I just want to voice my opinion to the developers about the current 5v5 PvP domination. There are too much CC in PvP. It's all about who can CC first. PvPers will slot CC abilities for sure, because it render the opposing enemy helpless. That's fine, if it doesn't last too long, but when you get controlled for several seconds just to find out you will die is not fun. One of the reasons for all this CC is that there are as many as 5 players on each team. To have the whole team focus down i.e. a DC in a fight is a good strat, and I think that is fine, but the CC never stops.
CWs are a control class, and their control powers are fine imo. HRs can trap the opposing enemy almost all the time, but it's not too bad imo. TRs, however, are able to almost perma daze + smoke bomb. You will not see it coming, because of stealth. In addition to that they have very high burst damage. I think TRs' damage are over the top atm.
I don't know how it will be at lvl 70. But on preview it looks like that all Damage Resistance will render useless because of the output of the armor penetration stat in lvl 61+. So, if possible, may you please look at armor penetration, because all defense will be useless. Increasing the output of the Armor Pen stat makes sense in PvE, because mobs will get higher Damage Resistance, but may badly influence PvP.
So, in the end, could I suggest a 3v3 PvP mode, less TR dps & daze, a change to smoke bomb, and reduce the effectiveness of Armor Penetration in PvP?
Smoke Bomb: (classes with dodge are the only ones able to counter it. Other than that, there is no use trying to run out of the smoke bomb. You are still disabled if you leave the AoE, and by the time you get rid of the disable - the smoke vanishes)
I also like the changes to regen and life steal in relation to PvP, as people will actually go down/die, but the damage may be too high. A 5v5 mode contributes to the high damage output. I think a 3v3 mode would lessen it. Again, I haven't done lvl 70 PvP yet.
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