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Clerics: Bored Vets or Newcomers?

khorbahnkhorbahn Member Posts: 11 Arc User
edited February 2015 in The Temple
Why do I ask? ...and no offense about the bored thing... we all here playen :D

anyway - cleric has knockback right? why do i feel like its a panic button?

i mean - solo, its awesome... but in a group, knocking does this:
  • kills the tank - or dps (unless er'body bout to die - which is like - hard?)
  • knocks locked mobs out of attack radius

I'm jus sayen - I re-rolled my Cleric so if there is a kill clerics thread - im :cool:

*runs away before the flamethrowers get lit* :p
Post edited by Unknown User on
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    If you're talking about sunburst - it's a starter power that used to *not* deal knockback, so maybe people still have it on their power bar? But, yeah - the dynamics of being a DC have changed a lot - no longer can you lay down a divine AS and use other powers to supplement that...
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited February 2015
    Its a situational awareness thing.

    Examples: Good
    1. TIA - clerics are being overwhelmed for whatever reason. CW/DC comes in knockbacks, grabs some of the aggro, then re-positions himself away from cleric while having aggro. - Good situational awareness. +
    2. When pushing off ledges was common. CW uses repel/shield bump, doesnt get all mobs knocked off, DC cleans up with a sunburst. Good situational awareness. +

    Examples: Bad
    1. TIA - gwfs/cws/trs/cws are dropping smoke bomb, iicy terrain, steal time, marking, aoeing where the mobs spawn. Aggro is being held well at that position and group is picking up mobs as they spawn. CW/DC comes in knocks mobs all over. AOE effectiveness reduced. Mobs all over. bad situational awareness. -

    UNLESS you are some 25k 16k power dc/cw and you just destroy things. Like I mean you are halving mobs lives in TIA in 1 hit. I can accept that, but I havent seen that. Its always been a group effort.
    We can pretend.
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  • khorbahnkhorbahn Member Posts: 11 Arc User
    edited February 2015
    may be - i had a 51 cleric but its been a bit since i was able to play - so i re-rolled and found myself quickly changing for group.

    all i know...... the last pug... ugh! wanna smacka healer with a tuna (sorry, i was IRC mad :D)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    Its a situational awareness thing.

    Examples: Good
    1. TIA - clerics are being overwhelmed for whatever reason. CW/DC comes in knockbacks, grabs some of the aggro, then re-positions himself away from cleric while having aggro. - Good situational awareness. +
    2. When pushing off ledges was common. CW uses repel/shield bump, doesnt get all mobs knocked off, DC cleans up with a sunburst. Good situational awareness. +

    Examples: Bad
    1. TIA - gwfs/cws/trs/cws are dropping smoke bomb, iicy terrain, steal time, marking, aoeing where the mobs spawn. Aggro is being held well at that position and group is picking up mobs as they spawn. CW/DC comes in knocks mobs all over. AOE effectiveness reduced. Mobs all over. bad situational awareness. -

    UNLESS you are some 25k 16k power dc/cw and you just destroy things. Like I mean you are halving mobs lives in TIA in 1 hit. I can accept that.
    I think your good example is a myth, like Bigfoot, or the Loch Ness monster.
  • khorbahnkhorbahn Member Posts: 11 Arc User
    edited February 2015
    charononus wrote: »
    I think your good example is a myth, like Bigfoot, or the Loch Ness monster.

    BWAHAHAHA - nahman, we be looking for the Leprechauns :)
  • khorbahnkhorbahn Member Posts: 11 Arc User
    edited February 2015
    bioshrike wrote: »
    If you're talking about sunburst - it's a starter power that used to *not* deal knockback, so maybe people still have it on their power bar? But, yeah - the dynamics of being a DC have changed a lot - no longer can you lay down a divine AS and use other powers to supplement that...


    UGH... no wonder ive only seen a "few" clerics since i came back. normal pug is mage/rgr/tank ...

    Astral Shield ftw, but guess ima save the last spot for Paladin, in 3 months after release...
    .......everybody wanted to level a ranger last time - pimpen groups wasnt easy :cool:
  • actausactaus Member Posts: 64
    edited February 2015
    I'm glad that you mentioned this my friend. Clerics are really amazing, they can bring so much to the table, from healing to damage mitigation and of course, damage dealing. They can even out dps CWs. Now, lets talk about "Sunburst", there is more than 1 way to use this spell and some people seem to use this incorrectly. It's a spell that used for supporting and not damage dealing. I hope neebie clerics are reading this right now. You don't use sunburst while others are dpsing monsters, you use this spell only when:

    - (1): party is about to wipe (panic button, like you said Khorbahn).
    - (2): bring separated monsters to the crowd.
    - (3): knock monsters off the edge.

    You can't even begin to imagine just how many clerics use this in dungeon when I "que" to dungeon. It's really annoying when not used properly, especially while people dpsing.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited February 2015
    I stopped using sunburst permanently once the knockback was added to the non divine version of the spell.

