The biggest problem was gold sellers making a living out of selling botted RP and that was already stopped with the BtA change. It's obvious they don't want players to abuse the foundry in a farming way, actually it has been stated by Akro as well.
This isn't a major takeaway from foundry assets, but once again shows how they operate. Curing symptoms, not the illness and hurting legit players along the way.
ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2015
It is fairly obvious why this needed to be done. The ******* who bot could just sit their robotoons in a foundry with a few portals and basically farm 24/7, Without them there is a finite number of mobs per foundry. Only stopping the mast basic of bots but still should stop some of them.... and again it is the legit players who loose out because of these leaches. It isn't just them I want caught and banned, but also anyone who uses them (And thus gives them reason to come here.... if they NEVER got anything from it they would be more likely to dry up and blow away!) assuming they don't just loose their account from the scammers hacking them, key logging and HAMSTER them over!
It is fairly obvious why this needed to be done. The ******* who bot could just sit their robotoons in a foundry with a few portals and basically farm 24/7, Without them there is a finite number of mobs per foundry. Only stopping the mast basic of bots but still should stop some of them.... and again it is the legit players who loose out because of these leaches. It isn't just them I want caught and banned, but also anyone who uses them (And thus gives them reason to come here.... if they NEVER got anything from it they would be more likely to dry up and blow away!) assuming they don't just loose their account from the scammers hacking them, key logging and HAMSTER them over!
Now there will be other ways. Symptoms, not illness all the way. Redirect your anger towards the devs, they are the ones messing stuff up.
With the level increase on Artifacts and Artifact gear the entire RP system needs to be reworked especially the amount of RP needed per item and drop rates on RP gems and enchantments .
I guess the good side is rank 5's drop like candy atm on PTR. While not RP for artifacts gear, it is good for artifacts and enchants.
When IWD was up for testing so many rank 4 and 5 enchantments dropped from Kessels retreat that it was a pain in the backside to pick them all up but once the module went live the drop rate was nerfed way way down , I wouldn't count on the crazy enchantment drop rates remaining after the module goes live .
It is fairly obvious why this needed to be done. The ******* who bot could just sit their robotoons in a foundry with a few portals and basically farm 24/7, Without them there is a finite number of mobs per foundry. Only stopping the mast basic of bots but still should stop some of them.... and again it is the legit players who loose out because of these leaches. It isn't just them I want caught and banned, but also anyone who uses them (And thus gives them reason to come here.... if they NEVER got anything from it they would be more likely to dry up and blow away!) assuming they don't just loose their account from the scammers hacking them, key logging and HAMSTER them over!
dont make me laugh, whats the incredible loss due to the removal of portals
come on however bots are just going to bot elsewhere.
When IWD was up for testing so many rank 4 and 5 enchantments dropped from Kessels retreat that it was a pain in the backside to pick them all up but once the module went live the drop rate was nerfed way way down , I wouldn't count on the crazy enchantment drop rates remaining after the module goes live .
That one amazes me until today as well. It was actually one area that couldn't be touched by bots and they nerfed it only to introduce an utility enchantment that blew up the RP market like never before in the very next module.
But their thinking was stated in the AMA Reddit: They are simply overly anxious that players run out of stuff to do. It's the worst thing that can happen in their eyes.
What they don't get is that grinding for RP isn't considered "end-game" and players probably even yell for new content without owning legendary gear, because they realize they won't get there in reasonable time anyway.
That's especially true because there's effectively no content that warrants legendary stuff.
That one amazes me until today as well. It was actually one area that couldn't be touched by bots and they nerfed it only to introduce an utility enchantment that blew up the RP market like never before in the very next module.
But their thinking was stated in the AMA Reddit: They are simply overly anxious that players run out of stuff to do. It's the worst thing that can happen in their eyes.
What they don't get is that grinding for RP isn't considered "end-game" and players probably even yell for new content without owning legendary gear, because they realize they won't get there in reasonable time anyway.
That's especially true because there's effectively no content that warrants legendary stuff.
Grinding is end-game. forcing people to grind while having fun should be their goal
Grinding is end-game. forcing people to grind while having fun should be their goal
Well in the end it boils down to the same thing. Regardless whether players are bored because there is no content or players are bored because there is no content except dull grinding, they are still bored. That's why I'm thinking their own mechanics are working against them.
