Everything goes up to Rank 12. For Armor and Weapon enchants there's a Pure and Transcendant versions. So save those enchants for refining. It took me 4 Perfects to make a Pure.
Trans Soulforged + Trans Vorpal in my opinion, for Devotion OPs that is. Paladins will be getting a lot of tools to increase their Crit Rate and it shouldn't be too hard for them to reach 40-ish percent Crit Rate.
For Protector OPs, Soulforged will most likely still be BIS for survival. For the Weapon Enchant, Bilethorn seems like a good choice due to how its Poison effect which procs after 4 seconds is now an AoE, past rank 10. This would theoretically prove to be superior to Lightning which only chains 3 times, depending on BT's AoE target cap. But the Paladin doesn't have a damage encounter with a target cap as vast as the GF's Enforced Threat, which limits the amount of targets he can afflict with BT. But of course who needs threat generation when the pally can just hard taunt everything with its multitude of hard taunts.
I honestly don't know... I hear multiple players tell me about stat nerfs and how bugged it is on the preview etc.. Currently, 500 power is equivalent to 3% damage increase correct? People say it's 400 = 1% on the preview server and that's the new stat curve.. but I don't know for sure. This is all I have in mind, Radiant is the best and vorpal is the best. Rest are pretty much depends on your build, play style.
Ok here goes. With the new mod only 2 things are not nerfed hard, HP, and armor penetration. In fact the way they are making the 61-70 monsters tough is by increasing their armour.
IMO, for all toons you will want offensive enchantment slots Dark enchant for armor penetration, and Defensive slots radiant for +hp.
Bonus movement is also being nerfed, I heard that even at the highest bonus it will only be like s +3% movement, so basically id slot dragon hoard enchant in all utility slots.
As for paladin specifically, they DO have amazing potential for crits with 2 ability scores contributing flat % points to crit chance. So I would go with vorpal enchant for weap, and bolster that yield bonus with eryines and dancing sword companion. I would not bother with crit chance in the offensinve slots because you will need the armour penetration to make those crits really work against the new monsters, and their crit will be quite high already. I would also recommend a Wisdom artifact belt for the +4 wis for additional crit.
Pally dont have anything to crit with atm the damage its to weak to get any use of vorpal 1+1 is still only 2 while other classes has 5+5 with vorpal.
But with 80k+hp Tene x7 might be a better shoise we still havent seen full feat points so nothing is se in stone yet...
Pally dont have anything to crit with atm the damage its to weak to get any use of vorpal 1+1 is still only 2 while other classes has 5+5 with vorpal.
But with 80k+hp Tene x7 might be a better shoise we still havent seen full feat points so nothing is se in stone yet...
If any of there DoT crit burning light in particular that adds up to loads of dmg wtf vorple will make divine judgment hit like a brick **** how even on clustered foes so i would say vorple all the way for high crit paladins.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
If any of there DoT crit burning light in particular that adds up to loads of dmg wtf vorple will make divine judgment hit like a brick **** how even on clustered foes so i would say vorple all the way for high crit paladins
Dont think vorpal will be the one to go for Pals when you have plague and terror (if they dont nerf or change) even lighting as it is might work better. It will probably be different depending on whish oth you take also and what feat path you pick.
As it is now the damage a pal can put out due to at wills encounters is imho so small compared to other classes that the only way to have some better damage is due to tena.
But we dont know enough as we miss all high end items feats etc.
I only played pal protector to lvl 67 yet but as it is the dps path (if you can call it that) I cant say I put my hopes to high when it comes to making a pal a dps machine exactly .....
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Pally dont have anything to crit with atm the damage its to weak to get any use of vorpal 1+1 is still only 2 while other classes has 5+5 with vorpal.
But with 80k+hp Tene x7 might be a better shoise we still havent seen full feat points so nothing is se in stone yet...
I agree with you auras cannot crit so i say the best option will be mybe pure lifedrinker or PPF or pure Ligthning +x7 rank 12 tene.
Vorpal is the worst choice for paladin .
Pally dont have anything to crit with atm the damage its to weak to get any use of vorpal 1+1 is still only 2 while other classes has 5+5 with vorpal.
But with 80k+hp Tene x7 might be a better shoise we still havent seen full feat points so nothing is se in stone yet...
Yep, ther OP simply lacks proper offensive encounters, its all some form of control/utility and one miserable Smite feeling lonely in there. Honestly, how about 'Destructive Wave' ? Anybody know what that is?
