I know that is a bit early to talk about the module, but this first preview is near to an orrible thing.
Really you want us to level with hourly? No storyline, no some different quests, same quests ever and ever until the our (or game) death. What about the map? Is a car game in which you can make the mirror, the reverse, the mirror-reverse version to increase the map number? Are we yet talking about an MMO, right?
About dungeons, i'm still waiting to see this change before lefting the game... If your idea is just that of boosting old dungeons with new mobs, that is the wrong way.
What we need and what can boost game life?
- New multiple zones to level from 60 to 70 (at least 2 zones), and for 'new zone' I mean a REALLY new zone not a mirror version of another map.
- New set of dungeons with a droppable T6 Equipment(is this the 6th module right?) 4 new dungeons plus a brand new Castle Never. With this I mean a new BIG, REALLY BIG dungeon which takes 1 or 2 hour to complete with tons of mobs and bosses, and obiouvsly big rewards. And not, I don't want a CN with lvl75 mobs.. we can't do the same dungeon again and again and again... it's an impossible thing.
- Artifact Equipment should be destroyed, they are simply a moneygrabber feature that makes hard the change to an other tier of equipment. The 3 artifacts trinkets can stay, alone... without making set with equipment.
If I found other things I'll write it out here.