    As for what class I always play? Cleric. I will always be a cleric unless a better class comes around, and I don't see that happening. I've put too much time into my cleric main to switch. I love my cleric.
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  • actausactaus Member Posts: 64
    edited February 2015
    zshikara wrote: »
    I stopped using sunburst permanently once the knockback was added to the non divine version of the spell.

    As for what class I always play? Cleric. I will always be a cleric unless a better class comes around, and I don't see that happening. I've put too much time into my cleric main to switch. I love my cleric.

    Clerics are awesome and most importantly, fun to play class :)
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited February 2015
    Sunburst is my bread and butter debuff spell on my HiProph DC - in divine form. When soloing, I follow up with a non divine and watch stuff die from divine's DoT while they come limping back and hammer brutes to regain divinity...

    In Party mode I follow up with FF for the damage buff...

    (Don't come "Daunting Light!" at me - I'm high-pinger and just love NW's autohit...)
  • free2payfree2pay Member Posts: 284 Arc User
    edited February 2015
    I find Sunburst most useful in Castlenever when there's no CW in the party.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited February 2015
    I love it when soloing, but replace it while in groups, because my fingers aren't used to using it in divine mode instead.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    I do not use Sunburst. I simply don't find it useful at all - even for dealing with devils during Tiamat's head phase (I just stand on the edge, hehe). Tossing mobs around? No thanks, it's easier to kill them when they are all on me. DoT from divine version? Nah, DL or chains will kill them faster.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    I like hiding in the backlines hurling searing light and divine glow to melt down enemies and heal the party in the process, leaves me with one last option to slot whichever encounter I think would help best.

    Daunting isn't too reliable unless soloing and enemies hit for less. I like to pounce from a distance mostly.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    ghoulz66 wrote: »
    I like hiding in the backlines hurling searing light and divine glow to melt down enemies and heal the party in the process, leaves me with one last option to slot whichever encounter I think would help best.

    Daunting isn't too reliable unless soloing and enemies hit for less. I like to pounce from a distance mostly.

    Yeah, Glow is great, and searing light is a blast when you have plenty of mobs, very useful wnen you can't aim DL. Still, I almost never unslot DL (the only exception would be VT final fight) because utility is good, but you need some "oomph" too ;)
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited February 2015
    Tiamat.. 3 x divine dg , empowered FF (for condemned) with bear your sins, HP armor , GPF, HG for heads. = 100%+ increase for heads.
    For cleric phase, I just use chains, spam it.. goodness ensues. loads of dps, loads of keeping mobs near each other.
    If you think you can get away with it, SB is pretty good, but you need to control your fingers, your going to see a non used encounter and want to hit it.

    TO OP, not exactly sure what the point is in total. Astral Shield is pretty useless on regular mob packs, I do use it for Esot final boss if there is no synergy going on, but I cant keep empowered up all the time, so people still die, sometimes I think its best not to use it, so I can get people to avoid standing in reds.

    If I have to drop dead, actually heal, I still like healing word (non divine only) with charges, it heals a aoe path now, so I find it pretty useful. I know others like Bastion, but I still cant stand it for the most part.

    Im not faithful though, righteous, I still think the overall game for PVE is best to be a debuffer, I also am working on my double kills for pvp right now, I might switch to faithful, once I get it done, just so I can troll TRS =P. Cant kill them still, but they will have to work twice as hard to bring me down then.

    However, play it like you like, Im not sure what your comments mean in terms of group vs solo, you can do it all , with any path you choose. To me group = debuffing, and right now that means righteous, but others will just want to be healers, so either of the other lines are better, Faithful is best for PVP in terms of keeping your groups up.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited February 2015
    Why don't people like Bastion?
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    aulduron wrote: »
    Why don't people like Bastion?

    What I would like to know is, why are people using Bastion at all? No sarcasm, I'm genuinely curious, does it synergize with some feat or boon I'm not aware of or something?
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited February 2015
    Because of Agent of the Divine and Shield of the Divine.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    tyrtallow wrote: »
    Because of Agent of the Divine and Shield of the Divine.

    Ty for the answer.
    But seriously, that's it? I mean, it's only more healing, no buff, no debuff, no anything actually useful (unless in pvp?). Glow seems to be so much better option.
  • ansuz4221ansuz4221 Member, NW M9 Playtest Posts: 115 Arc User
    edited February 2015
    ulviel wrote: »
    What I would like to know is, why are people using Bastion at all? No sarcasm, I'm genuinely curious, does it synergize with some feat or boon I'm not aware of or something?

    I prefer Bastion over Healing Word. Especially its divine version is very useful when I'm in a situation where I need a quick strong heal for my allies. Divine Bastion is really fast to cast, you don't have that 1 second mini cooldown Healing Word has (normal not divine - I don't like temp HP ;) ) and the heal is much stronger.

    I also tried to replace Bastion with Healing Word but I could not get it to be as effective as Bastion. It feels so slow. When I revived someone I hate using Healing Word afterwards. Nearly everyone tends to dodge away after being revived and the moment I cast Healing Word they're gone not receiving my heal. Using divine Bastion instead I can finish the cast before they even start to dodge.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    Strange, I find Glow sufficient for healing in every situation, and I am righteous.
  • ansuz4221ansuz4221 Member, NW M9 Playtest Posts: 115 Arc User
    edited February 2015
    ulviel wrote: »
    Strange, I find Glow sufficient for healing in every situation, and I am righteous.

