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M6 Class feedback reporter - Devoted Cleric

akromatikakromatik Member Posts: 1
edited April 2015 in The Temple
Greetings Devoted Clerics!

We want to hear what you have to say about your class!

If chosen as a class feedback reporter (we used to call them "advocates", but this title more effectively communicates their function), you'll be responsible for compiling the feedback of your fellow players about your class. Each week, you'll submit feedback in the form of a bullet-point list to me via forum PM. I'll then take that list (and the lists from the other classes) and forward them to our devs.

How do you become a class feedback reporter?

You can start by stating your interest in this thread.

After that, send me a PM answering these questions:

-Why do you want to be a class feedback reporter?
-Why do you like this class?
-How long have you been playing Neverwinter?
-Do you play any other MMOs? (Don't worry, we won't get jealous) If so, what class do you play?
-Do you play D&D? If so, what class(es) do you like to play?
-In what direction do you want to see this class go?

Once I've selected a candidate, this candidate will remain "in-office" until the next module's launch. For example, the candidate I choose now will remain until Module 6's launch (whenever that may be).

Please remember: Private Message Akromatik with your Answers to his Questions, as well as any Concerns or Questions one may have.

This thread is not for general discussions, it is not for bashing, and it is not for PvP Smack Talk. This is a Nominations thread, not a Voting Thread or Soap Box.

Furthermore, if one cannot follow our Rules of Conduct, they most certainly won't be a class feedback reporter. Think before you post folks and remember our first Rule: Show Respect At All Times!

About the Role of a class feedback reporter:
Class feedback reporters won't be chosen to represent their opinions. But instead are to act as intermediaries for the Community as a whole on specific topics and areas, whether or not they agree with such or not. They will have checks and balances to make sure that they are being unbiased in their relay of the Community's Ideas, Opinions, and Suggestions.

Furthermore, class feedback reporters won't be able to "make things happen." Instead, such is more akin to what we Moderators already do, which is relay all the hot topics and serious bugs so that the Developers know to look more deeply into such issues being reported in Bug Reports and on the Forum. The Developers don't just take our word for it, they see our word as a sign that they need to look deeper into the matter.

Alas, Moderators do not have the time to properly dedicate to such as we have other duties. This has been made aware by the sheer number of things we report each week (and sometimes daily) and then find out that we have forgotten something or overlooked something else entirely. This is where the class feedback reporters come in, to help and ease such things.

Here is some clarification on what a class feedback reporter does:

-These individuals will be selected based on their past actions and participation in the class feedback threads from previous modules. They will be selected by GentlemanCrush and myself.

-The class feedback reporter will hold office for 1 module. Once their time is up, we will move on to the next eligible candidate.

-These class feedback reporters will not be assisting in the design or decisions regarding the class direction. These players will function to collate and collect feedback into more readable lists to improve dev response time and better allow the feelings of the community to become apparent.

-A big part of this is separating the feedback from the "discussions" that tend to pop up in these threads. These class feedback reporters will include any and all feedback in their reports. They will not be the ones deciding what is "good" feedback and what isn't. If we find that an advocate has been purposely omitting feedback in their reports, they will be relieved of their post immediately.

Can't wait to read all your applications!
Post edited by Unknown User on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    I'm going to probably hate myself for this, but I'll put my hat into this ring. Consider this post as my stating my interest in fulfilling this role (I'm in the forums through the day, every day and see a lot.) PM on the way.

    And thank you for changing the 'title' of this role as "advocate' was definitely misleading. :)
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited January 2015
    I vote for angrysprite :)
    I aim to misbehave
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2015
    MOD NOTICE:

    Serious inquiries and nominations only, please. This is also not the place to discuss (or troll about) the effectiveness of the Class Feedback Gatherer position. As per Akromatik's post, the role of feedback gatherers is NOT to guarantee that anything suggested will be implemented, but to assist the Community Team in gathering and organizing feedback to present to the devs.

    Do not respond or reply to this notice, but PM a moderator or submit a support ticket if you have any questions. Thanks!!
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • tsokushintsokushin Member Posts: 0 Arc User
    edited February 2015
    I don't know if it's too late for this, but I'd like to express my interest in this as well.
  • shadywintryshadywintry Member Posts: 10 Arc User
    edited April 2015
    Hi i don't want to be a feedback reporter i am waiting with my dc when this game finally is in balance and bug free in this module 6. Now the dc can't keep the party alive in T2 and never had any problems in mod 1,2,3,4 and 5. The adds kill you with 1 hit! My heals are or seem much lower then it was before. The health for all chars went up but my heals are still the same no improvement on that. The GF couldn't taunt 1 add because the whole group was coming. I have been in CC with a team with experience people and we love a challenge but now..it is a joke. I wonder if you ever did a test with your own chars (if you have them) in game, developers!!! Wear the gear you get from the seals of the elementals and the main and off-hand reward completing level 70. With the new ring, waist and neck for the pets. I just wonder...and secretly i think you didn't because then you had notice how ridiculous and totally not in balance the new mod 6 is.
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  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited July 2015
    Bugs:

    Anointed Holy Symbol - don't see any temp hp on rank 4
    Hastening Light -don't see any increase in encounters speed on rank 4


    Suggestions:

    Domain Synergy - Now it gives 5% more Recovery with 5 points. To contrast, Exemplar's Haste of Oathbound Paladin with 3 points gives 2/4/6 % to encounter speed. Give Devoted cleric 1.5% or 2% recharge increase per point.

    Initiate Of Faith - Probably most useless feat across all classes. Case of Oathbound Paladin shows how things can look much better if you only want. OP' Force of Will feat gives with 5 points additional 1% of Critical Chance per point invested in Charisma.

    Weapon damage - all 3 lines have feats with this parameter. I would suggest to replace weapon damage with percent based effect of value resulted from used heal/damage skill. Temporary heal, mitigation effect or additional heal equal to 2/4/6/8/10% of base effect value.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • valheryvalhery Member Posts: 3 Arc User
    bug: weapon enchantement plague fire does not work with divine glow in divine mode.
  • armando89plarmando89pl Member Posts: 14 Arc User
    plague fire still not work with divine glow :(
This discussion has been closed.