of TRs were pre-mod 5 just to survive and actually contribute to PvP.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
This is made even worse considering how high HP is going to get compared with Regeneration. Seems like this is just another attempt to pigeon-hole TR into another Tanky Bruiser meta. Like how a lot of TRs were pre-mod 5 just to survive and actually contribute to PvP.
there's no in-fight regeneration any more I belive
i agree. the forums should be a venue for productive brainstorming on tactics and builds, but related content is very limited, it seems most players are contented on keeping the knowledge all for themselves..
This is mostly because cross-classes are allowed in the forums - so everytime a primarily TR player starts a discussion - other classes jump in and hijack the thread for "NERF THIS, NERF THAT" or calling TR's stupid, OP, beginner class, easy win button, etc etc etc. I've played NWO for over a year now and the forums have always been like that. To be quite honest, in game chat channels are a much better place to ask and to get advice and info. Cross-class players tend to shutup when there's no pseudo-anonymity to hide behind.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
It's pretty funny that my 14.6k gearscore TR deals 663k damage over 1 minute on a single target dummy using standard executioner build, while my 20.2k GWF with triple the power using IV/Destroyer standard build deals only 413k . (note, over the combat period the crit rate of both classes actually evened out to 45% overall , so it wasn't just the rogue getting luckier on crits)
Edit : Further testing I got my rogues damage above 715k over 1 minute, and with bugged SoD. over 1.2 mil over 1 minute.. thats 3 times higher.
Ran a combat log on each and I was kinda suprised at how much higher it was. (this was on live however so mod 6 changes to capstones / weapon damage may change the result at 70)
I swapped to my TR a few weeks ago after using her as a leadership / invoke slave and instantly noticed how much higher the damage AND survivability of the class is.
Of course you can say "hurr durr GWF needs to be intmidation in PvP" but why should our "tank" spec do higher damage than our "DPS" spec. Also, in order to really succeed at that build you need specific gear stacking as much power as possible, as well as high level Radiants, which is why people complain that they need BiS gear to even be relevant.
I play all classes, and I like them all for different reasons (60 DC , 60 cw, 60 tr, 60 Hr, 60 gwf, and leveling a SW and GF slowly), but surely even TR mains know that their class deals insanely high reliable damage far easier than some other "dps" classes
Comments
so argueing again and again with skill or no skill is not a good thing
if 90% are scrubs in your opinion, the game is ****ty broken and unplayable for 90% in PVP
What did you say about high egos?
this my dear is not needed att all, telling everyone about your personal skill in a never ending essay
Perma Daze ? No problem, your ennemy will be 100k hp, with 61-70 power curve and tenacity rework, good luck to empty his life bar.
Perma stealth ? Any Changements : the tom and jerry choreography still the same, just longer.
Executioners ? no problem, your 60k+ Lashing Blade will become a 20k+ Lashing Blade.
Be Happy. It's a challenge, and we need challenge and fun.
See that's the thing. When there's a fact such as "90% of the people are scrubs" is at hand, most people would think "Gee, then how can they get better?". Instead, the scrubby bunch comes to the conclusion that the game is broken.
So then what? Do we dumb down everything so the 90% can get better results? Heck, why not,. That's what they did to the PvE part of the game. The game's so care-bear easy that 5 bufoons running around and pushing random buttons can clear a supposedly 'epic' content.
The golden rule of PvP is simple. At least for the starters. Like Socrates once said, "know thyself" -- and acknowledging you suck, is the first step towards getting better. Unfortunately, 90% of people never do that. They throw in complaints devoid of context or proof. It's because they received X amount of damage that something must be nerfed, or they got killed by a Y class so it needs to be nerfed, or how they always lose the game with Z classes, so it needs to be buffed.
And of course, it's NEVER about themselves. It's always something else that's broken. :rolleyes: ay caramaba.
Its simply there to showcase just how much difference in skill can exist in PvP. I dunno if it sounded to you like bragging, but to me, there's nothing to brag of. I've achieved certain amount of rank/stats under certain conditions which many people in these boards would consider "not bad" or maybe even [i["a bit successful"[/i] -- but the point being, that even up to that point there are hundreds of players that are far beyond my own reach in terms of skill.
Most scrubs don't realize how high the ceiling can go up to.
i agree. the forums should be a venue for productive brainstorming on tactics and builds, but related content is very limited, it seems most players are contented on keeping the knowledge all for themselves..
Most of the TR community who actually knows what they're doing did so by:
A) Figuring it out
Collaborating with others
C) Experimenting
We have a chat channel in-game. There's usually at least a handful of us on most times of day. There are plenty of venues to test combos and effectiveness. We have PvP, GG PvP, Mobs, Dummies, etc. There's no shortage on experimenting. We even have a preview server to test new specs and builds.
Honestly, 90% of current TRs aren't looking for help, they're looking for a win-all script to follow. That's the problem. The TRs who know what they're doing aren't interested in holding someone's hand through the entire class and gameplay.
As for Mod 6 changes, difficulty is supposed to happen by design. The difficulties in this game are mostly due to a lack of design. It's even apparent that the thought process behind nerfs/buffs is completely out of line with the community. This is made evident when the devs ask TRs for proposals on changes and the actually change is nothing the TR community proposed.
Let me ask you this. What's the difference between:
A) Mod 4 TR critting for 10k on 40k hp enemies
and
Mod 6 TR critting for 25k on 100k hp enemies
The answer: The mod 5 stealth nerf.
This is made even worse considering how high HP is going to get compared with Regeneration. Seems like this is just another attempt to pigeon-hole TR into another Tanky Bruiser meta. Like how a lot of TRs were pre-mod 5 just to survive and actually contribute to PvP.
Go Cryptic!
PS - I quit.
there's no in-fight regeneration any more I belive
This is mostly because cross-classes are allowed in the forums - so everytime a primarily TR player starts a discussion - other classes jump in and hijack the thread for "NERF THIS, NERF THAT" or calling TR's stupid, OP, beginner class, easy win button, etc etc etc. I've played NWO for over a year now and the forums have always been like that. To be quite honest, in game chat channels are a much better place to ask and to get advice and info. Cross-class players tend to shutup when there's no pseudo-anonymity to hide behind.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
Edit : Further testing I got my rogues damage above 715k over 1 minute, and with bugged SoD. over 1.2 mil over 1 minute.. thats 3 times higher.
Ran a combat log on each and I was kinda suprised at how much higher it was. (this was on live however so mod 6 changes to capstones / weapon damage may change the result at 70)
I swapped to my TR a few weeks ago after using her as a leadership / invoke slave and instantly noticed how much higher the damage AND survivability of the class is.
Of course you can say "hurr durr GWF needs to be intmidation in PvP" but why should our "tank" spec do higher damage than our "DPS" spec. Also, in order to really succeed at that build you need specific gear stacking as much power as possible, as well as high level Radiants, which is why people complain that they need BiS gear to even be relevant.
I play all classes, and I like them all for different reasons (60 DC , 60 cw, 60 tr, 60 Hr, 60 gwf, and leveling a SW and GF slowly), but surely even TR mains know that their class deals insanely high reliable damage far easier than some other "dps" classes
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,