Why do I ask? ...and no offense about the bored thing... we all here playen
anyway - cleric has knockback right?
why do i feel like its a panic button?
i mean - solo, its awesome... but in a group, knocking does this:
- kills the tank - or dps (unless er'body bout to die - which is like - hard?)
- knocks locked mobs out of attack radius
I'm jus sayen - I re-rolled my Cleric so if there is a kill clerics thread - im :cool:
*runs away before the flamethrowers get lit*
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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Examples: Good
1. TIA - clerics are being overwhelmed for whatever reason. CW/DC comes in knockbacks, grabs some of the aggro, then re-positions himself away from cleric while having aggro. - Good situational awareness. +
2. When pushing off ledges was common. CW uses repel/shield bump, doesnt get all mobs knocked off, DC cleans up with a sunburst. Good situational awareness. +
Examples: Bad
1. TIA - gwfs/cws/trs/cws are dropping smoke bomb, iicy terrain, steal time, marking, aoeing where the mobs spawn. Aggro is being held well at that position and group is picking up mobs as they spawn. CW/DC comes in knocks mobs all over. AOE effectiveness reduced. Mobs all over. bad situational awareness. -
UNLESS you are some 25k 16k power dc/cw and you just destroy things. Like I mean you are halving mobs lives in TIA in 1 hit. I can accept that, but I havent seen that. Its always been a group effort.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
all i know...... the last pug... ugh! wanna smacka healer with a tuna (sorry, i was IRC mad )
BWAHAHAHA - nahman, we be looking for the Leprechauns
UGH... no wonder ive only seen a "few" clerics since i came back. normal pug is mage/rgr/tank ...
Astral Shield ftw, but guess ima save the last spot for Paladin, in 3 months after release...
.......everybody wanted to level a ranger last time - pimpen groups wasnt easy :cool:
- (1): party is about to wipe (panic button, like you said Khorbahn).
- (2): bring separated monsters to the crowd.
- (3): knock monsters off the edge.
You can't even begin to imagine just how many clerics use this in dungeon when I "que" to dungeon. It's really annoying when not used properly, especially while people dpsing.
As for what class I always play? Cleric. I will always be a cleric unless a better class comes around, and I don't see that happening. I've put too much time into my cleric main to switch. I love my cleric.
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Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
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Clerics are awesome and most importantly, fun to play class
In Party mode I follow up with FF for the damage buff...
(Don't come "Daunting Light!" at me - I'm high-pinger and just love NW's autohit...)
Daunting isn't too reliable unless soloing and enemies hit for less. I like to pounce from a distance mostly.
Yeah, Glow is great, and searing light is a blast when you have plenty of mobs, very useful wnen you can't aim DL. Still, I almost never unslot DL (the only exception would be VT final fight) because utility is good, but you need some "oomph" too
For cleric phase, I just use chains, spam it.. goodness ensues. loads of dps, loads of keeping mobs near each other.
If you think you can get away with it, SB is pretty good, but you need to control your fingers, your going to see a non used encounter and want to hit it.
TO OP, not exactly sure what the point is in total. Astral Shield is pretty useless on regular mob packs, I do use it for Esot final boss if there is no synergy going on, but I cant keep empowered up all the time, so people still die, sometimes I think its best not to use it, so I can get people to avoid standing in reds.
If I have to drop dead, actually heal, I still like healing word (non divine only) with charges, it heals a aoe path now, so I find it pretty useful. I know others like Bastion, but I still cant stand it for the most part.
Im not faithful though, righteous, I still think the overall game for PVE is best to be a debuffer, I also am working on my double kills for pvp right now, I might switch to faithful, once I get it done, just so I can troll TRS =P. Cant kill them still, but they will have to work twice as hard to bring me down then.
However, play it like you like, Im not sure what your comments mean in terms of group vs solo, you can do it all , with any path you choose. To me group = debuffing, and right now that means righteous, but others will just want to be healers, so either of the other lines are better, Faithful is best for PVP in terms of keeping your groups up.
What I would like to know is, why are people using Bastion at all? No sarcasm, I'm genuinely curious, does it synergize with some feat or boon I'm not aware of or something?
Ty for the answer.
But seriously, that's it? I mean, it's only more healing, no buff, no debuff, no anything actually useful (unless in pvp?). Glow seems to be so much better option.
I prefer Bastion over Healing Word. Especially its divine version is very useful when I'm in a situation where I need a quick strong heal for my allies. Divine Bastion is really fast to cast, you don't have that 1 second mini cooldown Healing Word has (normal not divine - I don't like temp HP ) and the heal is much stronger.
I also tried to replace Bastion with Healing Word but I could not get it to be as effective as Bastion. It feels so slow. When I revived someone I hate using Healing Word afterwards. Nearly everyone tends to dodge away after being revived and the moment I cast Healing Word they're gone not receiving my heal. Using divine Bastion instead I can finish the cast before they even start to dodge.
Maybe it's a GS thing then
Lucky you for having the luxury of being able to run instances with decent people.
If you want a challenge feel free to try using only Divine Glow to heal some random PUG for a few days, tell us how that turns out. That group represents maybe upwards of two-thirds or so of the player base. Good luck if you have bad people skills.
We have yet to see if mod6 does anything to change this. The changes shown in preview so far have, perhaps intentionally, been pretty scattered, and in the context of a level 60 character running level 60 dungeons nothing seems to have changed much.
I feel the exact opposite and would use healing word, if I have to heal at all. Non divine of course, its so much easier to me, it heals in a path, just point yourself to almost dead person, hit and it fills them. Bastion I never liked, nor do I it is limited too much in its area, I know divinity makes it instant, but then I cant use divinity for something more important, like DG.
I don't want a challenge (well... I want, but not the kind you are talking about), I want a nice, smooth run where people gather mobs rather than toss them around, do not run around like headless chicken and at least try to avoid red. If people are dying there because of their own stupidity (currently we just don't have the content where gs is a problem), I can give them few tips, but it's not my responsibility to keep them alive. And if they have at least a basic understanding of tactics and teamwork, they'll be better off with Glow and some other buffs.
^This
I personally (Righteous DC) have to sacrifice a third debuff / damage encounter for a safety spell in 1/4th to 1/3rd of PUGs during bosses or bigger groups. They won't be making use of Condemning gaze, Bear Your Sins, DG, High Prophet etc. if they are <20% HP and running scared cause they're not terribly strong. In that situation you don't need a debuff or damage buff you need 20k+ hit points yesterday. Bastion does that. Wiping is lame.
And I'm in the Bastion camp. HW people convince me otherwise. I find people dodge out too frequently. Maybe I'm just bad? ;p
I must be very lucky - doing PUG runs mostly Even valindra isn't a big deal with PUGs when you explain the strategy for the "first-timers".
I usually slot Forgemaster in addition. So even if I need to spend all 3 divinity pips on Bastion I can still throw out a 15% damage buff on my allies. Once they fix Break the Spirit I'm going to replace Forgemaster with it. (Or is it fixed already? Haven't tested it lately.)