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Yep, ther OP simply lacks proper offensive encounters, its all some form of control/utility and one miserable Smite feeling lonely in there. Honestly, how about 'Destructive Wave' ? Anybody know what that is?
You have to understand they created a support class and specifically didn't give it any dmg boosting feats and even said they didn't give it a dps feat path so its dmg PvE wise is only enough atm to do what its suppose to do tank your bulk of dmg will come for auras and At-Wills combined with enchants. I am sure its going to get a dmg boost between here and launch it just wont be any thing to write home about so don't get your hopes up until they actually make a dps oriented path.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
You have to understand they created a support class and specifically didn't give it any dmg boosting feats and even said they didn't give it a dps feat path so its dmg PvE wise is only enough atm to do what its suppose to do tank your bulk of dmg will come for auras and At-Wills combined with enchants. I am sure its going to get a dmg boost between here and launch it just wont be any thing to write home about so don't get your hopes up until they actually make a dps oriented path.
Оh I understand plenty, I uderstand we already have enough nigh immortal turtles in the form of faithful DCs and protector GFs. A new class's main purpose is to generate fresh income for the company by drawing in a large number of people and hookin' them so they invest in developing their new characters. If the Paladin, this heavenly warrior, turns out to be just another passive buff-bot with yellow glow instead of white, I simply wont invest in one. This much I understand
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Оh I understand plenty, I uderstand we already have enough nigh immortal turtles in the form of faithful DCs and protector GFs. A new class's main purpose is to generate fresh income for the company by drawing in a large number of people and hookin' them so they invest in developing their new characters. If the Paladin, this heavenly warrior, turns out to be just another passive buff-bot with yellow glow instead of white, I simply wont invest in one. This much I understand
Pve does it matter really - this game dont have the ability to challange players in form of hard pve content, hell last couple of months its been a challange who can solo the group dungeons with the least gear so ...
Pvp well partywise a pal will not come close to become better healer then faitful dc that is for sure it will neither come close to putting out the dps of a dps dc. In pvp its rival will be gf or if it can replace a dc in mid node with some cross between dps and healing that has a better trade of then either of them.
Pal with 90k+hp 7 12thlvl tena + switching between Heroism(for survival and cc immunity) and Divine Judgement(bursting down somebody with low hp) using auras to heal and protect might just might become valid in pvp depending on the outcome of what happens to other classes and pals new feats (yet to be seen)....
Оh I understand plenty, I uderstand we already have enough nigh immortal turtles in the form of faithful DCs and protector GFs. A new class's main purpose is to generate fresh income for the company by drawing in a large number of people and hookin' them so they invest in developing their new characters. If the Paladin, this heavenly warrior, turns out to be just another passive buff-bot with yellow glow instead of white, I simply wont invest in one. This much I understand
Trust me if this class was meant to be main dps they would have said so but its not as well as the fact people have ben wanting a dedicated tank and healer since launch sense the GF at launch couldn't do it job back then why not start fresh give people what they want.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Trust me if this class was meant to be main dps they would have said so but its not as well as the fact people have ben wanting a dedicated tank and healer since launch sense the GF at launch couldn't do it job back then why not start fresh give people what they want.
Many people from launch are no longer with us brother. Just a quick look at older threads on these very forums will reveal the names of many frequent posters who are simply gone now. Neverwinter's business model relies on a constant flow of new players who have no idea what this game is and how it operates. Doing something because some folks were requesting it a year and more ago is not on their todo list
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Many people from launch are no longer with us brother. Just a quick look at older threads on these very forums will reveal the names of many frequent posters who are simply gone now. Neverwinter's business model relies on a constant flow of new players who have no idea what this game is and how it operates. Doing something because some folks were requesting it a year and more ago is not on their todo list
Your still here so am i so a small portion still play and i am sure a small portion will return for mod 6 as well as people who just want to check the game out again any way the point is that If the GF could not do it for some people as a tank the paladin will its has hard taunts easy Threat gen basically every thing people wanted the GF to have be it didn't same goes for people upset with the DC Nerf's they mite also have there new straight up healing class with the paladin.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Pve does it matter really - this game dont have the ability to challange players in form of hard pve content, hell last couple of months its been a challange who can solo the group dungeons with the least gear so ...