If all I have to do on one char was upgrade Artifacts, I'd switch to gearing another one that still needs to run dungeons to progress. If all I have to do on all chars was upgrade Artifacts, I would have reached the end of content in this game.
I didn't know this was an issue until today. All of the "anti-bot" measures, most particularly nerfed drop rates and the professions delay only harm the regular playerbase who have lives outside of the game.
Indeed; and as the nerfs continue to stack...your non NW lives will continue to brighten...which reminds me of the Doug and the Slugs tune.."day by day"
0
imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
...
This isn't a major takeaway from foundry assets
...
Actually, it kinda was.
The portal was the only non-mobile encounter that Authors had access to. This means that there were certain creative, legitimate things that you could do with the portal that you couldn't do with anything else they've given us access to.
So, removing it broke a good number of excellent quests.
0
imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
...
But their thinking was stated in the AMA Reddit: They are simply overly anxious that players run out of stuff to do. It's the worst thing that can happen in their eyes.
What they don't get is that grinding for RP isn't considered "end-game" and players probably even yell for new content without owning legendary gear, because they realize they won't get there in reasonable time anyway.
...
And this is what is truly sad about this entire thing.
They are overly anxious that players run out of stuff to do? In a game with Foundry?
There's a near-infinite amount of stuff to do. They just nerfed the legitimate rewards to the point where most people don't play Foundry quests, because they don't get the rewards they can get pretty much anywhere else in the game.
Put in a Foundry reward system. Make it like the PvP system, in that you accumulate Foundry Tokens that can then be redeemed for stuff from a specialized vendor. Make the number of them you get based on some formula of factors, so that you get more for actively participating in a longer quest than a shorter one, to make it just as rewarding in terms of reward-to-time to play any quest. Make one of the things you can cash in Foundry Tokens for to be RP items.
There you have it. Now there's a ton for people to do, they don't have to grind, they get RPs from doing it, everybody's happy.
0
ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
Grinding is end-game. forcing people to grind while having fun should be their goal
Whilst it don't think it should be all about the grind, it is part and parcel of it.... but that the focus should be on having fun is something I can very much agree with.
no one said immediately but eventually they should be but at this point..kinda impossible unless you willing to pay
My view is that while new users shouldn't be able to catch up immediately (after all, seasoned players did spend effort or/and money to get to where they are and this advantage should be respected), the difficulty and effort/money investment by a new player to gear up/level up their enchants, etc, to a particular level, should largely match that of a player who had been playing for awhile (i.e. If it took an old player 1 month to grind for a set of gears then, it should take the new player roughly the same time to acquire the same set, ceteris paribus).
This is difficult to achieve for sure and is certainly not the case in NW at the moment, as new players face dwindling population in older contents like IWD, dragon farming at Neverdeath Graveyard, Ebon Downs, Icespire, Rothe Valley and Whispering Caverns, and perhaps Tiamat once most of the existing players got their Linu fix, making their attempt to catch up a daunting task and uphill battle.
I've been playing the game for a year odd so I certainly don't fall into the category of new players, but I do see some of my friends struggling, thus my views above.
My view is that while new users shouldn't be able to catch up immediately (after all, seasoned players did spend effort or/and money to get to where they are and this advantage should be respected), the difficulty and effort/money investment by a new player to gear up/level up their enchants, etc, to a particular level, should largely match that of a player who had been playing for awhile (i.e. If it took an old player 1 month to grind for a set of gears then, it should take the new player roughly the same time to acquire the same set, ceteris paribus).
This is difficult to achieve for sure and is certainly not the case in NW at the moment, as new players face dwindling population in older contents like IWD, dragon farming at Neverdeath Graveyard, Ebon Downs, Icespire, Rothe Valley and Whispering Caverns, and perhaps Tiamat once most of the existing players got their Linu fix, making their attempt to catch up a daunting task and uphill battle.
I've been playing the game for a year odd so I certainly don't fall into the category of new players, but I do see some of my friends struggling, thus my views above.
My 2 cents :cool:
well yeah.. i guess but the grind is still to much just saying..
Comments
The biggest problem was gold sellers making a living out of selling botted RP and that was already stopped with the BtA change. It's obvious they don't want players to abuse the foundry in a farming way, actually it has been stated by Akro as well.
