I have just run an ELOL with a guild mate (CW). he has said that on his ACT his iceknife crit was given to me whilst using TT. I usually score 12-15 million damage in a normal ELOL run. Im 18.3 GS wearing the MC set.
So is it miscalculating or has that been fixed?
cheers in advance.
Tabatha
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
That's not a miscalculation, tt takes all damage that everyone does and does it again basically. That is wai.
No, that's not the case anymore. This has been changed a while ago.
What TT still does though, is that it benefits from buffs two times! The highest tick shown in ACT can't be from TT, since it spreads only 50% of the damage per tick. Yet, the opposite is the case. I've seen various logs, where the highest TT tick is doubling the next biggest.
TT is broken. AD set is broken, too. But if you take those away, SWs have nothing! That issue is know and debated since his release.
SW needs a complete overhaul in feats, encounters and synergies. That's nothing dev's care about though...
No, that's not the case anymore. This has been changed a while ago.
What TT still does though, is that it benefits from buffs two times! The highest tick shown in ACT can't be from TT, since it spreads only 50% of the damage per tick. Yet, the opposite is the case. I've seen various logs, where the highest TT tick is doubling the next biggest.
TT is broken. AD set is broken, too. But if you take those away, SWs have nothing! That issue is know and debated since his release.
SW needs a complete overhaul in feats, encounters and synergies. That's nothing dev's care about though...
since when is the AD Set broken? It hasnt been "broken" since before Mod 4 release when we were able to stack Hellfire 100 times and Creeping death even more times lol
since when is the AD Set broken? It hasnt been "broken" since before Mod 4 release when we were able to stack Hellfire 100 times and Creeping death even more times lol
Also, the poster stated hes not using AD set.
Read "broken" as "too important source of damage imo". The MC set is good for short single target fights anyways.
Since you've got so much "knowledge" about SWs, you might want to reply to my PM. Roshan here.
Read "broken" as "too important source of damage imo". The MC set is good for short single target fights anyways.
Since you've got so much "knowledge" about SWs, you might want to reply to my PM. Roshan here.
In a group context, it's no more powerful and in fact less powerful than HV and HP.
In a group context, it's no more powerful and in fact less powerful than HV and HP.
I agree. However, if you compare the percentage of damage the set provides to your overall DPS, it is very significant. My opinion is that set is in line with the sets you mentioned.
OP created this thread to talk about the every so buggy TT. Let's keep this as topic
I agree. However, if you compare the percentage of damage the set provides to your overall DPS, it is very significant. My opinion is that set is in line with the sets you mentioned.
OP created this thread to talk about the every so buggy TT. Let's keep this as topic
Well it is very high from a personal dps standpoint at first. As you get more and more gear, it does fall off though as the damage is static.
but...why would you wear a different suit that doesn't do any damage? that's the issue. no other suit does the sustained damage that the AD suit does. switching out means losing that damage and gaining...hp for draconic templar? no thanks. hp already high. lifesteal from dread legion? no thanks. lifesteal already high. great boss killing from MC set? no thanks. boss killing already very good and MC is less good than AD in other situations. so, the point is, sure AD is less important to you as you get into higher gear score. but why would you drop it? and at lower to middle gear score, there's really no comparison.
as for TT, it does seem buggy, but it also is one of the reasons why sw is a big help to doing dungeons. at least it takes some placement and timing to use and isn't just a passive damage boost that you don't even have to think about.
I do way more sustained DPS in my MC set than I do in my AD set. yes it has a 45 second cooldown but it hits hard. I use my AD set with dragonhoard enchants for my dailies to clear trash. the other sets for a fury warlock are near useless and I havent farmed for them.
tab
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
Read "broken" as "too important source of damage imo". The MC set is good for short single target fights anyways.
Since you've got so much "knowledge" about SWs, you might want to reply to my PM. Roshan here.
Ah, that guy who earned his place on my ignore list after Badgering me about how crappy a High HP Fury Hellbringer like mine is. Im interested in Intelligent debate, but I wont let you abuse me in Zone chat or the Forums. If you promise to talk to me with respect like an adult, then I will gladly remove you from Ignore and continue a private discussion, otherwise your PM if in game will never reach me.
But thats not part of this discussion - To reply to what you not just said,
Read "broken" as "too important source of damage imo".
the AD 4 piece bonus is a great bonus, no joke, but not very good against larger HP pooled enemies, but Maybe not high enough HP for MC Set, or Too many adds (such as Dracolitch*debatable if used with TT)). For those situations u can use your Draconic or Black Ice Set using Red Dragon GLyphs, which can out DPS the AD set in the right situations (and obviously better for PvP)
The MC set is good for short single target fights anyways.
I wouldn't say it excels at Short Single target fights at all, that might imply that the Target does not have enough HP to make use of the MC 4 piece bonus.
Seems like a lot of you are focusing more on Set Bonuses than the bread and butter of a Fury. Creeping Death...
When played properly, it will out damage the damaged inflicted by TT, Hellfire, and even Corrupted Fire (yes, even on Tiamat).
TT also isn't miscalculating - depending how you have it setup. A good example is for dailies I go with Templar set. I'll aggro everything in sight. TT, Curse 3 enemies, Fireball on a Cursed enemy, and if anything survives, Killing Flames (w/ Murderous Flames) on a Cursed Enemy. What this does...
Cursed Enemy 1 (X1) gets hit with Fiery Ball, AoE, so all enemies nearby take damage - including Cursed Enemies (X2) and 3 (X3) who take 30% of the damage it struck CE1 with. Now they've taken two seperate strikes, but also have TT Curse on them. So both X2 and X2 release their damage out to everyone, including X1.