Pvp well partywise a pal will not come close to become better healer then faitful dc that is for sure it will neither come close to putting out the dps of a dps dc. In pvp its rival will be gf or if it can replace a dc in mid node with some cross between dps and healing that has a better trade of then either of them.
Pal with 90k+hp 7 12thlvl tena + switching between Heroism(for survival and cc immunity) and Divine Judgement(bursting down somebody with low hp) using auras to heal and protect might just might become valid in pvp depending on the outcome of what happens to other classes and pals new feats (yet to be seen)....
The only problem with tene and pallys passive feat they cant even scratch DCs astral shild they just doing 0/0/0/0/0/0/0/0/0/0/0/0/0/0 dmg also the biggest problem i see is when you think you can combine aoe with tene then you dont know nothing about it or just inexperienced with tene.
Tene + pally will be good in pve but in pvp its just a waisted seven slot.
Tene have uncontrollable dps .
Lets say you target is the HR in dpvp but your aura will load out your full x7 tene on the shild blocking GF and will deal 30- 40 dmg x7 .
Many ppl dont know nothing about tene they just think omg omg i will have 100 k hp + x7 rank 12 tene 5000 dmg /tene omg omg .
Tene can be deflected reduced by armor and tenacity also it can be lowered by dmg debuffs like skills dalys armor sets NEW terror enchant -40% power etc etc ... and i can continue forever .
The other funny thing ppl expet oneshooting from divine judgement guys really ?
Did you know ? Many classes in NW have dodge !
Did you know ? CW have super skill Shild on tab what is not effected by Arp and it have pure 50 % DR and even if it fall to zero stack the shild DR is still 25%.
Did you know ? Many classes can be immune to dmg !
Did you know ? GF can hold her shild up !
Those are are super seculations like before SW came out , ppl belived they will one shoot 5 ppl in pvp with TT and gates of hell "LOOL". Now ask your self have you ever see those happening ?
The only problem with tene and pallys passive feat they cant even scratch DCs astral shild they just doing 0/0/0/0/0/0/0/0/0/0/0/0/0/0 dmg also the biggest problem i see is when you think you can combine aoe with tene then you dont know nothing about it or just inexperienced with tene.
Tene + pally will be good in pve but in pvp its just a waisted seven slot.
Tene have uncontrollable dps .
Lets say you target is the HR in dpvp but your aura will load out your full x7 tene on the shild blocking GF and will deal 30- 40 dmg x7 .
Many ppl dont know nothing about tene they just think omg omg i will have 100 k hp + x7 rank 12 tene 5000 dmg /tene omg omg .
Tene can be deflected reduced by armor and tenacity also it can be lowered by dmg debuffs like skills dalys armor sets NEW terror enchant -40% power etc etc ... and i can continue forever .
The other funny thing ppl expet oneshooting from divine judgement guys really ?
Did you know ? Many classes in NW have dodge !
Did you know ? CW have super skill Shild on tab what is not effected by Arp and it have pure 50 % DR and even if it fall to zero stack the shild DR is still 25%.
Did you know ? Many classes can be immune to dmg !
Did you know ? GF can hold her shild up !
Those are are super seculations like before SW came out , ppl belived they will one shoot 5 ppl in pvp with TT and gates of hell "LOOL". Now ask your self have you ever see those happening ?
Pointing out the bad stuff yes but first give me a better alternative for Pal in pvp and second:
Tene do proc on retributive damage = aura damage
Tene can proc on either side of idc = 2 fast procs and they all tend top proc at same time = a good chunk of damage incomming.
Pals cant do **** if in emp astral protected foes but neither can others they have to cc dc away from it or manage to hit between uptime.
Pals can have better survival then both gwf and gfs in mass combat and still protect party way better then gf but ofc not as good as a healing dc.
Now here comes to good part the divinity tab for Pals make them immune to cc and give either alot of healing or 60% more resist to Pal and 20% to party and combinded with more or less constant Daily in form of either Heroism (whish gives cc immunity for like 20sec + 100% temp hp or 50% in pvp) or Shield of Faith (not effected by arpen) for 50% less damage to hole party.
Given that you in a fight more or less can spam daily every 20-30 sec enables you to with divinity tab to be immune to ccs constant or offer 50% damage reduction + 60% to yourself with divinity spams and +20% to party.
Now Pals also have a nifty little encounter called Vow of Enmity whish will add 40 % damage to hole party on a single target that can be activated every time that target dies. This little buff DO stack with Tenes and with the biggest problem of not being able to control the damage burst it still can wreck some serious harm when it procs at the right moment.
