With the Paladin coming to the table, I am curious what his interaction will be with the other options for a tank in Neverwinter.
- The Great Weapon Figher has the lowest Threat generation and it is tied closely to his damage.
- The Guardian Fighter has pretty strong Threat generation but she has - most of the time - to make a choice to sacrifice anything else for this to be true.
- The Paladin is able to get a good Threat generation (as a byproduct as it should be for any tank, as far as it concerns me) and is free to do anything else as she wishes.
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It somewhat bugs me that the Guardian Fighter has to sacrifice so much to get a decent Threat generation while the others are free to choose their powers (almost) as they see fit.
Is someone able and kind enough to enlighten me on this?
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Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
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A Guardian Fighter is able to provide some support to her team; now, the point I was outright jealous of was that the Paladin is able to choose to be a tank and gets a 500% Threat bonus to everything he does from there on, whereas a Guardian Fighter has no such bonus but has to choose to be a tank and then to choose to get a decent Threat bonus via Enhanced Mark and consequently has one occupied slot that could have been used for another Class Feat helping with tanking or damaging foes (the Paladin for instance is free to use whatever Aura he wants to help his team with, he has not to worry about Threat generation, he simply does what he is able to and gets a bonus on the fly).
That all would be reasonable if the Guardian Fighter would have an advantage over the Paladin without this limitation, but I do not see one -- am I missing something?
Would you look at that the paladin takes my roles perfectly and with relative ease.
the gf will still be a good tank not that any of you will agree with me.
Edit: Anyway paladin would only serve to make GF better anyhow imagine a paladin who is also protecting and powering up a gf's attack power and defense though auras and/or healing add in a clerics heals and buffs and all three can wreck house add a cw for more debuff and add which ever other class would complement it. if you look at it in black and white each class by itself sure paladin sounds slightly better but if you see them all together it all falls into place.
I swear people here on the forums do nothing but complain and get scared when "new" comes around.
First, I never denied that the Guardian Fighter still is a good option to play a tank.
Second, I am just unable to make sense out of all these limitations and restrictions for a Guardian Fighter (I mentioned above) compared to the other classes able to become a tank; and so I asked for explanations by developers and players alike.
Third, complaining over complaining (even imaginary complaining) is still complaining.
I was talking more of the general outcry about the paladin I don't think its a big deal. its just another class that can tank or heal. but gf does have inherent bonuses to threat they just have to use it most of it is in thier powers just like a cleric needs to slot a heal in order to heal.
In choosing to tank they've also chosen to suck at healing so they will have to sac something in order to get something else it just isn't as obvious.
Because as it said in the livestream when they choose their oath many of the spells that heal no longer do on one path and many of the tanking abilities revert to healing on the other path.
plus reading and hearing about a class does not tell you how the power actually works just what it 'does'. we just have to see when its up.
For example, the mark mechanics. For the GF, it has an exceptionally long range and can be used to selectively taunt a target, even in a hectic or crowded fight. The OP has their taunt as a mass AoE centered on them. They cant pull from range or pull selectively. Another bonus for the GF is their mark offers a direct benefit to the party, giving everyone, full combat advantage and a damage bonus. The Paladins taunt, appears to lack this.
In terms of defense and mitigation. GFs block offers a direct 80% damage resistance. It was said in the live stream that Paladins defense is 60% and needs to be continually stacked to maintain this effectiveness. It would seem, the plan then is for Paladins to be slightly less defensive, but will mitigate the additional damage from self healing. This could lead to Paladins being slightly weaker tanks due to stuns or other disabling attacks that can prevent them from healing. However, because their defense isn't an all or nothing trigger, but a stacked buff that protects both front and rear. A Paladin is less likely to be caught completely flat footed and without some level of defense up.
What this says to me, is simply that both classes will play differently. Able to do similar jobs in completely different ways. And in ways that seem to complement each other. I can easily imagine a GF and Paladin duo being near unkillable. With the GF standing in the paladins aura while the paladin is protected by the GFs knights valor.
I dont yet see Paladin as a threat, as much as a potential partner, presenting another unique and interesting toolbox for groups to use.