This isn't a major takeaway from foundry assets, but once again shows how they operate. Curing symptoms, not the illness and hurting legit players along the way.
Now there will be other ways. Symptoms, not illness all the way. Redirect your anger towards the devs, they are the ones messing stuff up.
When IWD was up for testing so many rank 4 and 5 enchantments dropped from Kessels retreat that it was a pain in the backside to pick them all up but once the module went live the drop rate was nerfed way way down , I wouldn't count on the crazy enchantment drop rates remaining after the module goes live .
dont make me laugh, whats the incredible loss due to the removal of portals
come on however bots are just going to bot elsewhere.
That one amazes me until today as well. It was actually one area that couldn't be touched by bots and they nerfed it only to introduce an utility enchantment that blew up the RP market like never before in the very next module.
But their thinking was stated in the AMA Reddit: They are simply overly anxious that players run out of stuff to do. It's the worst thing that can happen in their eyes.
What they don't get is that grinding for RP isn't considered "end-game" and players probably even yell for new content without owning legendary gear, because they realize they won't get there in reasonable time anyway.
That's especially true because there's effectively no content that warrants legendary stuff.
Grinding is end-game. forcing people to grind while having fun should be their goal
no one said immediately but eventually they should be but at this point..kinda impossible unless you willing to pay
http://nw-forum.perfectworld.com/showthread.php?831791-Discussion-How-can-the-Refining-Points-system-be-improved-going-into-Mod-6
No responses as of today.
Well in the end it boils down to the same thing. Regardless whether players are bored because there is no content or players are bored because there is no content except dull grinding, they are still bored. That's why I'm thinking their own mechanics are working against them.
If all I have to do on one char was upgrade Artifacts, I'd switch to gearing another one that still needs to run dungeons to progress. If all I have to do on all chars was upgrade Artifacts, I would have reached the end of content in this game.
Indeed; and as the nerfs continue to stack...your non NW lives will continue to brighten...which reminds me of the Doug and the Slugs tune.."day by day"
Actually, it kinda was.
The portal was the only non-mobile encounter that Authors had access to. This means that there were certain creative, legitimate things that you could do with the portal that you couldn't do with anything else they've given us access to.
So, removing it broke a good number of excellent quests.
And this is what is truly sad about this entire thing.
They are overly anxious that players run out of stuff to do? In a game with Foundry?
There's a near-infinite amount of stuff to do. They just nerfed the legitimate rewards to the point where most people don't play Foundry quests, because they don't get the rewards they can get pretty much anywhere else in the game.
Put in a Foundry reward system. Make it like the PvP system, in that you accumulate Foundry Tokens that can then be redeemed for stuff from a specialized vendor. Make the number of them you get based on some formula of factors, so that you get more for actively participating in a longer quest than a shorter one, to make it just as rewarding in terms of reward-to-time to play any quest. Make one of the things you can cash in Foundry Tokens for to be RP items.
There you have it. Now there's a ton for people to do, they don't have to grind, they get RPs from doing it, everybody's happy.
Whilst it don't think it should be all about the grind, it is part and parcel of it.... but that the focus should be on having fun is something I can very much agree with.
My view is that while new users shouldn't be able to catch up immediately (after all, seasoned players did spend effort or/and money to get to where they are and this advantage should be respected), the difficulty and effort/money investment by a new player to gear up/level up their enchants, etc, to a particular level, should largely match that of a player who had been playing for awhile (i.e. If it took an old player 1 month to grind for a set of gears then, it should take the new player roughly the same time to acquire the same set, ceteris paribus).
This is difficult to achieve for sure and is certainly not the case in NW at the moment, as new players face dwindling population in older contents like IWD, dragon farming at Neverdeath Graveyard, Ebon Downs, Icespire, Rothe Valley and Whispering Caverns, and perhaps Tiamat once most of the existing players got their Linu fix, making their attempt to catch up a daunting task and uphill battle.
I've been playing the game for a year odd so I certainly don't fall into the category of new players, but I do see some of my friends struggling, thus my views above.
My 2 cents :cool:
well yeah.. i guess but the grind is still to much just saying..
Lol no worries man. I'm speaking based on my observations of the challenges my friends and guildies face as new players.