90khp =4500 dam from Tene x7 x1.4 = 44.1k damage/proc, you combine that with Terror that also root beside debuff 40% resist and some other having plague etc.
And as long as you dont go down it sooner or later will proc at the right time and you still have the option of fire divine judgement with 40% extra damage on that target.
Now its alot of ifs and buts and am not saying this build will work am just saying it just might when the stars align with the moon etc etc :-).
Pointing out the bad stuff yes but first give me a better alternative for Pal in pvp and second:
Tene do proc on retributive damage = aura damage
Tene can proc on either side of idc = 2 fast procs and they all tend top proc at same time = a good chunk of damage incomming.
Pals cant do **** if in emp astral protected foes but neither can others they have to cc dc away from it or manage to hit between uptime.
Pals can have better survival then both gwf and gfs in mass combat and still protect party way better then gf but ofc not as good as a healing dc.
Now here comes to good part the divinity tab for Pals make them immune to cc and give either alot of healing or 60% more resist to Pal and 20% to party and combinded with more or less constant Daily in form of either Heroism (whish gives cc immunity for like 20sec + 100% temp hp or 50% in pvp) or Shield of Faith (not effected by arpen) for 50% less damage to hole party.
Given that you in a fight more or less can spam daily every 20-30 sec enables you to with divinity tab to be immune to ccs constant or offer 50% damage reduction + 60% to yourself with divinity spams and +20% to party.
Now Pals also have a nifty little encounter called Vow of Enmity whish will add 40 % damage to hole party on a single target that can be activated every time that target dies. This little buff DO stack with Tenes and with the biggest problem of not being able to control the damage burst it still can wreck some serious harm when it procs at the right moment.
And as long as you dont go down it sooner or later will proc at the right time and you still have the option of fire divine judgement with 40% extra damage on that target.
Now its alot of ifs and buts and am not saying this build will work am just saying it just might when the stars align with the moon etc etc :-).
Best
Even if tenes are the way to go for a Paladin what are we supposed to do if we dont have them already ? Spend 20mil AD on all new enchants ? Puh-lease
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Even if tenes are the way to go for a Paladin what are we supposed to do if we dont have them already ? Spend 20mil AD on all new enchants ? Puh-lease
Open Nightmare Lockboxes witch i have **** tones of in my guild storage
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Pointing out the bad stuff yes but first give me a better alternative for Pal in pvp and second:
Tene do proc on retributive damage = aura damage
Tene can proc on either side of idc = 2 fast procs and they all tend top proc at same time = a good chunk of damage incomming.
Pals cant do **** if in emp astral protected foes but neither can others they have to cc dc away from it or manage to hit between uptime.
Pals can have better survival then both gwf and gfs in mass combat and still protect party way better then gf but ofc not as good as a healing dc. The thing is pally dont have prone and he have only 1 good CC for pvp 2 sec (effected by tena )stun the burning ligth have too high cast time to even considering it for pvp so -1 ppl to drive the dc out from AS.
Now here comes to good part the divinity tab for Pals make them immune to cc and give either alot of healing or 60% more resist to Pal and 20% to party and combinded with more or less constant Daily in form of either Heroism (whish gives cc immunity for like 20sec + 100% temp hp or 50% in pvp) or Shield of Faith (not effected by arpen) for 50% less damage to hole party. Informartion : Tab divinity cannot give you CC immunity .
Given that you in a fight more or less can spam daily every 20-30 sec enables you to with divinity tab to be immune to ccs constant or offer 50% damage reduction + 60% to yourself with divinity spams and +20% to party. Bro divinity gives to you only 10% dr and 5 % reflect dmg nothing more + 5% ap and not 60 % dr + cc immunity.
Divine Call :Personal) Activating Divine Call consumes a charge of energy and generates an effect based upon your Oath.
None: Taunt all foes within 30' and heal all allies within 30'.
Protection: You taunt all foes in a 30' area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Max HP).
Devotion: You unleash a burst of healing in an 30' area. Subsequent casts of this within 10 seconds heal for 500% more.
Now Pals also have a nifty little encounter called Vow of Enmity whish will add 40 % damage to hole party on a single target that can be activated every time that target dies. This little buff DO stack with Tenes and with the biggest problem of not being able to control the damage burst it still can wreck some serious harm when it procs at the right moment. Agan read the skill decription Vow of Enmity gives the dmg boost only for the pally and not the party pally and party are not the same Vow of Enmity: (80' Range) You select a target for your Vow for 60 seconds. You cannot recast this power while you have a Vow established. You deal 20% more damage to the target of your vow.
