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Suggestion: Eliminate Spawncamping in GG PVP

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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited February 2015
    Jun 2013 join date, I would've assumed you would have at least rank 8-9 enchantments by now even if you didn't play much.

    But to your point, I agree PVE is really hard to farm right now and I feel sorry for new players who will have to either pay up or go through the long process of getting enchantments and gear.

    I don't like that people have severe power creep on gear. I don't like that the gear imbalance in PVP has grown so much due to the artifacts and (soon) rank 12 enchantments. I want new players to have a good chance at progressing in their gear to eventually compete in all aspects of the endgame.

    I have high rank enchants, just not on my HR.

    And look, refining isn't going away. So you can stop tilting at that windmill now.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    pointsman wrote: »
    He just wants the PVP guilds to always win. "It's only fair" or something.

    It's not a matter of that. It's a matter of the sole point of an mmo is to play with friends and guildies. Anything that makes that not possible is bad. Period.
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited February 2015
    I see the whole point of an MMO as playing with and around other people. Friends lists and guilds are just features within that.

    it is a multiplayer, not multifriender, not multiguilder.

    It is a nice feature to be able to team up with friends and guildies where it is appropriate. I feel it is no longer appropriate in GG.
  • rarefactionrarefaction Member Posts: 0 Arc User
    edited February 2015
    pointsman wrote: »
    He just wants the PVP guilds to always win. "It's only fair" or something.

    And yes, Tiamat is 100% optional. No one is forced to do Tiamat for boons or for any other reason. Don't want to do it? Buy the relics and/or buy the coffers. Too expensive for you? Tough noogies. It's either pay in time or pay in money. You can't have it both ways.

    I did Tiamat...many times. I could have paid but I'd rather grind. I'm not a PVP or PVE snob though so I can understand both perspectives but I do tend to roll my eyes with all the putting down of pvpers that goes on these forums or trying to put them in some low place.

    You've come up with plenty of excuses as to why you will not enhance yourself for pvp so my guess is this is just another bait thread to take swipes at pvpers in a passive aggressive handbagging manner. If you can't hack pvp either figure out why or stick to pve. Nobody is forcing you to do it, nor do you have to in order to gear up.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    charononus wrote: »
    It's not a matter of that. It's a matter of the sole point of an mmo is to play with friends and guildies. Anything that makes that not possible is bad. Period.

    Finally someone got it. I'd hate to keep pointing out the obvious.
    I see the whole point of an MMO as playing with and around other people. Friends lists and guilds are just features within that.

    it is a multiplayer, not multifriender, not multiguilder.

    It is a nice feature to be able to team up with friends and guildies where it is appropriate. I feel it is no longer appropriate in GG.

    That is where I disagree. As maybe some people don't know, you can have more than 5 friends. I feel that more entrances and bridges up top should be implemented to decrease spawn camping. Forcing people to pug is just plain stupid imo.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    but I do tend to roll my eyes with all the putting down of pvpers that goes on these forums or trying to put them in some low place.

    Funny thing about this is, the major players in the big pvp guilds today used to be primarily PVE players. They never came into this game for the PVP. PVE just ran out of challenges and rewards for them.

    I wouldn't even call them PVP players because of this. I'd rather call them hardcore players.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited February 2015
    I did Tiamat...many times. I could have paid but I'd rather grind. I'm not a PVP or PVE snob though so I can understand both perspectives but I do tend to roll my eyes with all the putting down of pvpers that goes on these forums or trying to put them in some low place.

    You've come up with plenty of excuses as to why you will not enhance yourself for pvp so my guess is this is just another bait thread to take swipes at pvpers in a passive aggressive handbagging manner. If you can't hack pvp either figure out why or stick to pve. Nobody is forcing you to do it, nor do you have to in order to gear up.

    No it isn't, actually. The whole point of this entire discussion is for 20v20 PVP in GG. It's not about me personally. I think it would be more interesting if there were portals so as to avoid spawncamping. Even you yourself said spawncamping isn't fun.

    And I never said that I have the best PVP character ever. I never claimed to be better than I really am. Of course I am not very good at it. But if you are going to tell me that I should have awesome gear even before setting foot in PVP, then that is wrong. It ought to be accessible to everyone, and it ought to be reasonably feasible for people to make progress in the PVP campaign without it requiring 10,000 matches to do so.

    Right now my HR has the Royal Guard set. I was saving up to get the Gauntylgrym PVP set so that I might become more competitive in PVP. That's the plan anyway.

    If you'll be on tomorrow, maybe we can do a little bit of practicing if you're up for that sort of thing.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    pointsman wrote: »
    it ought to be reasonably feasible for people to make progress in the PVP campaign without it requiring 10,000 matches to do so.

    Just like it ought to be feasible to have gear progression in PVE without having to farm and pickup 10,000 greens and refine them
    pointsman wrote: »
    ought to be accessible to everyone

    What are you talking about? GG PVP is accessible to anyone with a guild (which is free).

    Now if people have 25k GS and are overpowering everyone, go thank artifacts, artifact equipment, rank 12 (soon) enchantments for that.

