Cut IPTC 50% and Daze effects 75% and they won’t be as much AP because Trs will have to go stealth or evade much more then DPS so building AP and regaining HP with life steel will be much more difficult.
So the result will be that TRs fights will be not only about DPS but also not to be killed, instead of always DPS punching bags while most of the time note in danger of repercussion .
I liked the permastealth TRs before the whole revamp. They were permastealth and the skilled ones were almost impossible to kill, but they suffered a lot in DPS and didn't daze you as much.
They had a very very vital role in that they could hold the most dangerous node (far node) for long periods of time and keep 1-2 opponents busy while your team clears the other 2 nodes.
The daze especially. As there are always at least two TRolls in a party you can pretty much guarantee you will be dazed for sustained periods of the match.
Enemy is fighting a teammate? Smoke Bomb, then daze. Next TRoll comes up. Smoke Bomb. DF in the back. Finally, I see one. ITC. Stealth LB crit. SOD procs. Dead. GG. Rinse. Repeat
Daze needs to be subjected to the same nerf the Fighters went under. Daze needs to be halved against players and they need to reduce the number of powers they have that can daze you to stop this nonsense of chain dazing.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Cut IPTC 50% and Daze effects 75% and they won’t be as much AP because Trs will have to go stealth or evade much more then DPS so building AP and regaining HP with life steel will be much more difficult.
So the result will be that TRs fights will be not only about DPS but also not to be killed, instead of always DPS punching bags while most of the time note in danger of repercussion .
I play a WK scoundrel. I don't have ITC, I don't have SE, I don't have SoD, and I don't have much in the way of stealth or damage and all I have is daze (less reliable daze than the saboteur, though). Cut my daze 75% and my path is gutted.
I play a WK scoundrel. I don't have ITC, I don't have SE, I don't have SoD, and I don't have much in the way of stealth or damage and all I have is daze (less reliable daze than the saboteur, though). Cut my daze 75% and my path is gutted.
Hunters have the root duration down by 50% on players why should trs be special, . Furthermore adjustments can be made by increasing scoundrel base daze duration.
And your argument is really bad - now you say that this nerf would gut you. Whats more important - all other classes or trs. Because right now you are gutting them, but i dont see you complaining about that.
TRs Impossible to catch and Daze effects are the main PVP balance problem.
Actually with TR it's difficult to pick up one Atwill or passive or paragon or daily or encounter that is not a pvp breaker. You'll find posts about glooming cut being the core issue.
It's not a universal TR curse though, you'll easily find MMORPGs where the TR is absolutely not OP. In Rappelz to name one, the equivalent of the TR is arguably the worst class in pvp.
I play a WK scoundrel. I don't have ITC, I don't have SE, I don't have SoD, and I don't have much in the way of stealth or damage and all I have is daze (less reliable daze than the saboteur, though). Cut my daze 75% and my path is gutted.
So you say that you win because of your daze abilities, it's like saying I'm winning only because the others characters can’t fight back. So you like DPS punching bags?
You will have a better balance challenge that’s all!
Actually with TR it's difficult to pick up one Atwill or passive or paragon or daily or encounter that is not a pvp breaker. You'll find posts about glooming cut being the core issue.
It's not a universal TR curse though, you'll easily find MMORPGs where the TR is absolutely not OP. In Rappelz to name one, the equivalent of the TR is arguably the worst class in pvp.
I am sure on that one, cut IPTC 50% and Daze effects 75% and after will see what is left to tweak.
As a 20K TR owner I agree with the daze effects, they are too much. But look it in our perspective, ITC is our one and only defense. Without it we have no defense against stuns, dazes, controls, we are pretty much finished with a single sight by a cw, sw and hrs. Yes daze is too much but please don't argue about ITC.
Hunters have the root duration down by 50% on players why should trs be special, . Furthermore adjustments can be made by increasing scoundrel base daze duration.
And your argument is really bad - now you say that this nerf would gut you. Whats more important - all other classes or trs. Because right now you are gutting them, but i dont see you complaining about that.
Then you haven't looked at any of my posts other than this one.
So you say that you win because of your daze abilities, it's like saying I'm winning only because the others characters can’t fight back. So you like DPS punching bags?
You will have a better balance challenge that’s all!
No I didn't say that. Heck you just quoted what I said if you forgot already read it again.
Comments
They had a very very vital role in that they could hold the most dangerous node (far node) for long periods of time and keep 1-2 opponents busy while your team clears the other 2 nodes.
Enemy is fighting a teammate? Smoke Bomb, then daze. Next TRoll comes up. Smoke Bomb. DF in the back. Finally, I see one. ITC. Stealth LB crit. SOD procs. Dead. GG. Rinse. Repeat
Daze needs to be subjected to the same nerf the Fighters went under. Daze needs to be halved against players and they need to reduce the number of powers they have that can daze you to stop this nonsense of chain dazing.
I play a WK scoundrel. I don't have ITC, I don't have SE, I don't have SoD, and I don't have much in the way of stealth or damage and all I have is daze (less reliable daze than the saboteur, though). Cut my daze 75% and my path is gutted.
Hunters have the root duration down by 50% on players why should trs be special, . Furthermore adjustments can be made by increasing scoundrel base daze duration.
And your argument is really bad - now you say that this nerf would gut you. Whats more important - all other classes or trs. Because right now you are gutting them, but i dont see you complaining about that.
Actually with TR it's difficult to pick up one Atwill or passive or paragon or daily or encounter that is not a pvp breaker. You'll find posts about glooming cut being the core issue.
It's not a universal TR curse though, you'll easily find MMORPGs where the TR is absolutely not OP. In Rappelz to name one, the equivalent of the TR is arguably the worst class in pvp.
So you say that you win because of your daze abilities, it's like saying I'm winning only because the others characters can’t fight back. So you like DPS punching bags?
You will have a better balance challenge that’s all!
I am sure on that one, cut IPTC 50% and Daze effects 75% and after will see what is left to tweak.
Then you haven't looked at any of my posts other than this one.
No I didn't say that. Heck you just quoted what I said if you forgot already read it again.
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