Oath of Protection: Allies who strike your Vow target build threat for the Paladin. Oath of Devotion: Allies who strike your Vow target are healed. Additional Ranks: Damage +10%
Now 90khp =4500 dam from Tene x7 x1.4 44.1k damage/proc, you combine that with Terror that also root beside debuff 40% resist and some other having plague etc.
And as long as you dont go down it sooner or later will proc at the right time and you still have the option of fire divine judgement with 40% extra damage on that target.
Now its alot of ifs and buts and am not saying this build will work am just saying it just might when the stars align with the moon etc etc :-).
Even if tenes are the way to go for a Paladin what are we supposed to do if we dont have them already ? Spend 20mil AD on all new enchants ? Puh-lease
Did you daubt for a second that the only way to make a new class really good is to spend a small fortune, comon its Cryptic we are talking about here....
Even if you have 7 Tene since before the upgrade to lvl 12 will be astronomical together with lvl 12 ench to pull this off with 90+k hp.
I have been around since beta and have gathered enough to pull this off if i want but it will require more or less everything I have so prolly not even if Paladin is my favorite class in AD&D.
We still havent seen the last feat paths but as It stands now I hardly see any options when it comes to doing some damage good enough to take a solid spot in a party.
But they might buff auras a bit and add damage to them in feats who knows but they better give them auras some steriods if they are to become good dps in future.
Best
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Even if tenes are the way to go for a Paladin what are we supposed to do if we dont have them already ? Spend 20mil AD on all new enchants ? Puh-lease
? 20mill i gues you calcutation are kind 1 g.tene prize now : 2,2 mill you need 7x2x2 total 28 G,tene 61,6 mill w/o G.Potency( total 70) and rp and wards.
If someone make such a huge invest for pally the deserv to unload all they x7 tene to a random jumping Bloodbath TR to deal 0/0/0/0/0/0/0.
Total 127 euro = 135.54 USD
Did you daubt for a second that the only way to make a new class really good is to spend a small fortune, comon its Cryptic we are talking about here....
Even if you have 7 Tene since before the upgrade to lvl 12 will be astronomical together with lvl 12 ench to pull this off with 90+k hp.
I have been around since beta and have gathered enough to pull this off if i want but it will require more or less everything I have so prolly not even if Paladin is my favorite class in AD&D.
We still havent seen the last feat paths but as It stands now I hardly see any options when it comes to doing some damage good enough to take a solid spot in a party.
But they might buff auras a bit and add damage to them in feats who knows but they better give them auras some steriods if they are to become good dps in future.
Best
We have 4 dmg auras already Vengeance procs off any dmg even DoT Tiks radiance dose dmg every 3 seconds upward to 2k and seems unaffected by armor i could be wrong and wrath gives you and your party upward of 20% extra dmg not to mention courage taking 1% of you max HP and bumping the dmg of you and your party. If they should buff any thing its At-wills and Encounter dmg i would love for them to bump up smites dot dmg and make it a 20m KD now that would be nice.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Comments
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
For Protector OPs, Soulforged will most likely still be BIS for survival. For the Weapon Enchant, Bilethorn seems like a good choice due to how its Poison effect which procs after 4 seconds is now an AoE, past rank 10. This would theoretically prove to be superior to Lightning which only chains 3 times, depending on BT's AoE target cap. But the Paladin doesn't have a damage encounter with a target cap as vast as the GF's Enforced Threat, which limits the amount of targets he can afflict with BT. But of course who needs threat generation when the pally can just hard taunt everything with its multitude of hard taunts.
Someone said that that, was still broken on preview. ymmv
IMO, for all toons you will want offensive enchantment slots Dark enchant for armor penetration, and Defensive slots radiant for +hp.
Bonus movement is also being nerfed, I heard that even at the highest bonus it will only be like s +3% movement, so basically id slot dragon hoard enchant in all utility slots.
As for paladin specifically, they DO have amazing potential for crits with 2 ability scores contributing flat % points to crit chance. So I would go with vorpal enchant for weap, and bolster that yield bonus with eryines and dancing sword companion. I would not bother with crit chance in the offensinve slots because you will need the armour penetration to make those crits really work against the new monsters, and their crit will be quite high already. I would also recommend a Wisdom artifact belt for the +4 wis for additional crit.