If everyone's not dead by now, Killing Flames should finish them off, and it's done in the same manner. As long as you can survive a huge amount of enemies on you, curse the toughest of them and KABOOMIE.
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0
blazious11Member, NW M9 PlaytestPosts: 331Arc User
edited January 2015
I guess TT is still broken.
Just try this: take 2 golems for example (elol is a great place for this) put TT curse to one of them, hit it with your encounters. The other golem (who has not been cursed) dies faster, than the one, who has been cursed. So I guess, TT hits more than it should.
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
Just try this: take 2 golems for example (elol is a great place for this) put TT curse to one of them, hit it with your encounters. The other golem (who has not been cursed) dies faster, than the one, who has been cursed. So I guess, TT hits more than it should.
That seems a little simplistic, what's the rest of the party doing etc.
I have just run an ELOL with a guild mate (CW). he has said that on his ACT his iceknife crit was given to me whilst using TT. I usually score 12-15 million damage in a normal ELOL run. Im 18.3 GS wearing the MC set.
So is it miscalculating or has that been fixed?
cheers in advance.
Tabatha
With math of a twelve-year-old you can realize TT not passes 50% of its damage but much more by the first two bosses in Lol...
Just try this: take 2 golems for example (elol is a great place for this) put TT curse to one of them, hit it with your encounters. The other golem (who has not been cursed) dies faster, than the one, who has been cursed. So I guess, TT hits more than it should.
Uhm, I bet you place your curse on Red Iron Golem and the Green Iron Golem dies first?. It's no wonder since Red is tougher that Green (check it yourself if you don't believe me).
Comments
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
What TT still does though, is that it benefits from buffs two times! The highest tick shown in ACT can't be from TT, since it spreads only 50% of the damage per tick. Yet, the opposite is the case. I've seen various logs, where the highest TT tick is doubling the next biggest.
TT is broken. AD set is broken, too. But if you take those away, SWs have nothing! That issue is know and debated since his release.
SW needs a complete overhaul in feats, encounters and synergies. That's nothing dev's care about though...
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
WTB Class Reroll please
since when is the AD Set broken? It hasnt been "broken" since before Mod 4 release when we were able to stack Hellfire 100 times and Creeping death even more times lol
Also, the poster stated hes not using AD set.
Since you've got so much "knowledge" about SWs, you might want to reply to my PM. Roshan here.
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
In a group context, it's no more powerful and in fact less powerful than HV and HP.
I agree. However, if you compare the percentage of damage the set provides to your overall DPS, it is very significant. My opinion is that set is in line with the sets you mentioned.
OP created this thread to talk about the every so buggy TT. Let's keep this as topic
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
Well it is very high from a personal dps standpoint at first. As you get more and more gear, it does fall off though as the damage is static.
as for TT, it does seem buggy, but it also is one of the reasons why sw is a big help to doing dungeons. at least it takes some placement and timing to use and isn't just a passive damage boost that you don't even have to think about.
tab
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
Ah, that guy who earned his place on my ignore list after Badgering me about how crappy a High HP Fury Hellbringer like mine is. Im interested in Intelligent debate, but I wont let you abuse me in Zone chat or the Forums. If you promise to talk to me with respect like an adult, then I will gladly remove you from Ignore and continue a private discussion, otherwise your PM if in game will never reach me.
But thats not part of this discussion - To reply to what you not just said,
the AD 4 piece bonus is a great bonus, no joke, but not very good against larger HP pooled enemies, but Maybe not high enough HP for MC Set, or Too many adds (such as Dracolitch*debatable if used with TT)). For those situations u can use your Draconic or Black Ice Set using Red Dragon GLyphs, which can out DPS the AD set in the right situations (and obviously better for PvP)
I wouldn't say it excels at Short Single target fights at all, that might imply that the Target does not have enough HP to make use of the MC 4 piece bonus.
When played properly, it will out damage the damaged inflicted by TT, Hellfire, and even Corrupted Fire (yes, even on Tiamat).
TT also isn't miscalculating - depending how you have it setup. A good example is for dailies I go with Templar set. I'll aggro everything in sight. TT, Curse 3 enemies, Fireball on a Cursed enemy, and if anything survives, Killing Flames (w/ Murderous Flames) on a Cursed Enemy. What this does...
Cursed Enemy 1 (X1) gets hit with Fiery Ball, AoE, so all enemies nearby take damage - including Cursed Enemies (X2) and 3 (X3) who take 30% of the damage it struck CE1 with. Now they've taken two seperate strikes, but also have TT Curse on them. So both X2 and X2 release their damage out to everyone, including X1.
If everyone's not dead by now, Killing Flames should finish them off, and it's done in the same manner. As long as you can survive a huge amount of enemies on you, curse the toughest of them and KABOOMIE.
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Just try this: take 2 golems for example (elol is a great place for this) put TT curse to one of them, hit it with your encounters. The other golem (who has not been cursed) dies faster, than the one, who has been cursed. So I guess, TT hits more than it should.
That seems a little simplistic, what's the rest of the party doing etc.
With math of a twelve-year-old you can realize TT not passes 50% of its damage but much more by the first two bosses in Lol...
Uhm, I bet you place your curse on Red Iron Golem and the Green Iron Golem dies first?. It's no wonder since Red is tougher that Green (check it yourself if you don't believe me).
Depends if u using Fiery Bolt KF combo, i tend to use WB/KF/DT to solo the scorps so they cant kill me