    Stop blaming PVP and PVP game modes for problems that refinement and bad gear progression design obviously created.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2015
    pointsman wrote: »

    Right now my HR has the Royal Guard set. I was saving up to get the Gauntylgrym PVP set so that I might become more competitive in PVP. That's the plan anyway.

    If you're wearing RG set with rank 6s, you'll be dead the moment anyone touches you, it doesn't need to be against any PvP guilds. So people with gear like you and so squishy (and you know it) usually just ends up standing at the campfire after dying once or twice, leaving the match to be 10 vs 20 after a few mins into the match. Where else do you expect the winning team to go?
    If you bring that portal idea (which I think it's pretty stupid tbo), then guess what? The moment one of you steps out of that portal, you'll be hunted down and die straight away. Does not solve the problem.

    Our guild make parties for GG PvP every now and then, it's because this is the only content that allows us to run multiple parties from the guild. We don't enjoy easy match. I have played some quite enjoyable GG PvP where both sides are reasonably geared, didn't care about dying and just keeps jumping back out to the action.

    Our guild (and some others) purposely switched to Luskans which was the losing side back then just so we can have some better matches, we even have people talking about we should switch back to Delzoun since Luskans are winning by too much nowadays. We enjoy a good challenge, but we won't get that with the power creep due to low GS people spending their time complaining instead of gearing up properly. You're in a f2p (which means p2w) game, if you want to PvP then gear up and find some friends or guild who are also competitive, otherwise stick to PvE.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    jaotut wrote: »
    Our guild (and some others) purposely switched to Luskans which was the losing side back then.

    That's the funniest part. People don't realize that the PVP guilds started switching to Luskan when Luskan was completely obliterated by the delzoun every single time.

    They switched to Luskan because it has faster queue times (Many Delzouns never got to play GG PVP due to long queue times) and a lot of them realized the crypts weren't worth their time doing.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    That's the funniest part. People don't realize that the PVP guilds started switching to Luskan when Luskan was completely obliterated by the delzoun every single time.

    They switched to Luskan because it has faster queue times (Many Delzouns never got to play GG PVP due to long queue times) and a lot of them realized the crypts weren't worth their time doing.

    Yup guild I'm in did the same so that they could definitely get into do pvp everytime even though we're not a "pvp" guild.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited February 2015
    Suggestion: eliminate GG PvP or turn it into something new
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    So I've been thinking on this, as getting spawn camped well just sucks, but I haven't liked any of the ideas here. Even the teleports have issues as they could scatter you more when the losing side needs to party up tighter for every advantage they can get. So my idea is to use psychology and the scoreboard to do it. These ideas likely wouldn't work on regular domination due to the size of the map and party, but I think they might work in GG.


    First change the scoring a little bit. Every kill now adds 5 points to your teams domination score as well as increasing your personal score like it does now.

    Next when you respawn you are hit with an honorless kill buff. This lasts 15 seconds. While buffed in this way if you die the enemy gets no points from your death. This means that spawn camping the enemy doesn't help them win faster and doesn't increase their epeen from racking up more personal points. They have to let the enemy get out a bit to fight.

    The time of the debuff and the number of domination points might need to be tweaked a bit, but I think that this stands a chance of easing the spawn camping a bit. What does everyone think?
  • lewel555lewel555 Member Posts: 616 Arc User
    edited February 2015
    Spawncamp? Who would want to get out of camp when

    [Combat (Self)] Critical Hit! green-geared TR deals 16567 (22319) Physical Damage to you with Lashing Blade.
    [Combat (Self)] Critical Hit! green-geared TR deals 16378 Physical Damage to you with Shocking Execution.


    As long as there are TRs, people won't leave camp.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited February 2015
    charononus wrote: »
    So I've been thinking on this, as getting spawn camped well just sucks, but I haven't liked any of the ideas here. Even the teleports have issues as they could scatter you more when the losing side needs to party up tighter for every advantage they can get. So my idea is to use psychology and the scoreboard to do it. These ideas likely wouldn't work on regular domination due to the size of the map and party, but I think they might work in GG.


    First change the scoring a little bit. Every kill now adds 5 points to your teams domination score as well as increasing your personal score like it does now.

    Next when you respawn you are hit with an honorless kill buff. This lasts 15 seconds. While buffed in this way if you die the enemy gets no points from your death. This means that spawn camping the enemy doesn't help them win faster and doesn't increase their epeen from racking up more personal points. They have to let the enemy get out a bit to fight.

    The time of the debuff and the number of domination points might need to be tweaked a bit, but I think that this stands a chance of easing the spawn camping a bit. What does everyone think?

    yeah, it can be best solution i hear till today
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    nurmood wrote: »
    Suggestion: eliminate GG PvP or turn it into something new

    Eliminate one of the healthiest (not saying much) aspects of Neverwinter endgame? No thanks
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited February 2015
    Quote Originally Posted by pointsman

    Apparently, avoiding GG PVP until I have 20k+++ GS.


    it is not true. i am luskan, play gf 20k gs and HR 19,5 gs. i play 15-20 min mostly and many times i am simply first in the leaderboard (if its important) and almost never more deaths than kills (if its important). you dont need 20k gs toon to play gg pvp, if you have one, you are nearly king. i presume i almost never ride in zerg but many times just riding alone, depends on situation
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