But with 80k+hp Tene x7 might be a better shoise we still havent seen full feat points so nothing is se in stone yet...
If any of there DoT crit burning light in particular that adds up to loads of dmg wtf vorple will make divine judgment hit like a brick **** how even on clustered foes so i would say vorple all the way for high crit paladins.
[SIGPIC][/SIGPIC]
Dont think vorpal will be the one to go for Pals when you have plague and terror (if they dont nerf or change) even lighting as it is might work better. It will probably be different depending on whish oth you take also and what feat path you pick.
As it is now the damage a pal can put out due to at wills encounters is imho so small compared to other classes that the only way to have some better damage is due to tena.
But we dont know enough as we miss all high end items feats etc.
I only played pal protector to lvl 67 yet but as it is the dps path (if you can call it that) I cant say I put my hopes to high when it comes to making a pal a dps machine exactly .....
I agree with you auras cannot crit so i say the best option will be mybe pure lifedrinker or PPF or pure Ligthning +x7 rank 12 tene.
Vorpal is the worst choice for paladin .
Yep, ther OP simply lacks proper offensive encounters, its all some form of control/utility and one miserable Smite feeling lonely in there. Honestly, how about 'Destructive Wave' ? Anybody know what that is?
Merrily, merrily, merrily, merrily, Life is but a dream.
You have to understand they created a support class and specifically didn't give it any dmg boosting feats and even said they didn't give it a dps feat path so its dmg PvE wise is only enough atm to do what its suppose to do tank your bulk of dmg will come for auras and At-Wills combined with enchants. I am sure its going to get a dmg boost between here and launch it just wont be any thing to write home about so don't get your hopes up until they actually make a dps oriented path.
[SIGPIC][/SIGPIC]
Оh I understand plenty, I uderstand we already have enough nigh immortal turtles in the form of faithful DCs and protector GFs. A new class's main purpose is to generate fresh income for the company by drawing in a large number of people and hookin' them so they invest in developing their new characters. If the Paladin, this heavenly warrior, turns out to be just another passive buff-bot with yellow glow instead of white, I simply wont invest in one. This much I understand
Merrily, merrily, merrily, merrily, Life is but a dream.
Pve does it matter really - this game dont have the ability to challange players in form of hard pve content, hell last couple of months its been a challange who can solo the group dungeons with the least gear so ...
Pvp well partywise a pal will not come close to become better healer then faitful dc that is for sure it will neither come close to putting out the dps of a dps dc. In pvp its rival will be gf or if it can replace a dc in mid node with some cross between dps and healing that has a better trade of then either of them.
Pal with 90k+hp 7 12thlvl tena + switching between Heroism(for survival and cc immunity) and Divine Judgement(bursting down somebody with low hp) using auras to heal and protect might just might become valid in pvp depending on the outcome of what happens to other classes and pals new feats (yet to be seen)....
Trust me if this class was meant to be main dps they would have said so but its not as well as the fact people have ben wanting a dedicated tank and healer since launch sense the GF at launch couldn't do it job back then why not start fresh give people what they want.
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Many people from launch are no longer with us brother. Just a quick look at older threads on these very forums will reveal the names of many frequent posters who are simply gone now. Neverwinter's business model relies on a constant flow of new players who have no idea what this game is and how it operates. Doing something because some folks were requesting it a year and more ago is not on their todo list
Merrily, merrily, merrily, merrily, Life is but a dream.
Your still here so am i so a small portion still play and i am sure a small portion will return for mod 6 as well as people who just want to check the game out again any way the point is that If the GF could not do it for some people as a tank the paladin will its has hard taunts easy Threat gen basically every thing people wanted the GF to have be it didn't same goes for people upset with the DC Nerf's they mite also have there new straight up healing class with the paladin.
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The only problem with tene and pallys passive feat they cant even scratch DCs astral shild they just doing 0/0/0/0/0/0/0/0/0/0/0/0/0/0 dmg also the biggest problem i see is when you think you can combine aoe with tene then you dont know nothing about it or just inexperienced with tene.
Tene + pally will be good in pve but in pvp its just a waisted seven slot.
Tene have uncontrollable dps .
Lets say you target is the HR in dpvp but your aura will load out your full x7 tene on the shild blocking GF and will deal 30- 40 dmg x7 .