    Maybe it's a GS thing then ;)
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited February 2015
    No, it's a party member thing. There are a lot of high GS people running around who can't even use their encounter powers properly or are stacking the wrong stats. It's all about the type of people you run dungeons with.
    Lucky you for having the luxury of being able to run instances with decent people.
    If you want a challenge feel free to try using only Divine Glow to heal some random PUG for a few days, tell us how that turns out. That group represents maybe upwards of two-thirds or so of the player base. Good luck if you have bad people skills.

    We have yet to see if mod6 does anything to change this. The changes shown in preview so far have, perhaps intentionally, been pretty scattered, and in the context of a level 60 character running level 60 dungeons nothing seems to have changed much.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited February 2015
    ansuz4221 wrote: »
    I prefer Bastion over Healing Word. Especially its divine version is very useful when I'm in a situation where I need a quick strong heal for my allies. Divine Bastion is really fast to cast, you don't have that 1 second mini cooldown Healing Word has (normal not divine - I don't like temp HP ;) ) and the heal is much stronger.

    I also tried to replace Bastion with Healing Word but I could not get it to be as effective as Bastion. It feels so slow. When I revived someone I hate using Healing Word afterwards. Nearly everyone tends to dodge away after being revived and the moment I cast Healing Word they're gone not receiving my heal. Using divine Bastion instead I can finish the cast before they even start to dodge.

    I feel the exact opposite and would use healing word, if I have to heal at all. Non divine of course, its so much easier to me, it heals in a path, just point yourself to almost dead person, hit and it fills them. Bastion I never liked, nor do I it is limited too much in its area, I know divinity makes it instant, but then I cant use divinity for something more important, like DG.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    tyrtallow wrote: »
    If you want a challenge feel free to try using only Divine Glow to heal some random PUG for a few days, tell us how that turns out. That group represents maybe upwards of two-thirds or so of the player base. Good luck if you have bad people skills.

    I don't want a challenge (well... I want, but not the kind you are talking about), I want a nice, smooth run where people gather mobs rather than toss them around, do not run around like headless chicken and at least try to avoid red. If people are dying there because of their own stupidity (currently we just don't have the content where gs is a problem), I can give them few tips, but it's not my responsibility to keep them alive. And if they have at least a basic understanding of tactics and teamwork, they'll be better off with Glow and some other buffs.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited February 2015
    Both healing word and bastion is good in its own way but i personally prefer bastion for its wide circle. Its more effective to heal the party when they are spread out all over u. Although both heal is good but recently i replace them with astral shield..there is just nothing better when ur party doesn't take damage at all..all u need is people to recognize the circle and fight in it. Almost every boss and dungeon fight, i never have the need to slot bastion or healing word ever since i used astral shield. (with the exception of epic losmouth final where i use both astral and bastion. The fire is just too big since mod 5 )
  • thewolfisloosethewolfisloose Member Posts: 0 Arc User
    edited February 2015
    tyrtallow wrote: »
    It's all about the type of people you run dungeons with.
    Lucky you for having the luxury of being able to run instances with decent people.
    If you want a challenge feel free to try using only Divine Glow to heal some random PUG for a few days, tell us how that turns out.

    ^This

    I personally (Righteous DC) have to sacrifice a third debuff / damage encounter for a safety spell in 1/4th to 1/3rd of PUGs during bosses or bigger groups. They won't be making use of Condemning gaze, Bear Your Sins, DG, High Prophet etc. if they are <20% HP and running scared cause they're not terribly strong. In that situation you don't need a debuff or damage buff you need 20k+ hit points yesterday. Bastion does that. Wiping is lame.

    And I'm in the Bastion camp. HW people convince me otherwise. I find people dodge out too frequently. Maybe I'm just bad? ;p
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited February 2015
    I do not run dungeons much theses days, but if I do, it's usually pug. And I can tell the average skill lvl is terribly low theses days. So if people play like total idi... ekm, newbies, I feel like letting them die is the best I can do for them - who knows, maybe they learn something?
  • ansuz4221ansuz4221 Member, NW M9 Playtest Posts: 115 Arc User
    edited February 2015
    tyrtallow wrote: »
    Lucky you for having the luxury of being able to run instances with decent people.

    I must be very lucky - doing PUG runs mostly ;) Even valindra isn't a big deal with PUGs when you explain the strategy for the "first-timers".
    silverkelt wrote: »
    Bastion I never liked, nor do I it is limited too much in its area, I know divinity makes it instant, but then I cant use divinity for something more important, like DG.

    I usually slot Forgemaster in addition. So even if I need to spend all 3 divinity pips on Bastion I can still throw out a 15% damage buff on my allies. Once they fix Break the Spirit I'm going to replace Forgemaster with it. (Or is it fixed already? Haven't tested it lately.)
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