Many ppl dont know nothing about tene they just think omg omg i will have 100 k hp + x7 rank 12 tene 5000 dmg /tene omg omg .
Tene can be deflected reduced by armor and tenacity also it can be lowered by dmg debuffs like skills dalys armor sets NEW terror enchant -40% power etc etc ... and i can continue forever .
The other funny thing ppl expet oneshooting from divine judgement guys really ?
Did you know ? Many classes in NW have dodge !
Did you know ? CW have super skill Shild on tab what is not effected by Arp and it have pure 50 % DR and even if it fall to zero stack the shild DR is still 25%.
Did you know ? Many classes can be immune to dmg !
Did you know ? GF can hold her shild up !
Those are are super seculations like before SW came out , ppl belived they will one shoot 5 ppl in pvp with TT and gates of hell "LOOL". Now ask your self have you ever see those happening ?
Pointing out the bad stuff yes but first give me a better alternative for Pal in pvp and second:
Tene do proc on retributive damage = aura damage
Tene can proc on either side of idc = 2 fast procs and they all tend top proc at same time = a good chunk of damage incomming.
Pals cant do **** if in emp astral protected foes but neither can others they have to cc dc away from it or manage to hit between uptime.
Pals can have better survival then both gwf and gfs in mass combat and still protect party way better then gf but ofc not as good as a healing dc.
Now here comes to good part the divinity tab for Pals make them immune to cc and give either alot of healing or 60% more resist to Pal and 20% to party and combinded with more or less constant Daily in form of either Heroism (whish gives cc immunity for like 20sec + 100% temp hp or 50% in pvp) or Shield of Faith (not effected by arpen) for 50% less damage to hole party.
Given that you in a fight more or less can spam daily every 20-30 sec enables you to with divinity tab to be immune to ccs constant or offer 50% damage reduction + 60% to yourself with divinity spams and +20% to party.
Now Pals also have a nifty little encounter called Vow of Enmity whish will add 40 % damage to hole party on a single target that can be activated every time that target dies. This little buff DO stack with Tenes and with the biggest problem of not being able to control the damage burst it still can wreck some serious harm when it procs at the right moment.
90khp =4500 dam from Tene x7 x1.4 = 44.1k damage/proc, you combine that with Terror that also root beside debuff 40% resist and some other having plague etc.
And as long as you dont go down it sooner or later will proc at the right time and you still have the option of fire divine judgement with 40% extra damage on that target.
Now its alot of ifs and buts and am not saying this build will work am just saying it just might when the stars align with the moon etc etc :-).
Best
Even if tenes are the way to go for a Paladin what are we supposed to do if we dont have them already ? Spend 20mil AD on all new enchants ? Puh-lease
Merrily, merrily, merrily, merrily, Life is but a dream.
Open Nightmare Lockboxes witch i have **** tones of in my guild storage
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A bit info wiki is your friend befor you make speculations :http://neverwinter.gamepedia.com/Oathbound_Paladin
Did you daubt for a second that the only way to make a new class really good is to spend a small fortune, comon its Cryptic we are talking about here....
Even if you have 7 Tene since before the upgrade to lvl 12 will be astronomical together with lvl 12 ench to pull this off with 90+k hp.
I have been around since beta and have gathered enough to pull this off if i want but it will require more or less everything I have so prolly not even if Paladin is my favorite class in AD&D.
We still havent seen the last feat paths but as It stands now I hardly see any options when it comes to doing some damage good enough to take a solid spot in a party.
But they might buff auras a bit and add damage to them in feats who knows but they better give them auras some steriods if they are to become good dps in future.
Best
? 20mill i gues you calcutation are kind 1 g.tene prize now : 2,2 mill you need 7x2x2 total 28 G,tene 61,6 mill w/o G.Potency( total 70) and rp and wards.
If someone make such a huge invest for pally the deserv to unload all they x7 tene to a random jumping Bloodbath TR to deal 0/0/0/0/0/0/0.
Total 127 euro = 135.54 USD
We have 4 dmg auras already Vengeance procs off any dmg even DoT Tiks radiance dose dmg every 3 seconds upward to 2k and seems unaffected by armor i could be wrong and wrath gives you and your party upward of 20% extra dmg not to mention courage taking 1% of you max HP and bumping the dmg of you and your party. If they should buff any thing its At-wills and Encounter dmg i would love for them to bump up smites dot dmg and make it a 20m KD now that would be nice.
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